[UNOFFICAL] 2.0.17 64-bit Mac

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jpenguin
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[UNOFFICAL] 2.0.17 64-bit Mac

Post by jpenguin » Sun Feb 27, 2011 10:41 pm

Only tested on MacOS 10.6.x. may work with 10.5.x

http://www.mediafire.com/?d3twla66apd2rr5

EDIT: BZFS Plugins do not seem to work with my build

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macsforme
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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by macsforme » Mon Feb 28, 2011 9:15 am

What is the benefit of this build?

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by jpenguin » Wed Mar 02, 2011 3:04 am

1) It's 64-bit
2) It has a higher 'GEEK' factor

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by macsforme » Wed Mar 02, 2011 3:29 am

So in other words, no benefit and less compatible than the project-released binaries?

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by Cobra_Fast » Wed Mar 02, 2011 11:31 am

Constitution wrote:So in other words, no benefit and less compatible than the project-released binaries?
Seconded. BZFlag doesn't make enough use of memory to benefit of a larger address range (in my tests it's using around 40 to 50 MiB).

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by blast » Wed Mar 02, 2011 1:35 pm

The only case where I've seen that 64-bit helps BZFlag is on linux. It resolves some of the collision issues (like getting stuck in teleporters).
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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by Bullet Catcher » Wed Mar 02, 2011 4:40 pm

blast wrote:The only case where I've seen that 64-bit helps BZFlag is on linux. It resolves some of the collision issues (like getting stuck in teleporters).
What I still don't understand about that particular bug is that it occurs on 32-bit x86 Linux systems, but not on 32-bit x86 Mac OS X systems. In both cases BZFlag is compiled with gcc. Disabling all compiler optimizations for LocalPlayer.cxx does make the bug disappear on 32-bit Linux, but is not a satisfactory solution.

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by macsforme » Wed Mar 02, 2011 6:00 pm

So apparently, as usual, the solution is http://www.apple.com/getamac

:)

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by JeffM » Wed Mar 02, 2011 6:17 pm

It has to do with how GCC does it's floating point math in that version.

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Re: [UNOFFICAL] 2.0.17 64-bit Mac

Post by blast » Wed Mar 02, 2011 6:56 pm

Constitution wrote:So apparently, as usual, the solution is http://www.apple.com/getamac

:)
[flamewar]Or save yourself $1000 and get a PC, which works even better for playing BZFlag.[/flamewar] ;)
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