Jump Shot

Questions and comments on tactics and playstyles
User avatar
chandler583
Private First Class
Private First Class
Posts: 33
Joined: Fri Jan 07, 2005 12:01 am
Location: Brenham
Contact:

Jump Shot

Post by chandler583 » Wed Mar 02, 2005 1:17 am

What is the best way to shoot a person that is on top of a building and you want to jump up and shoot them without getting killed.
Reality is nice place to visit, but i wouldn't want to live there. :)

User avatar
wegstar
Private First Class
Private First Class
Posts: 127
Joined: Sun Dec 26, 2004 4:33 am
Location: Good ol' California
Contact:

Post by wegstar » Wed Mar 02, 2005 1:27 am

Depends on the flags are available to you, the server settings, and your position, his/her position... A more detailed "scenario" please... :) Generally, you would want to attack them from behind, so that they can't turn in time to meet you...
Last edited by wegstar on Wed Mar 02, 2005 1:28 am, edited 1 time in total.
Formerly "nader"
---
Microsoft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
-----
"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Wed Mar 02, 2005 1:28 am

Go here: http://shellshock.bzflag.bz/guides-veteranstuff.html

and look at the strafe jump. It's pretty hard, I admit. Only works 50% of the time for me.

User avatar
chandler583
Private First Class
Private First Class
Posts: 33
Joined: Fri Jan 07, 2005 12:01 am
Location: Brenham
Contact:

Post by chandler583 » Wed Mar 02, 2005 1:36 am

ok...if neither of you had flags and Hepcat's settings, and you couldn't get behind them.
Reality is nice place to visit, but i wouldn't want to live there. :)

User avatar
the enemy
Private First Class
Private First Class
Posts: 72
Joined: Sat Aug 21, 2004 2:18 am
Location: UK

Post by the enemy » Wed Mar 02, 2005 2:27 am

RPG is right then. The strafe jump is the best way. The thing is that they are in something of a position of power if you do that. Sometimes the best option is just to back off and do something else (and that sometimes tempts them into coming off the building to try to shoot you, but you're watching your radar, right?).

Another possibility is to do something like a strafe jump, but instead of trying to jump/spin/shoot them and then drop down again, try to jump so that you land behind them _on_ the building, and facing towards them. With luck they won't have turned 180degrees quickly enough. The hard part is doing it at a sufficiently sideways angle that you're difficult to shoot as you jump because you'll briefly be almost right in front of them. You'll have to kill them with your first shot or you're dead.

The final possibility is to back off, still facing them, and then jump and shoot. Lather, rinse, repeat until one of you dies :). Far enough away it's more difficult for them to time it to hit you, due to the time for the bullet to travel. Keep repeating this, taking care to time your shots well, and sometimes wait a fraction of a second before you re-jump if it would help make it more likely your shots will hit them on their way down.

All the above require considerable practice!

User avatar
Legolas
Private First Class
Private First Class
Posts: 447
Joined: Thu Apr 10, 2003 7:14 pm

Post by Legolas » Wed Mar 02, 2005 2:35 pm

The strafe shot doesn't seem to work on advanced players so against them, the best thing to do is just try a bit of trickery by faking the strafe jump. most likely they will lead your tank and so you can just normally jump and shoot. I have done this one some occasions and it seems to give good results.

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Wed Mar 02, 2005 10:56 pm

The bad thing about everyone knowing about these special moves is that players are developing ways to avoid them, I know I've killed many people who try to strafe jump me.

User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am
Contact:

Post by Scorch » Thu Mar 03, 2005 11:28 pm

oh I am the masta at strafe jumping if it's just me on the ground at gu.de and another guy on the box in front of the bases hehe. I fake them out so many times then i just practically jump on the box and shoot there so dizzy (slightly exagerated ;) )

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Thu Mar 03, 2005 11:33 pm

Scorch play more on Secretplace so I can prove you wrong!

User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am
Contact:

Post by Scorch » Thu Mar 03, 2005 11:35 pm

secretplace *pfough*! secret placen is way too big, to many shots, too many people, to powerful flags... :P

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Thu Mar 03, 2005 11:42 pm

It's a madhouse and you get better because you have to learn how to survive.

IF I KILL U U R UGLY
Private First Class
Private First Class
Posts: 19
Joined: Fri Mar 18, 2005 11:53 pm
Location: Bay Area
Contact:

my tactic would be...

Post by IF I KILL U U R UGLY » Mon Mar 21, 2005 5:43 pm

no flag: strafe jump from a distance [ best done before they notice you're coming after them] if they dodge repeat till you kill them or make them jump. if they jump close in and attack while they are still coming down. timing is everything, keep them off balance

stealth- descretion is your best friend. so going along with that if you pick up a stealth flag come around behind them jump up, close in and get them in one clean shot. if your noticed its best you clear out to lower ground and come back up later and try again.

laser- jump up onto a platform far away and snipe em.

shockwave - get in close, open fire

GM- strafe jump from a distance, lock and fire

cloak- strafe jump, they can't see you unless its against a skilled player who's good at reading radar.

quickturn- unadvisable, its basicly like being normal sept if u strafe jump you'll end up going a bit out of control if you're not so comfortable with it. plus with this your shots will be more spread while you're spinnin in the air

high speed- unadvisable, u get more hang time if you try a frontal approach, but when u try to strafe jump you'll have hard time gettin into the position you want to be in to target the enemy. in the case the enemy is just on a normal plat form you can always try and trick them by circling around near the base of the platform then as you pass them jump and fire from 180. there a lot of variations of doing the strafe jump so yeah...

narrow- is probably a good way sept if they just get you lined up your toast so its best to try and strafe jump so you're always facing them so they only have this thin line to shoot at

little- same thing, your a small target, just keep moving

wings: a good choice, fake a strafe jump and if they fire b4 u get to the point b4 u can fire just jump and evade, make em jump and then you're in control.
Take that, beyotch.

User avatar
the enemy
Private First Class
Private First Class
Posts: 72
Joined: Sat Aug 21, 2004 2:18 am
Location: UK

Post by the enemy » Mon Mar 21, 2005 8:09 pm

narrow- is probably a good way sept if they just get you lined up your toast so its best to try and strafe jump so you're always facing them so they only have this thin line to shoot at
Personally I think if you use narrow it's better to stand a little further off and just jump up. It's easier to hit narrow the closer you are (I guess shots have width), so jumping right in front of them loses a lot of the advantage.

IF I KILL U U R UGLY
Private First Class
Private First Class
Posts: 19
Joined: Fri Mar 18, 2005 11:53 pm
Location: Bay Area
Contact:

Post by IF I KILL U U R UGLY » Tue Mar 22, 2005 5:09 am

the enemy wrote:
narrow- is probably a good way sept if they just get you lined up your toast so its best to try and strafe jump so you're always facing them so they only have this thin line to shoot at
Personally I think if you use narrow it's better to stand a little further off and just jump up. It's easier to hit narrow the closer you are (I guess shots have width), so jumping right in front of them loses a lot of the advantage.
yeah thats cool 2 i guess... but really if they get on their binoculars they can get u on the second jump if u missed the first, and i think bullets have the same width no matter how far or close you are. being close is a disadvantage but your within firing view for at most 2 seconds.
Take that, beyotch.

Aracinth
Private
Private
Posts: 3
Joined: Thu Jan 27, 2005 7:37 am

A Note on Strafe Jumping

Post by Aracinth » Sat Jun 18, 2005 12:13 am

RPG - The bad thing about everyone knowing about these special moves is that players are developing ways to avoid them, I know I've killed many people who try to strafe jump me.
I must agree with RPG.... for the better players this DOES NOT work. Strafe jumping is difficult anyway to pull off and if you are against a better player (read.. "admin, regular, me.. etc.") its in your best interest to either swamp them with a lot of teammates or go on your way and let them get bored up there. I know that on Hepcat Overlord it is easily possible to defend the team pads against as many as 4-5 opponents at once.. it gets crazy.. but people do it. I can't think of any other good examples for defending (cuz I play Overlord the most...) but I'm sure there are lots of good examples of why NOT to strafe jump (or... jump at all)

Anyway.. thats it.....

User avatar
BinarySpike
Corporal
Corporal
Posts: 735
Joined: Mon Mar 28, 2005 11:58 pm
Contact:

Post by BinarySpike » Sun Jun 19, 2005 12:35 am

Strafe jump?

That move basicly doesn't work on GamesUnited.

All you do is Strafe jump, but land on the thing there on.

If you do it right they will jump. (i love toast)


Either that or richo off of something into them. (it get's alot of pro's)




another trick I know is freezing.

If you just sit there for about ten seconds you'll scare them and the'll miss.
(i love toast)

User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Post by ^nightmare^ » Sun Jun 19, 2005 1:24 am

Mine is a secret. it works about 75% of the time.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

User avatar
spldart
Lieutenant
Lieutenant
Posts: 212
Joined: Tue Feb 22, 2005 4:08 am
Location: Wandering around, Tx

Post by spldart » Sun Jun 19, 2005 3:39 am

I'm starting to get good at strafe and find that it's a good way to clear a base or take out a guard on a tower on hepcat.
'Happiness is the exercise of vital powers along lines of excellence in a life affording you scope'

-Aristotle-

User avatar
Brennen The Great
Private First Class
Private First Class
Posts: 310
Joined: Sat Mar 19, 2005 8:06 pm
Location: MN
Contact:

Post by Brennen The Great » Wed Jul 06, 2005 2:14 am

Do the reverse strafe jump, where u jump backwards instead of forwards, it requires tons of skill and few use it, but those few kick ass in gu and other servers. I usually dont use it cause im not smart enough. whenever i remember i know the move i use it tho.
Admin @ Pythonian Servers
Admin @ Brad's
Cop @ Silvercat
Cop @ Hepcat
Cop/SetGroup @ Louman's

Guest

Post by Guest » Wed Jul 06, 2005 8:56 am

Eh?
Even I can do that with some success...
You just reverse, turn, jump, shoot. :|

User avatar
Brennen The Great
Private First Class
Private First Class
Posts: 310
Joined: Sat Mar 19, 2005 8:06 pm
Location: MN
Contact:

Post by Brennen The Great » Wed Jul 06, 2005 6:29 pm

well your a pretty good player...
Admin @ Pythonian Servers
Admin @ Brad's
Cop @ Silvercat
Cop @ Hepcat
Cop/SetGroup @ Louman's

Guest

Post by Guest » Wed Jul 06, 2005 6:39 pm

Not compared to many others. Next to people like The Red Baron, Red Baron 2, etc, I am a n00b. :|

User avatar
Brennen The Great
Private First Class
Private First Class
Posts: 310
Joined: Sat Mar 19, 2005 8:06 pm
Location: MN
Contact:

Post by Brennen The Great » Wed Jul 06, 2005 8:30 pm

arent we all? (dont forget to mention Carnage)
Admin @ Pythonian Servers
Admin @ Brad's
Cop @ Silvercat
Cop @ Hepcat
Cop/SetGroup @ Louman's

User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

Post by Saber » Sun Dec 11, 2005 5:46 pm

one other ways is if u have a flag (not so good) go cloz of the place they are then drop the flag. they will think u jump then they will shoot. after they shoot u have to be fast, jump and shoot them(work well in servers witout lot of shots) :wink:

tvon
Private First Class
Private First Class
Posts: 5
Joined: Thu Dec 26, 2002 8:26 pm
Location: DC Area
Contact:

Post by tvon » Thu Dec 15, 2005 6:44 pm

chandler583 wrote:ok...if neither of you had flags and Hepcat's settings, and you couldn't get behind them.
It's generally a bad idea. Choose your battles.

Post Reply