Stop jumping!

Questions and comments on tactics and playstyles
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MonsterMan++
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Post by MonsterMan++ » Thu May 25, 2006 3:27 am

For some reason on some servers like Babel the size is perfect but on others I can't see the bullet at all! :rock: Can anyone tell me what's happening :?: :?:
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MonsterMan++
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Post by MonsterMan++ » Thu Jun 01, 2006 3:45 am

Now it's the other way round :!: :!: :!: On Lasermania I can see bullets fine on radar but not on Babel :?: :?: :!: :!: :rock: :rock:
I really need help from someone to tell me what the hell is happening.
Fighting for peace is like screwing for virginity.
-George Carlin

If you can't beat them, arrange to have them beaten.
-George Carlin

Nobody goes there anymore. It's too crowded.
-Yogi Berra

Better a broken promise than none at all.
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CannonBallGuy
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Post by CannonBallGuy » Thu Jun 01, 2006 10:22 am

Are you using different radar sizes or zooming in more or less?
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MonsterMan++
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Post by MonsterMan++ » Fri Jun 02, 2006 3:17 am

I always use the same radar size so that is ruled out isn't it? I use the one that shows the most.
Fighting for peace is like screwing for virginity.
-George Carlin

If you can't beat them, arrange to have them beaten.
-George Carlin

Nobody goes there anymore. It's too crowded.
-Yogi Berra

Better a broken promise than none at all.
-Mark Twain

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Sky King
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Post by Sky King » Fri Jun 09, 2006 8:43 pm

Is the scale of the radar screen always the same, or does it adjust to the map dimensions?

In other words, when I am set on "3" for the largest radar picture, does that screen alwasy cover the same number of square feet of battleground, or is the scale smaller for large maps and bigger for small maps? I guess I've never looked, I'm always too busy getting the crap blasted outta me.

If it scales, that could explain the bullet hijinx.

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The Red Baron
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Post by The Red Baron » Fri Jun 09, 2006 9:52 pm

its probally because he has lil dots on his radar for bullets, instead of lines.

Adjust your shot length and/or shot size with the ingame GUI options.
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mistake
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Post by mistake » Sat Jun 10, 2006 3:46 pm

Sky King wrote:does that screen alwasy cover the same number of square feet of battleground
square feet? my battleground is much smaller, a couple of inches really :-P
mistake

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MonsterMan++
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Post by MonsterMan++ » Sun Jun 11, 2006 2:38 am

I think it's just the server, maybe the size of the map matters. I don't want to make them bigger because that'll make the problem that on some servers the bullets are HUGE. :?
Fighting for peace is like screwing for virginity.
-George Carlin

If you can't beat them, arrange to have them beaten.
-George Carlin

Nobody goes there anymore. It's too crowded.
-Yogi Berra

Better a broken promise than none at all.
-Mark Twain

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Chaldon
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Post by Chaldon » Tue Jul 11, 2006 10:07 pm

I experimented making the radam about a 1/3 of the screen and was helpful on CTF no jumping. But I have a large screen (1600x1000) 20"cinema] and it still got in te way a bit. I scaled it back to 5"x5" with long leading lines and mid sized bullets and my dodging improved dramatically. I'm getting the reverse turn forward turn swerve down pretty good

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Post by Joe-Schmoe » Wed Jul 26, 2006 8:52 pm

I always hang around areas with lots of platforms of different heights, just for this reason.

At any given moment, I can jump up and be safe! This works especially well on Badgerking's where there's that very very low platform with pyramids on top.

In that situation, it is actually better to jump when you need to. I managed to get 100 points just by making sure I never landed on the same platform twice.

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