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BZFlag 2.0.0 is Released!

Posted: Tue Jan 18, 2005 12:19 am
by learner
The BZFlag developers are proud to announce that after much of your patient waiting and anticipation, BZFlag 2.0.0 is now available. Binaries are presently being build for all of the platforms and will be posted to the sourceforge project site at http://sf.net/projects/bzflag. If you don't see 2.0 files for your platform yet, just be patient as they are all being built and posted as quickly as possible.

BZFlag 2 introduces a slew of major new features that you may already know about if you've been participating in the 1.11 developer builds. This release is probably the "biggest" release in BZFlag's history in terms of development time put into it and features being added since the last publicly released version.

With this release, BZFlag now supports vastly more complex worlds that may include more than just the traditional boxes and pyramids. Map makers can add incredible detail and creativity to worlds, including the addition of weather (rain, snow, frogs), physics drivers (spinning discs, conveyor belts, elevators), deadly buildings and water, mirrors, imagery (billboards, textures), rivers and more.

There are graphics improvements across the board, including the addition of tank tracks and treads, jets that kick off when you jump, tank animations when picking up certain flags, and an improved tank look. There are a variety of new flags as well, including the highly acclaimed Wings flag that lets you fly around a map. Also noteworthy is the Agility flag for short bursts of very high speed useful in dodging opponents and firing fast shots. There are a variety of nasty bad flags as well including ReverseOnly, ForwardOnly, ReverseControls (particularly nasty), TriggerHappy, and Bouncy.

There is also a new registration system where users will be able to log in to BZFlag using their BZBB username and password. There are global groups that will allow server operators to configure groups of known and trusted players with certain abilities. In a similar vein, there is also a global banning system now in place as well to help curtail cheating and disruptive behavior where they are not allowed. Various other cheat prevention mechanisms have also been made. Also, a "Message of the Day" now greets you when you start for delivering announcements.

Finally, there are a variety of new in-game commands. You can use /msg and /me for private chatting and actions ala IRC, there is similarly a /part and /quit for leaving a server or the entire game quickly with a message. The /uptime command will tell you how long a server has been running and the /clientquery command will tell you what version everyone else is using. Finally, for the league players, /countdown was modified to tell you how much time until a match begins and will accept an optional value for how long to count. To wrap it all up, there's also auto-completion (aka tab-completion) of commands and player names now too.

It has been a long time in development and we're just as glad to get this out the door and into your hands. Should you run into anything unexpected, please report it to the BZFlag bug tracker at http://sourceforge.net/tracker/?group_i ... tid=103248 so that it may be fixed quickly. Thanks and appreciation is well-deserved to all the developers, server operators, server administrators/cops, and players like you that have put in their time and effort and keep the game alive and improving. We hope you enjoy.

Cheers!
Sean

Posted: Tue Jan 18, 2005 1:01 am
by RPG
Thank you! :hugs everyone:

bug?

Posted: Tue Jan 18, 2005 2:32 am
by brad2901

Posted: Tue Jan 18, 2005 2:47 am
by romfis-austria
NO, is a LAGGI Tank.

mfg.
romfis

Posted: Tue Jan 18, 2005 3:24 am
by RPG
There was alot of lag on that server, however I saw that same thing, with the tank parts swirling around on the ground before dissapating.

Re: bug?

Posted: Tue Jan 18, 2005 4:54 am
by learner
Brad2901 wrote:Is this a bug?
<snip>
Hrm. Last paragraph of what I wrote (which I hope you actually read since you're posting to this thread) did say.. "Should you run into anything unexpected, please report it to the BZFlag bug tracker ..."

That said, it is a bug that's been in BZ for many years from at least 1.7 days and there's no need to report it. The spinning debris doesn't affect gameplay in the least, though. Just funny looking.

MacOSX users get windowed mode!!

Posted: Tue Jan 18, 2005 4:37 pm
by tadd
Congratulations on the new release! It is worth shouting to all of the MacOSX users that there is now a windowed mode. No longer do you have to quit to answer your IMs. Use F1 (or is it CmdF1?) to toggle.
Excellent. Thanks.

Tadd

Posted: Tue Jan 18, 2005 4:54 pm
by toaster
Tried to download this several times already. When using SourceForge to get access to the Win32 exe, get this message no matter which mirror I select.

The mirror you've selected, umn.dl.sourceforge.net does not currently have the file you requested. (This is an error on our part which will be fixed).
You are requesting file: /bzflag/bzflag-2.0.0.exe
Please select a mirror

Posted: Tue Jan 18, 2005 5:05 pm
by wegstar
yeah.. sourceforge was "down" a while ago... and I was unable to download anything. :( I posted a copy of the installer here: http://www.freewebs.com/wegstar/downloads.htm :)
*Please respect my bandwith*

Alternate download sites

Posted: Tue Jan 18, 2005 5:19 pm
by learner
Until our SourceForge.net hosts recover from their 7 hour maintenance window, there are BZFlag 2.0 downloads available on high-speed links at:

http://bzflag.bz/builds/2.0/
and
http://my.bzflag.org/builds/1.11/

Please report any bugs or unexpected behavior encountered to http://sourceforge.net/tracker/?group_i ... tid=103248. Enjoy!

Cheers!
Sean

Posted: Wed Jan 19, 2005 12:44 am
by Lan
Hooray! I am really excited for this release, despite testing it a lot through development :) I can't wait to play, especially now that I have fast DSL, much more limitless than that old 56k :) Thanks for the great work, devs!

Wow!

Posted: Thu Jan 20, 2005 2:55 pm
by Gerbil
Great job guys!

I remember the old days when the developers philosophy was to protect the integrity of the game and there was a real reluctance to add anything radically different. (For the really newcomers, would you believe that using "suspended platforms" in a world use to be a hot controversy?)

They did a great job of keeping the game a real community and making sure it didn't fade away into obscurity. (There should be developer's shrine for BZ.)

It' sexciting to see new features added and just wanted to say "Wow and Thanks!" for a great (and huge) job.

Who knew you guys were so busy.

One suggestion--put some effort now into PLAYER-friendly instructions for the server setup, world design, etc. Easy to read and understand details with WORKING examples for the programming challenged would be great.

Great job! I can't wait to play

DOCUMENTATION

Posted: Thu Jan 20, 2005 10:49 pm
by SilverFox
I feel like a normal "PLAYER", and I have to say that the bzfs man page is pretty explanitory. In fact, it seems pretty complete to me. Only thing missing is how groups work in a bit more detail with the list server (particularly the new group naming standard LOCAL.foo, etc)

I know, I know... patches welcome. I'll get to it when I have a chance.

This post started as a defense of how well bzfs was documented... how'd that happen?!?

Hmmm

Posted: Fri Jan 21, 2005 6:46 am
by Gerbil
Hmmm..apparently you aren't a moron though. What about the rest of us?

Hey wait... that didn't come out right ;)

Posted: Tue Jan 25, 2005 10:19 pm
by Sir Lance-A-Lot
ahh - finally got a chance to try out 2.0. AwSoMe !
OO i love da curves and slopes. Great Job ;)

Now i needa try mappin in 2.0. :idea:

Posted: Sat Jan 29, 2005 1:41 am
by sherman
Awesome. Love the new bad flags and animations.