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BZFlag merger with WarZone (WZFlag)
Posted: Sun Apr 01, 2007 8:37 am
I guess it may be a bit early for questions about the merger with WarZone...
Can someone give us an idea of the game changes with the merger? For example I understand that in WarZone buildings are created and can be destroyed - is the intent to add this to current game types? EG instead of capturing the enemy flag do we destroy their base? What happens to FFA and Rabbit Chase game types.
Is anyone here a regular WarZone player - and like to share their thoughts?
Posted: Sun Apr 01, 2007 10:30 am
This is totally great news! The old BZFlag-concept got a bit boring after some time, so its good to hear we finally break with the old principles and rules. 2.0.8 is pretty much perfect when it comes to BZFlag and I can imagine it will co-exist with the new WZFlag (wow, I have to get used to that new name
). So people can always choose if the wanna play the new game or the old BZFlag.
Totally amazing that you could agree to merge the two projects and put finally some fresh air into the old BZ. Congrats, great job! I am very excited! In case you need artwork (the current bzflag.org-header looks a bit beta) just drop me a message!
Posted: Sun Apr 01, 2007 11:14 am
how to get the CVS or a alfa or beta i will test the new gameplay.
PS: i can host a server.
Posted: Sun Apr 01, 2007 11:44 am
This is a great direction for BZFlag to go!
WZFlag will allow for lots of expansion graphics-wise, and gameplay wise.
for anyone looking to know what we are talking about, check out the new and improved www.bzflag.org
Posted: Sun Apr 01, 2007 12:31 pm
I must admit, I had an inkling this would be announced soon as I overheard some discussions about it on IRC.
I believe the plan is to just improve gameplay for the players of both games.
By merging the games, everyone has much more fun.
Personally, I can't wait.
Posted: Sun Apr 01, 2007 1:28 pm
I hate to say it gyes, but come on, do you really believe they are merging the two? Do you know how much code they have too write to do that? That would probably take a year. And what are the chances of them announcing it on April 1st? Games just don't merge like that.
Posted: Sun Apr 01, 2007 1:52 pm
Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag developer, so why would she introduce it? She didnt, thats right. She asked a question about it, happened to post it today.
Posted: Sun Apr 01, 2007 1:59 pm
Legolas_ wrote:Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag developer, so why would she introduce it? She didnt, thats right. She asked a question about it, happened to post it today.
Sry Lego. But, how come the new releases aren't being cranked out faster? How come in the new release there aren't that big of things changed? For some reason my computer won't let me go to www.bzflag.org
, is it redisigned? I thought Gran was talking about how bzflag.org was changed around. Since I cant see it I don't know if it's true or not. Sry.
Posted: Sun Apr 01, 2007 2:02 pm
Red Cobra, take a look at the warzone site, they have announced the merger too. If its an April fools joke, everyone is in on it but us. lol.
Posted: Sun Apr 01, 2007 2:05 pm
anomaly wrote:Red Cobra, take a look at the warzone site, they have announced the merger too. If its an April fools joke, everyone is in on it but us. lol.
lol. By the way what's warzone's website. I'm sorry to say, i've never heard of the game.
Posted: Sun Apr 01, 2007 2:06 pm
~lart the developers
Don't make it that obvious next year, ok?
...but rely on the stable networking code of BZFlag
Posted: Sun Apr 01, 2007 2:10 pm
Win Xp wrote:
Don't make it that obvious next year, ok?
So this is a joke? I'm confused!
Posted: Sun Apr 01, 2007 2:34 pm
No its not a joke.. Win is messing around with you..
Anyway, yes, bzflag.org is redesigned. It looks cool.
Posted: Sun Apr 01, 2007 3:24 pm
That is sweet! I can't wait! How come this isn't all over the boards? This is a major change and I meen major. Thanks lego for the screenie.
Posted: Sun Apr 01, 2007 3:29 pm
Are we going to be able to create maps? I've never played War Zone before. Is there going to be a list server, etc?
Posted: Sun Apr 01, 2007 3:36 pm
I beleive so, look at the radar in these pics
Posted: Sun Apr 01, 2007 3:47 pm
From what I see, the gameplay doens't look that easy or frun. It looks gloomy and there isn't anything to jump on. The graphics to me don't look that good.
I guess i'll have to stick with BZFlag. Also what's going to happen to the 2.1.11 release?
Posted: Sun Apr 01, 2007 3:50 pm
Alas, version 2.0.8 will be the last release of to retain the name "BZFlag" but we think you will love what is in store
Posted: Sun Apr 01, 2007 4:32 pm
Hate to be a stick in the mud, but I'll be sticking with 2.0.x for a while.
It looks like a fun game, though. Pretty interesting.
Posted: Sun Apr 01, 2007 4:35 pm
Just to answer a few questions here:
Yes, it really is happening. The announcement was a bit premature, but the Warzone people wanted to have it coincide with their 2.0.6 release.
Gran, as far as game types, we have a bit of design work left to do. Siege, Team FFA, and FFA are the styles we have working right now, but we're looking at new ways to integrate the other styles.
Links, the code is not yet available. There are a few licensing issues that we have to work out before we can publish the code; WZ is GPL and we're LGPL, so we're looking through the BZFlag codebase to make sure we haven't picked up any GPL-incompatible code. As it stands now it's not really very stable either, there are some GL state problems and so forth.
Cobra, it will be a bit more difficult to pick up, and the controls are a bit more complex. We're trying to set it up so that you won't necessarily need to use the advanced features, to be more newbie-friendly. However, I can assure you that it is DEFINITELY fun. Lots and lots of fun.
Posted: Sun Apr 01, 2007 4:55 pm
As mentioned on the site, and elsewhere, there are still many bugs in the game.
This could be a result of the radar not being properly refreshed. Or the boxes could simply be invisible.
Posted: Sun Apr 01, 2007 4:58 pm
the boxes represent the area of attack of many units, but, at that point we didn't have them clipped to the terrain right, so they just did the max bbox for the unit. It was all jacked up.
I really have to rewrite that when I get home..
I told them it was too soon.... but who listens to me
Posted: Sun Apr 01, 2007 4:59 pm
Thanks devs. This looks to be a great game, can't wait until its fully stable. Unfortunately, I'd like to see 2.2 or even just a 2.1 beta build thats pretty stable, but I guess this will have to do.
Posted: Sun Apr 01, 2007 5:04 pm
It was decided that we didn't have enough devs to do a real 2.2 first, and it would be too confusing with the Summer Of Code, so we'll be putting all effort into this.
Posted: Sun Apr 01, 2007 5:06 pm
they have two devs, what difference would it make? they don't even actively produce code! In my humble opinion, 2.2 would be the way to go. maybe you could split it into tow projects, bzflag and wzflag for those of us who enjoy bzflag and would like it to be improved, but not merged.