GM and Missle War 2.3

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Yrogirg
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GM and Missle War 2.3

Post by Yrogirg » Tue Jan 19, 2010 6:13 pm

Has anyone seen GM to shoot much further sometimes (almost just like a laser)?

I had been shot ~three times by a gm person in the opposite castle, while I was in my castle. I used to think that it was my mistake and actually the player was not so far away. But today when that happened I was observed by Heartnet and he confirmed that strange GM shot. I was shot from red base tower when I was near green base. I've tried to reproduce the shot --- I was firing dozens of GM's from the tower and Heartnet said that I've managed once.

So, is there any way to reproduce the trick intentionally?

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Death Racer
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Re: GM and Missle War 2.3

Post by Death Racer » Tue Jan 19, 2010 9:40 pm

hmm..I might know a trick that might do it, but I think it's impossible to shoot a gm further than it's allowed range. I'll let you know as soon as I find out. ;)

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Bambino
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Re: GM and Missle War 2.3

Post by Bambino » Tue Jan 19, 2010 11:29 pm

Driving forward while shooting makes your shots go farther and faster. If you were shooting from your base and hit the opposite base then there is definitly something going on.
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Re: GM and Missle War 2.3

Post by khazhyk » Wed Jan 20, 2010 12:00 am

Movement does not affect GM shots' speeds in any way.

On MW2 the map is indeed too long for a gm to travel the entire distance of the map, and any "trick" to make the GM go further is a bug in the game.
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Death Racer
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Re: GM and Missle War 2.3

Post by Death Racer » Thu Jan 21, 2010 8:52 pm

came to post my feedback..but it seems meone posted it all. :)

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blast
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Re: GM and Missle War 2.3

Post by blast » Thu Jan 21, 2010 10:11 pm

Usually this problem is just a network glitch. Basically, the message saying to "end" the GM isn't getting through. GMs are handled differently than other shots in that they require an explicit "this shot has ended" message before they will stop. Normal bullets have a specific lifetime that they will expire after.
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JohnTheBaptist
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Re: GM and Missle War 2.3

Post by JohnTheBaptist » Sat Jan 30, 2010 2:11 pm

From my observations it often happens when the shooter dies while his GM is in air. I am often hit like that, even anticipate it in some cases and hide/move where possible.

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Re: GM and Missle War 2.3

Post by tobylane » Thu Feb 11, 2010 9:37 pm

blast wrote:Usually this problem is just a network glitch. Basically, the message saying to "end" the GM isn't getting through. GMs are handled differently than other shots in that they require an explicit "this shot has ended" message before they will stop. Normal bullets have a specific lifetime that they will expire after.
Has that been fixed in 3?

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blast
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Re: GM and Missle War 2.3

Post by blast » Thu Feb 11, 2010 9:55 pm

Heck if I know. ;) I believe the shot code is a bit different, but the GM is still controlled by the client.
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wassup
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Re: GM and Missle War 2.3

Post by wassup » Fri Feb 12, 2010 2:11 am

Would it work better if it was a plug in, or would that not affect anything sense this is a game glitch not a server controlled issue.
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Re: GM and Missle War 2.3

Post by blast » Fri Feb 12, 2010 3:06 am

blast wrote:the GM is still controlled by the client.
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