2.0.3b9 Mac OSX Test build

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temporal distraction
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Post by temporal distraction » Fri Jul 15, 2005 7:32 am

This b9 build works pretty good for me.

I ran a test with -d -d flags on and saw this note about images missing:
Image not found or unloadable: smoke
Image not found or unloadable: smoke
Image not found or unloadable: mountain4
Image not found or unloadable: explode3


Terminal session text file attached.

Thanks for doing a Mac build - I look forward to your future efforts!
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bzf 7-15.txt
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DTRemenak
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Post by DTRemenak » Fri Jul 15, 2005 6:23 pm

The code to load mountain* and explode* just starts at 1 and keeps going until it fails to load something, those messags are normal. If you wanted more detail on the mountains, for instance, you could stick 8 mountain images in instead of 3.
The smoke texture has never actually been in bzflag, although the code that references it was added in 2.0.0, so I'm not sure how it's supposed to be used ;).

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Works for me

Post by jinx » Sun Jul 17, 2005 8:44 am

Seems to be working fine for me - 10.4.2

But - still can't message a specific person - i use keyboard as main movement. I can bring up message - but it doesn't let me navigate to another person.
If you think I was mean, please tell me. I was actually going for NASTY!

temporal distraction
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Re: Works for me

Post by temporal distraction » Sun Jul 17, 2005 2:13 pm

jinx wrote:But - still can't message a specific person - i use keyboard as main movement. I can bring up message - but it doesn't let me navigate to another person.
If you move the pointer (by moving the mouse or touching the trackpad) it will switch to "mouse movement" - you can then use the left-right arrow keys to select a target for your message. (and the up-down arrows to select message history)

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zaphod
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Post by zaphod » Mon Jul 18, 2005 2:48 pm

client and server are working just fine ::: except some texturing problems ::: see 2nd post ::::
Last edited by zaphod on Sat Aug 13, 2005 3:07 pm, edited 1 time in total.

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jinx
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Re: Works for me

Post by jinx » Wed Jul 20, 2005 2:49 am

a temporal distraction wrote:If you move the pointer (by moving the mouse or touching the trackpad) it will switch to "mouse movement" - you can then use the left-right arrow keys to select a target for your message. (and the up-down arrows to select message history)
Yeah, well there in lies the rub. I don't want moving my mouse to effect the tank movement, so it is set for keyboard only.

Seems to me when it's at that setting the arrow keys should still function for selecting another player for a message...
If you think I was mean, please tell me. I was actually going for NASTY!

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optic delusion
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10.3.9

Post by optic delusion » Wed Jul 27, 2005 4:42 pm

I tried Jeff's DMG under OSX 10.3.9
Still nada.zilch. the file won't open.

CVS chokes on the c-ares library. Says it's using internal c-ares library, gives a warning (not an error) to update the system level c-ares files.
Updating those files had no effect.
It could be all my mistakes though, as I'm new to CVS.

Couldn't get the client going, but....
I was able to run a server for a short while... it seemed OK.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Spazzy McGee
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Post by Spazzy McGee » Wed Jul 27, 2005 8:48 pm

whoa/ i like the effects (especially the "rings" spawn effect). a few bugs -

i'm running Mac OS 10.4 tiger, on a Power Mac G4 dual 1GHz Tower

bzflag won't start if you just double click the app it just unexpectedly quits on starup. it will only work if you run the unix executable inside the package.

secondly, in observer, when following tanks, if the tank you are following is on top of a building, it can look like it is just underneath the roof texture of a box. a bit wierd. i ca get a screenie if you want

and also, when looking through the data files i saw there are some new sounds (spree 1, 2 ,3 & 4). what are these sounds for. they are very cool.
"Life is what happens to you while you're busy making other plans." - John Lennon

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zaphod
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Post by zaphod » Sat Aug 13, 2005 3:04 pm

client and server works just fine!
i have only some texturing-problems::::::::::::::Image
texture appears only on 1 side, although all 4 sides are specified in the map file!
thanks for the GREAT work and mac support!!! i'll hope you keep it up :!:
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Sharpshooter
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Post by Sharpshooter » Tue Aug 23, 2005 6:36 pm

I found a way for you 2.0.2 users that cant get 2.0.3. First: Delete your contents in 2.0.2 EXCEPT for bzflag in macOS. Next: Drag everything from 2.0.3 into 2.0.2 EXCEPT for bzflag in macOS. Now start up 2.0.2 and it should have some, but not all of the features of 2.0.3. Wait, 1 more thing: After your switch is complete, go into the 2.0.2 Resourses, find bzflag, and trash it. NOW you can play it. I call this "2.0.2 and a half."
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JeffM
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Post by JeffM » Tue Aug 23, 2005 9:20 pm

I would higly recomend against Sharpshooter's sugestion. all it does is give you the resouces from 2.0.3, most of them are the same.

mixing and matching stuff is bad.

We are looking into our 10.2 options. If we have to 2.0.4 will have 2 builds, 10.2 and 10.3+

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No multi hunt on this beta build?

Post by EbErT » Fri Sep 23, 2005 2:21 am

Good job on all aspects of this build (I especially like the shot reload meter). One thing I dont' understand is why the multi hunt feature was removed. Was this a feature in the first place, or just an error that allowed it. Either way, I don't think it should have been removed.

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Post by Sharpshooter » Fri Sep 23, 2005 2:30 am

I heard that the multiple hunt feature was a bug, and apparently fixed in the release.
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A Meteorite
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Post by A Meteorite » Fri Sep 23, 2005 2:31 am

Sharpshooter wrote:I heard that the multiple hunt feature was a bug, and apparently fixed in the release.
Well, I would call it more of a feature. :) Better yet, there should be a special appointment of keys to do a multi-hunts.
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Post by The Red Baron » Fri Sep 23, 2005 2:54 am

it was fixed. But after i beat menotume some, he changed it back.

we made a wager, he lost.
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zaphod
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Post by zaphod » Fri Sep 23, 2005 6:46 am

and what about that texture bug?????????
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