1.11.23 is so very cool!!!

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legoatmsk
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1.11.23 is so very cool!!!

Post by legoatmsk » Mon Nov 15, 2004 7:35 pm

You can make it rain and make the ground turn to glass, and buildings can be multi-colored!!! it's so cool. Also you can make buildings that blow up you up when you hit them!!!!

the download thread for it is :
http://bzbb.bzflag.org/viewtopic.php?t=2274

it will immeadatly start downloading :)

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ski
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Post by ski » Mon Nov 15, 2004 11:57 pm

nice
Rest In Peace Vivek
1986-2005 :(

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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot » Sun Nov 21, 2004 8:24 pm

Hmmm...I cant seem to get a server to come up in the list in 1.11.23.
Is there some options I need to change?
Or is the list down.
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Freedom_fig
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Post by Freedom_fig » Sun Nov 21, 2004 9:41 pm

i think im missing something in it:( It won't run...It says
/Volumes/BZFlag_1.11.23/BZFlag-1.11.23.app/Contents/MacOS/bzflag; exit
dyld: /Volumes/BZFlag_1.11.23/BZFlag-1.11.23.app/Contents/MacOS/bzflag can't open library: /sw/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
logout
any help on what im missing?[/quote]

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Post by trepan » Sun Nov 21, 2004 9:47 pm

From the error message, I would guess the SDL library:
http://libsdl.org

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blast
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Post by blast » Mon Nov 22, 2004 2:16 pm

Sir Lance-A-Lot wrote:Hmmm...I cant seem to get a server to come up in the list in 1.11.23.
Is there some options I need to change?
Or is the list down.
I think there is some issues with special characters in callsigns. Try using only letters, and I think also exclude spaces. If the list loads, that was the problem. I'm not sure if they are going to resolve this or not.
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Post by Red Baron2 » Mon Nov 22, 2004 4:49 pm

hmmm buildings blow you up when you hit them? not sure i like that idea..
"Those who say they have never been afraid are either lying, or their life has never amounted to much. Fear is nothing to be ashamed of. Often it makes man a better fighter, it inhances his senses, it gives him caution, and other qualities he will need. So when i am about, be wise....and fear."

-Wolf Tarlon-

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Post by blast » Mon Nov 22, 2004 5:37 pm

Red Baron2 wrote:hmmm buildings blow you up when you hit them? not sure i like that idea..
Well, I think it's sorta cool. You could make a field of land mines that you have to dodge in order to get to a team's base, for example. ;)
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot » Mon Nov 22, 2004 9:22 pm

thanx blast. List works now :wink:
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Post by trepan » Wed Nov 24, 2004 12:16 pm

blast, here's a picture for ya:
http://members.rogers.com/trepan/landmine.jpg

the basic rule is:
don't touch anything that's red on the radar.

p.s. maybe that should be yellow or blinking,
given that there are red bases and all...

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Scorch
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Post by Scorch » Wed Nov 24, 2004 1:01 pm

nice trepan, but mabye you could make invisible landmines but mabye a pattern or a path that didn't have any that you had to find. that would be really challenging but it might be fun.

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Post by trepan » Wed Nov 24, 2004 1:31 pm

unseen/unavoidable death is the reason i added
the coloring to the radar. i've already seen bad
map designs involving unpredictable world weapons,
so i'm trying to avoid it.

assuming that i've decrypted your "sentence"
properly, how would you propose that players find
these hidden landmines? by dying? sounds like a
hoot.

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Post by Scorch » Wed Nov 24, 2004 6:38 pm

well mabye visible 0 units high blocks that indicate a safe pass. I see what you mean that would be bad if you had no way of knowing.

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Post by Freedom_fig » Wed Nov 24, 2004 9:01 pm

I still says theres an error:(.... and i don't know if I downloaded the right thing.
Is it SDL-1.2?


It comes up and dissapears:(

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Scorch
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Post by Scorch » Wed Nov 24, 2004 9:47 pm

it doesn't work on mac's :(

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Post by trepan » Wed Nov 24, 2004 9:51 pm

How odd that I'd find this in my server logs:

Player [1] sent version string:
1.11.23.20041113-DEVEL-darwin7.6.0-SDL

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Post by RPG » Wed Nov 24, 2004 10:31 pm

why is that odd?

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Scorch
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Post by Scorch » Wed Nov 24, 2004 10:43 pm

oh. so it does work. so where did they get it?

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Freedom_fig
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Post by Freedom_fig » Thu Nov 25, 2004 2:03 am

OK!! lol problem solved:)
:(

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Post by JeffM » Thu Nov 25, 2004 7:23 am

scorch it does, it just don't work on 10.2 with the 10.3 build that I made.


BUILD THE DAMNED THING YOURSELF. you have the tools, the info, and the code. just do it. If I can figure it out you can.

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Post by Scorch » Thu Nov 25, 2004 12:29 pm

Patlabor221 wrote:If I can figure it out you can.
thats not true you are much better than me at that stuff but I will do my best.

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ski
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Post by ski » Tue Nov 30, 2004 4:16 am

so is this version released or just a test version???
Rest In Peace Vivek
1986-2005 :(

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Post by trepan » Tue Nov 30, 2004 5:30 am

it's a "test" version. it will not be a
"release" version until it's 1.12.0 or
2.0.0 (whichever the powers-that-be
decide upon)

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Post by ski » Tue Nov 30, 2004 2:56 pm

cool, thanks

keep up the good work!!
Rest In Peace Vivek
1986-2005 :(

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temporal distraction
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Post by temporal distraction » Tue Jan 11, 2005 7:30 am

Bean wrote:OK!! lol problem solved:)
:(
Can you tell me how you fixed the problem? As far as I can tell I'm having the same problem.

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