Shot limits make BZFlag less fun

Questions and comments on tactics and playstyles
IF I KILL U U R UGLY
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Re: I hate those shot limits

Post by IF I KILL U U R UGLY » Sat Mar 26, 2005 11:26 pm

343_Guilty_Spark wrote:I totaly hate shot limits. on my personal lan, i never have them. maybey thats why the score is 65 to - 42 :)
huh? is that team score? :? <confuzzled
Take that, beyotch.

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Well

Post by Supertanker » Sun Mar 27, 2005 1:49 am

That is me playing againbst my dad. it is my favor

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Re: I hate those shot limits

Post by RPG » Sun Mar 27, 2005 3:25 pm

IF I KILL U U R SUPA UGLY wrote:
343_Guilty_Spark wrote:I totaly hate shot limits. on my personal lan, i never have them. maybey thats why the score is 65 to - 42 :)
huh? is that team score? :? <confuzzled
That's his score range without shot limits

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Re: I hate those shot limits

Post by IF I KILL U U R UGLY » Wed Mar 30, 2005 5:04 pm

RPG wrote:
IF I KILL U U R SUPA UGLY wrote:
343_Guilty_Spark wrote:I totaly hate shot limits. on my personal lan, i never have them. maybey thats why the score is 65 to - 42 :)
huh? is that team score? :? <confuzzled
That's his score range without shot limits
oh right right.... well on a good day at hepcat pillbox i go from like -2 to 40..
Take that, beyotch.

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no no no...

Post by Supertanker » Thu Mar 31, 2005 11:40 pm

No, that is not my shot range. that is the actual score. I have the 42 (or whatrever i posted) and my dad had -27 or whatever it was. its like saying "i had a score of 42 and my dad had a score of -27" in 7 charectors
instead of 37

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Post by optic delusion » Mon May 23, 2005 3:24 pm

It completely depends on the map. If the map has lots of camping spots, limits are needed. If the map is wide open, let 'em shoot with impunity.
The current trend towards larger and more complex maps actually detracts from game play, in my opinion.

If you want to see a no limit map that plays extremely well, balanced, and fast, I suggest you slide over to Planet MoFo. There's great camping spots, but they're very vulnerable. Maybe a bit of lag, but you'll get over it.
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Post by birdie » Mon May 23, 2005 4:03 pm

i love limits

its a skill to use your bullets on a good way en effective and not to just shoot and shoot and shoot

if you have geno for example, and you just shoot allll the time at a guy till he jumps, and you kill him when he comes down, that isnt really cool(in my vieuw, people have different opinions)

at least its cool for the superflags, geno gm laser etc

maybe not for superbullet..but i like the idea => why i love hepcat

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Post by Dervish » Mon May 23, 2005 6:15 pm

Wow, another old thread bumped. *sigh* May be I should become the "thread-bump police". lol

btw, BZFlag's super flags are more balanced with a shot count of 1. Shield becomes valuable, MG makes more sense, and rapid fire is awesome. Also, GM dwindles, SW is still good, but limited, and L is really sad.
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Post by Rotting Flesh 05 » Fri Jun 03, 2005 6:55 pm

I think reasonable shot limits are good. Say, fifty shots or so. That eliminates longtime campers on a good team. Unlimited shots give the players unlimited power, and a good player with GM can stay alive for the whole time that he is playing :oops: :evil:

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Post by Guest » Fri Jun 03, 2005 8:27 pm

Max shot limit is 20 shots. No such thing as unlimited either...
The only reason it seems like that is when the reload time is shortened.

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Post by RPG » Sun Jun 05, 2005 5:07 am

CannonBallGuy wrote:Max shot limit is 20 shots. No such thing as unlimited either...
The only reason it seems like that is when the reload time is shortened.
Are you sure? I saw a 200 shot server once. I wonder how the graphical reload timer would look with 200 shots!

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Post by Guest » Sun Jun 05, 2005 11:02 am

I'm pretty sure I tried to run bzfs with -ms 50 before now and was told max shots was 20... :?

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it realy depends on the map

Post by 1badplayer » Fri Jun 10, 2005 2:48 am

it realy depends on the map. on viper i like shot limits. but on mofo. i am glad there are none. shots limits do teach you how to conserver your shots. make them count.

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Post by The Red Baron » Fri Jun 10, 2005 7:10 pm

CannonBallGuy wrote:I'm pretty sure I tried to run bzfs with -ms 50 before now and was told max shots was 20... :?
there is/was a hack to do that, and there was a popular server that had a max of 500 shots but that was a while ago. You never ran out if bullets...
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Post by Rotting Flesh 05 » Tue Jun 14, 2005 2:17 pm

I definetely agree that shot limits are useless. Unlimited shots add to the variety of the game, giving the person with the shot some advantage. A skillful player notices disadvantages of every super flag and can use the disadvantage to easily kill that person. I see no reason at all for having shot limits on any map whatsoever.
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Post by DukeArchon » Wed Jul 20, 2005 1:37 am

Here is the configuration for my server. Map.bzw is the 2castles.map that I picked up from internet. People really seem to enjoy it. It does take a little admin, like if the power flags are in the hands of one individual too long, they need to be reset.But people seem to have the no-shot limits as well as 20 bullets at a time too. And the map kicks ass! Check it out at angel-one.cjb.net:5154

-public "Angel-One, Buffalo, NY. Free-For-All"
-publicaddr angel-one.cjb.net
-srvmsg "Welcome to Angel-One!"
-srvmsg "Buffalo, NY"
-srvmsg "Hosted by Angel-One Internet Services."
-world "map.bzw"
-fb
-sb
-sa
-j
+r
-ms 20
-autoTeam
+f good{2} +f bad{1}
***PASSWORD REMOVED***

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Re: Shot limits make BZFlag less fun

Post by Brayne Wady » Thu Jul 28, 2005 11:04 pm

Xtra wrote:I see more and more hosted maps which have shot limits for GM, L and even SB. I think this makes BZFlag a whole lot less fun. It's great to be able to camp somewhere and kill people with impunity. It also makes other people want to kill you even more and they'll try everything to kill you off.
Camping takes zero skill and if I see you in a game you are going on permanent hunt, mister.

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Permannet hunt

Post by DukeArchon » Thu Jul 28, 2005 11:52 pm

And to add to his reply. Camping sets you up to be hunted by many players, and I feel that adds to the feel of the game. I just wish fewer people would choose to be rogues, teams are a lot better. JMHO

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Post by Mrhankeythechristmaspoo » Sun Dec 04, 2005 12:49 am

When there is no shot limit on those amazing flags thats where there it becomes chaotic.....good players dominate.......and takes the skill part out of the game where people with unlimited shockwave can just keep clicking like a noob and ruin the skill part of BZFlag.
Sorry if someone aleready said this. Please tell me
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Post by The Knights Who Say Ni » Sun Dec 04, 2005 10:22 am

also with more bullets it takes more bandwidth
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Post by Mostly Harmless! » Sun Dec 04, 2005 5:49 pm

In my opinion, it requires more skill if there are no shot limits, because killing a camper is often hard.

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Post by Saber » Fri Dec 09, 2005 10:38 pm

can someone tell me why there is a shot limit to wings in viper?????????

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Post by Hannibal » Fri Dec 09, 2005 10:57 pm

thats what the owner wanted. his server, his rules.
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Post by joevano » Sat Dec 10, 2005 10:39 am

His reasoning probably was that there are may players who love wings and once they get them are VERY skilled at using them. I can think of a few at secretplace like this. They are nearly impossible to kill by the average player. Having a shot limit on the wings flag makes them vulnerable at least from time to time ;).

I must say I am in favor of shot limits on maps. There are some positions on maps that are so strong that with the right flag you cannot ever be hit. Also it forces you shot conservation and you become more accurate and a better player in the long run. Anyone can run around spraying shots all over the place, your bound to hit someone. Can't do that with shot limits, you must pick and choose GOOD shots, it takes more skill.

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Post by MonsterMan++ » Fri Apr 14, 2006 7:57 am

shot limits are good because if you just held down on the shoot button then everyone on the server would die EVERY time they spawned so no one would play.
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