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3.0....

Posted: Fri Jul 11, 2008 12:11 pm
by Tank 52
Im not going to ask about the release date or anything like that..since ive already seen other forums and the answers about it,and i just want to know what the differences will actually be from 2.0.10 to 3.0.
Like,any new game modes new flags different graphics? If someone who's actually working on it could tell me a bit about it or send me a link,I'd appreciate it..

Posted: Fri Jul 11, 2008 3:43 pm
by F687/s
If you really wanna know, grab the SVN source and build it yourself. If you have built BZFlag 2.0 from source then you should be able to handle it.

From playing with it, I can tell you that there aren't really any big changes between this and 3.0. Once you get past the shiny new ./configure script, the new shot appearances, the (currently) two new flags, and some minor interface changes, it's pretty much the same old game. Except highly unstable. ;-)

There's a wiki page about BZFlag 3.0 if you wanna know more.

Posted: Fri Jul 11, 2008 4:07 pm
by Tank 52
Thanks i guess i got a good look at some screenshots of it from the link but that's it not to mention when develpement began,but what flag types exactly? And what do you mean a few minor changes? Heh, maybe be more specific is what i should've said :P

Posted: Sat Jul 12, 2008 2:21 am
by JeffM
there are not many flags in 3.0. mostly we are working on back end changes. Low Gravity and Cloaked Shot are the main ones.

Posted: Mon Jul 21, 2008 3:54 pm
by lol_u died
JeffM wrote:there are not many flags in 3.0. mostly we are working on back end changes. Low Gravity and Cloaked Shot are the main ones.
What does Cloaked Shot do? I saw the low gravity on the 2.1 alpha but what does Cloaked Shot do?

Posted: Mon Jul 21, 2008 4:14 pm
by macsforme
Cloaked Shot does for your shots what Cloaking does for your tank; i.e., your shots will be visible on radar, but on on your HUD.

Posted: Thu Sep 18, 2008 5:56 pm
by ??? Lauria
Stealth is to Cloak as Invisible Bullet is to Cloaked Shot.

Re: 3.0....

Posted: Sun Nov 08, 2009 8:09 pm
by Andy
Personally, I would like to see BZFlag become a little more like Tron: darker with neon edges and grids. Also, more epic explosions would be awesome. I know no one cares, but it would still be great.
Andy

Re: 3.0....

Posted: Sun Nov 08, 2009 9:09 pm
by Spazzy McGee
Andy wrote:Personally, I would like to see BZFlag become a little more like Tron: darker with neon edges and grids. Also, more epic explosions would be awesome. I know no one cares, but it would still be great.
Andy
The mapping tools for BZFlag are versatile that enough you could make a map that looks like Tron, if you wanted to. The map Battlezone Vectrex has a somewhat Tron like feel.

Re: 3.0....

Posted: Sun Nov 08, 2009 11:04 pm
by Andy
That's a good point.

Re: 3.0....

Posted: Sat Nov 14, 2009 12:01 am
by gentle giant
I'm also pretty sure you can go to your options and can change a lot of different stuff including making your tank explode when you die.

Re: 3.0....

Posted: Sat Nov 14, 2009 12:10 am
by blast
gentle giant wrote:I'm also pretty sure you can go to your options and can change a lot of different stuff including making your tank explode when you die.
What...? Your tank always explodes when you die. There isn't a menu option for that. :P And I don't exactly see what that had to do with the rest of the thread.

Re: 3.0....

Posted: Sat Nov 14, 2009 4:25 pm
by lep
tanks, at least as i see it, can explode in different ways. On MW2, tanks are exploded quickly, with little smoke, and at a high circumference. But other map/servers have tanks exploding in a small area, slowly, with a big cloud of smoke that can distract you. And maybe its just me, so correct me if im wrong.

Re: 3.0....

Posted: Sat Nov 14, 2009 5:58 pm
by Spazzy McGee
_explodeTime

Re: 3.0....

Posted: Sat Nov 14, 2009 6:33 pm
by joevano
littlelep wrote:tanks, at least as i see it, can explode in different ways. On MW2, tanks are exploded quickly, with little smoke, and at a high circumference. But other map/servers have tanks exploding in a small area, slowly, with a big cloud of smoke that can distract you. And maybe its just me, so correct me if im wrong.
Again, it still has nothing to do with this thread. How tanks explode is controlled by the server and has been around for quite some time. It has nothing to do with 3.0

Re: 3.0....

Posted: Sun Nov 15, 2009 8:15 pm
by hutty
one difference I would like to see in 3.0 is the ability to us constructive solid geometry in map objects.

for example: when one wants to make a wall with a square hole in it all that is needed is the wall and a box that is used to cut the hole.

unless I am mistaken this is only currently possible with the use of multiple boxes the put around the hole or meshes.

Re: 3.0....

Posted: Mon Nov 16, 2009 2:39 am
by blast
Just use a mesh...