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BZFlag Version 2.0.2 released

Posted: Fri Mar 18, 2005 6:28 pm
by JeffM
The maint. release for the 2.0.x line has been released and is being uploaded to sourceforge.

the windows version is at ... e?download

Other builds are expectd to be uploaded throughout the day.

This version most fixes bugs in 2.0.0 but has a few new features. The version is compatable with older 2.0.0 clients and servers.

Posted: Fri Mar 18, 2005 8:47 pm
by Saturos
Could you give a short list of the new features?

Posted: Fri Mar 18, 2005 9:50 pm
by JeffM
from the changelog

BZFlag 2.0.2 "Queen of Maybe" (2005-03-18)

* Added TALK, MUTE, UNMUTE permissions - Angelina Carlton
* Added /mute, /unmute commands - Angelina Carlton
* bzadmin does not require opengl headers - Alfredo Tupone
* bzfs handle both -mp specification - Alfredo Tupone
* bzfs correctly handles ban time - Alfredo Tupone, Julio Jimenez
* bzfs no more put jittered players as Not Responding - Alfredo Tupone
* bzfs stop shot from dead player - Alfredo Tupone
* Roaming switching between player goes even on Dead Player - Alfredo Tupone
* Fixed bzfs crash associated to "Error adding player" - Alfredo Tupone
* bzflag count a single -1 score for a tk (like server does) - Alfredo Tupone
* Fixes on hostban handling - Alfredo Tupone
* Fixed force feedback on Windows - Scott Wichser
* New Kick/Ban options using slot numbers (rendered in client) - Julio Jimenez
* Added EndShot cheat detection - Julio Jimenez
* Avoid spawning on top of tanks with SR or BU - Daniel Remenak
* Add fine-grained permissions control of polling - Daniel Remenak
* Fixed loading of colormapped PNGs - Daniel Remenak
* Add SPAWN permission, remove -requireidentify - Steve Krenzel, Tim Riker
* A /say command for server messages - Julio Jimenez, Frank Evers
* Rejoin permission for avoiding _rejoinTime limit - Frank Evers, Julio Jimenez
* A player will auto ghost if they use global authentication - Steve Krenzel
* Server announces who started a countdown - Angelina Carlton
* Fixed server start menu for windows - Daniel Remenak
* Message spam checking bug fixed - Alfredo Tupone
* Fixed no flag on building - Alfredo Tupone
* Fixed MsgQueryPlayer eventually sending AddPlayer to all - Alfredo Tupone
* Removing kicking player for missing packet - Alfredo Tupone
* Player is unpaused when coming alive - Alfredo Tupone
* Observer of winner not updating the flag fixed - Alfredo Tupone
* Fixed 2 flag per team selecting ctf on world & CommandLine - Alfredo Tupone
* Fixed lag warning counted twice - Alfredo Tupone
* Allow user to select which physical joystick axes to use - Daniel Remenak
* Fix a number of server crash bugs - Daniel Remenak
* ctf make restarting on base even when dead - Anonymous
* Fixed weirdness on Console Panel when disabling chat display - Alfredo Tupone
* Fixed a segfault with SDL and no audio - Alfredo Tupone
* bzadmin wipes argv to hide possible password - Tim Riker
* Lagstats and Playerlist no longer filtered - Steve Krenzel
* print errors in red - Frank Thilo
* simple scroll indicator for control panel - Frank Thilo
* antiban perm actually counters a server ban now - Steve Krenzel

Posted: Fri Mar 18, 2005 10:00 pm
by RPG
Oh, somewhere I heard of a new "explosion view" where when you die the camera switches to see a view of your complete exploding tank. Is that a rumor?

Posted: Sat Mar 19, 2005 12:06 am
by wegstar
I think that's true..

Posted: Sat Mar 19, 2005 12:24 am
by JeffM
it was disabled for now. If it is added back in there will be an option to use the "old" style.


Posted: Sun Mar 20, 2005 4:29 am
by Thumper
I'm glad it'll have an option for disabling it... I played with it for about a week and felt like I was going to lose my lunch everytime I died :)

I finally upgraded my CVS version and it went away - YAY!



Posted: Sun Mar 20, 2005 4:12 pm
by Scorch
when do you expect 2.0.2 mac builds to be linked to from

Posted: Sun Mar 20, 2005 6:16 pm
by JeffM
When it is built.


Posted: Sun Mar 20, 2005 7:08 pm
by iced
haha thanks for your exact time :P

Posted: Tue Mar 22, 2005 12:00 pm
by toaster
Thanks again for posting the builds, JeffM.

Posted: Tue Mar 22, 2005 6:38 pm
by JeffM
DTRrenemak did the builds, I just did the post :)

Posted: Wed Mar 23, 2005 11:51 am
by toaster
Thanks to you, too, DTRemenack!

Posted: Wed Mar 23, 2005 11:04 pm
by 1veedo
Wow. I dont even need 3D accell for this to run fast.

I reinstalled FC3 recentally, and the first thing I did was install this. I just cant believe how much faster it is!

how to

Posted: Sat Mar 26, 2005 11:46 am
by markog

i wonder, why i can not send private messages to all or to the team durring the game ? The game let me know that i must register my self, so i did that on the , so i had username and password.... hm , i also did confirm when they send me an email ...

what is next??


BZFlag Version 2.0.2 released

Posted: Sat Mar 26, 2005 11:51 am
by markog
should i first uninstall the version 2.0.0. before installing new 2.0.2 ????


Re: BZFlag Version 2.0.2 released

Posted: Sat Mar 26, 2005 12:26 pm
by markog
i found the solution of may problem, i just couldnt send messages to all or team becouse i didnt write a password before i start the game.

thanks anyway.

so, another question is,.. new version ,,,is it better than 2.0.0.

Posted: Sat Mar 26, 2005 8:29 pm
by SportChick

The new version incorporates a few new features, but it also fixes a lot of bugs that were discovered in 2.0.0. So, yes, it's better.


Posted: Sat Mar 26, 2005 10:44 pm
by RPG
What are the visible new features?


Posted: Thu Apr 21, 2005 9:23 pm
by Lirael_Goldenhand
Does anyone know exactly <u>why</u> the new release is called "Queen of Maybe"? I could never understand the names developers give to the releases... I mean, is it a private joke or what? =)

Posted: Mon May 09, 2005 11:37 pm
by Yellow-Dog
No to be impatient but, how's progress going for the Mac OS X version?

Posted: Tue May 10, 2005 1:47 am
by JeffM
the OSX version has been done since 3/18, so nearly 2 months

it is listed in the SourceForge Build page with all the other mac files. ... e_id=53923

Posted: Tue May 10, 2005 11:37 am
by Yellow-Dog
Sorry, I just kept checking the downloads page instead. :oops:

Posted: Tue May 10, 2005 3:29 pm
by JeffM
The downloads page was never updated properly, I went in and fixed it up, so it's understandable.