BZFlag 2.4.6 Release Candidate 1
Posted: Mon Mar 14, 2016 12:59 am
BZFlag 2.4.6 is coming soon, and today we're releasing the first (and hopefully only) release candidate. There's not many changes, so there shouldn't be as much to test.
This release mostly only affects Windows users. The biggest change is that Windows is now using SDL2 to handle window and display management. So, some direct results of this are that you will be able to enable vertical sync from the Display Settings menu using the 'Energy Saver' option (it will have Off, FPS Limit, and Vertical Sync as options). Another visible change is that the video resolution menu (called Change Video Format) will now just list resolutions, not each variation of each resolution with different refresh rates and color depths. I think it will just match the desktop refresh rate and color depth, but I'm not entirely sure. Also, you can resize the window now when windowed! Woo!
But the primary reason for the (partial) switch to using SDL2 on Windows is that it seems to resolve the issue with Windows 10 with AMD graphics issue that prevented the game from running. I've only verified that it works properly now on my own system, but I have high hopes that it has resolved it for everyone else too.
So, try it out, report especially with whether or not it resolved your issue with Windows 10 and AMD graphics. Also try out the various window/display related features (going windowed, minimizing, resizing, etc) to ensure there's no bugs there.
Downloads:
This release mostly only affects Windows users. The biggest change is that Windows is now using SDL2 to handle window and display management. So, some direct results of this are that you will be able to enable vertical sync from the Display Settings menu using the 'Energy Saver' option (it will have Off, FPS Limit, and Vertical Sync as options). Another visible change is that the video resolution menu (called Change Video Format) will now just list resolutions, not each variation of each resolution with different refresh rates and color depths. I think it will just match the desktop refresh rate and color depth, but I'm not entirely sure. Also, you can resize the window now when windowed! Woo!
But the primary reason for the (partial) switch to using SDL2 on Windows is that it seems to resolve the issue with Windows 10 with AMD graphics issue that prevented the game from running. I've only verified that it works properly now on my own system, but I have high hopes that it has resolved it for everyone else too.
So, try it out, report especially with whether or not it resolved your issue with Windows 10 and AMD graphics. Also try out the various window/display related features (going windowed, minimizing, resizing, etc) to ensure there's no bugs there.
Downloads: