Pre-Alpha OSX 10.6 Build

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optic delusion
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Pre-Alpha OSX 10.6 Build

Post by optic delusion » Tue Oct 27, 2009 11:22 pm

This is a build I made on my iMac, OSX 10.6. Intel Processor. It's a universal build, and it should operate on OSX 10.4, and PPC's. No Guarantees.
I have some problem with my SDL, and "i think" that causes a failure with the function keys, meaning that you can't re-size the window from full-screen. I suggest using the -window option.

Here it is. 27.6 MB.
http://images.planet-mofo.com/A-Delusion/bzflag/
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Re: Pre-Alpha OSX 10.6 Build

Post by Spazzy McGee » Wed Oct 28, 2009 12:05 am

-window doesn't help. You still lose the desktop - ou just get a window-sized view in fullscreen.
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Re: Pre-Alpha OSX 10.6 Build

Post by Parzival » Mon Nov 23, 2009 10:42 pm

cool works fine for me.
Not many server yet...

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Re: Pre-Alpha OSX 10.6 Build

Post by blast » Mon Nov 23, 2009 11:26 pm

That's because it's a pre-alpha. There won't be very many servers until after 3.0 is actually released.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane » Tue Nov 24, 2009 11:18 pm

I have some issues with SDL too, did you find a 64bit version?

Ps, Snow is intel only.

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Re: Pre-Alpha OSX 10.6 Build

Post by blast » Wed Nov 25, 2009 5:02 am

If I recall correctly, you need SDL 1.3 from their SVN.
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Re: Pre-Alpha OSX 10.6 Build

Post by ts » Wed Nov 25, 2009 10:56 am

As far as I know the 64-bit SDL 1.3 development version is full of bugs. For instance shooting with mouse buttons only works in windowed Mode but not in fullscreen.

Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane » Sun Nov 29, 2009 5:56 pm

I can't build from bz svn because I haven't got 64bit SDL. I had 1.3 before Snow and that compiled fine (I never use windowed, and I as well as nearly every mac user are 64bit).

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Re: Pre-Alpha OSX 10.6 Build

Post by blast » Mon Nov 30, 2009 1:19 am

Can't you build as 32-bit?
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Re: Pre-Alpha OSX 10.6 Build

Post by snick » Tue Dec 01, 2009 10:27 am

No obvious first-glance issues here.

OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.

Loving the new fiery shots, btw :)

ps

What does the antiflicker setting
do (apart from the obvious)?

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Re: Pre-Alpha OSX 10.6 Build

Post by blast » Tue Dec 01, 2009 3:40 pm

It does something with texture alignment so that textures from multiple overlapping objects line up.
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Re: Pre-Alpha OSX 10.6 Build

Post by ts » Tue Dec 01, 2009 6:10 pm

From reading http://playcontrol.net/ewing/jibberjabb ... chang.html I got the impression the issue is perhaps gone to some degree.

When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs should have had never any problem regarding 64-bit just because they shipped with 32-bit CPUs and thus never built binaries using x86_64.
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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane » Thu Dec 03, 2009 3:49 pm

Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.

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Re: Pre-Alpha OSX 10.6 Build

Post by Enigma » Sun Dec 13, 2009 10:35 pm

tobylane wrote:Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
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Re: Pre-Alpha OSX 10.6 Build

Post by bassplaya » Sat Jan 02, 2010 4:40 am

Hmm. It keeps dying on me. Won't even launch, just quits unexpectedly. Any ideas?

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Re: Pre-Alpha OSX 10.6 Build

Post by tobylane » Sun Jan 03, 2010 12:37 pm

Run in terminal so you can see the errors.

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Re: Pre-Alpha OSX 10.6 Build

Post by bassplaya » Sat Jan 09, 2010 2:14 pm

This is what I can get from it:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
unknown required load command 0x80000022
--------------
Unfortunately I have no idea what that means.

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