Missile War 2.3: Sticky walls

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all
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Missile War 2.3: Sticky walls

Post by all » Thu Feb 25, 2010 12:03 pm

On the inside of edge towers.
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Re: Missile War 2.3: Sticky walls

Post by hutty » Thu Feb 25, 2010 1:49 pm

That is because Missile Wars is made up of multiple meshes. where the guy is standing is in between the top of one shape and the bottom of another.

This is a rather rare occurrence so don't count on it while you are playing.

I have also seen this in castle warfare and one of my own maps.

I think it has to do with overlapping objects
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Re: Missile War 2.3: Sticky walls

Post by optic delusion » Fri Mar 12, 2010 4:34 am

It's sometimes caused by inside points being slightly off center, not sure if that is what's happening in this case.
Could also be an isolated vertex.
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Re: Missile War 2.3: Sticky walls

Post by khazhyk » Fri Mar 12, 2010 7:35 pm

This is a rather rare occurrence so don't count on it while you are playing.
Actually, in this case, it is quite easy to get this to happen. There is a certain technique you can teach yourself. ;)

what I think is happening is that the tank goes a little bit "inside" the wall when it goes into a corner, and stands on top of the box.
The same way it is possible to get stuck or jammed in a very tight corner (like two boxes making a V)
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Re: Missile War 2.3: Sticky walls

Post by hutty » Mon Mar 15, 2010 2:55 am

no inside points are slightly off, just make 2 boxes, texture them, then stack them one on top of the other, you will get the same effect.
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Re: Missile War 2.3: Sticky walls

Post by honeytank » Tue Apr 20, 2010 5:34 pm

This mesh is off in 2.3, you cant stand there anymore.
Ducatinwannabe fixed it in 2.3 for better visible flag
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