Pre-Alpha OSX 10.6 Build

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optic delusion
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Pre-Alpha OSX 10.6 Build

Post by optic delusion »

This is a build I made on my iMac, OSX 10.6. Intel Processor. It's a universal build, and it should operate on OSX 10.4, and PPC's. No Guarantees.
I have some problem with my SDL, and "i think" that causes a failure with the function keys, meaning that you can't re-size the window from full-screen. I suggest using the -window option.

Here it is. 27.6 MB.
http://images.planet-mofo.com/A-Delusion/bzflag/
When I make a newer version, I will over-write that file, and put a new post in this forum thread.
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Re: Pre-Alpha OSX 10.6 Build

Post by Spazzy McGee »

-window doesn't help. You still lose the desktop - ou just get a window-sized view in fullscreen.
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Re: Pre-Alpha OSX 10.6 Build

Post by Parzival »

cool works fine for me.
Not many server yet...
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Re: Pre-Alpha OSX 10.6 Build

Post by blast »

That's because it's a pre-alpha. There won't be very many servers until after 3.0 is actually released.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane »

I have some issues with SDL too, did you find a 64bit version?

Ps, Snow is intel only.
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Re: Pre-Alpha OSX 10.6 Build

Post by blast »

If I recall correctly, you need SDL 1.3 from their SVN.
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Re: Pre-Alpha OSX 10.6 Build

Post by ts »

As far as I know the 64-bit SDL 1.3 development version is full of bugs. For instance shooting with mouse buttons only works in windowed Mode but not in fullscreen.

Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane »

I can't build from bz svn because I haven't got 64bit SDL. I had 1.3 before Snow and that compiled fine (I never use windowed, and I as well as nearly every mac user are 64bit).
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Re: Pre-Alpha OSX 10.6 Build

Post by blast »

Can't you build as 32-bit?
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snick
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Re: Pre-Alpha OSX 10.6 Build

Post by snick »

No obvious first-glance issues here.

OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.

Loving the new fiery shots, btw :)

ps

What does the antiflicker setting
do (apart from the obvious)?
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Re: Pre-Alpha OSX 10.6 Build

Post by blast »

It does something with texture alignment so that textures from multiple overlapping objects line up.
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Re: Pre-Alpha OSX 10.6 Build

Post by ts »

From reading http://playcontrol.net/ewing/jibberjabb ... chang.html I got the impression the issue is perhaps gone to some degree.

When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs should have had never any problem regarding 64-bit just because they shipped with 32-bit CPUs and thus never built binaries using x86_64.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane »

Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
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Re: Pre-Alpha OSX 10.6 Build

Post by Enigma »

tobylane wrote:Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
In BZFlag's code? LLVM is a compiler, and Clang is apparently a front end to LLVM that Apple is developing. You can read about it here: http://developer.apple.com/mac/library/ ... index.html.
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Re: Pre-Alpha OSX 10.6 Build

Post by bassplaya »

Hmm. It keeps dying on me. Won't even launch, just quits unexpectedly. Any ideas?
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane »

Run in terminal so you can see the errors.
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Re: Pre-Alpha OSX 10.6 Build

Post by bassplaya »

This is what I can get from it:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
unknown required load command 0x80000022
--------------
Unfortunately I have no idea what that means.
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