BZFlag 2.0.4 Released

News and info about current and upcoming releases of the game client and server.
User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

BZFlag 2.0.4 Released

Post by DTRemenak » Fri Sep 30, 2005 7:19 pm

The second maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge.

The windows version is at http://prdownloads.sourceforge.net/bzfl ... e?download

Other builds are expected to be uploaded throughout the day.

The version is compatible with existing 2.0 clients and servers.

Changelog:

* Automatic team icon - Sean Morrison, Harry Keller
* Fixed server join bug when cached worlds disappear - Sean Morrison
* Prevent phantom zoned players from pausing - Sean Morrison
* Implemented multiple player hunt - Mark Thomas
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
* Fixed ban admin bug - Julio Jimenez
* Added /sendhelp command - Mike Weisenborn, Mark Thomas
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
* Inertia style indicatio no more used - Alfredo Tupone
* No more restriction on M (Momentum) flag - Alfredo Tupone
* Fixing authentication when changing callsign/password - Alfredo Tupone
* Fixing authentication when joining from command-line - Alfredo Tupone
* Executing abbreviated server command '*' terminated - Alfredo Tupone
* Getting one-line-help on server command '?' terminated - Alfredo Tupone
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
* Adding destination info to chat message log - Alfredo Tupone
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
* Better progress info when downloading textures - Garrett Padera, Jeff Myers
* Add Quake3 BSP import to modeltool - Jeff Myers
* Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
* Experimental server colorizing in server list - Frank Thilo
* Added sort options to "/replay list" and "/record list" - Mark Thomas
* Map mismatch fixed - Alfredo Tupone
* Quick server command key works better - Alfredo Tupone
* Default server side plugins added to windows build - Jeff Myers
* Include web token verification script - Garrett Padera
* Fix texture cache on windows. - Jeff Myers
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone
* Antiban works even on IP number - Alfredo Tupone
* Sort lagstat to have non-observer at the bottom - Thomas Stauer
* Authentication credential are requested asap - Alfredo Tupone
* Allow the use of game device sliders as axes on Windows - Daniel Remenak
* Directional force feedback support - Daniel Remenak
* New icon and menu arrow - Harry Keller, Jeff Myers
* Special effects for many events - Jeff Myers, Daniel Remenak
* Server-side plugin API and plugins - Jeff Myers
* Join menu displays team icon - Daniel Remenak, Harry Keller
* Implemented "-advertise" option for bzfs - Mark Thomas
* The url now does not contain the password (sent with POST) - Tupone Alfredo
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo
* Fixing client requesting lan server on some systems - Tupone Alfredo
* Observer are no more hunted - Tupone Alfredo
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
* Added beautify scores - Julio Jimenez
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann
* Shots fired over the boundary wall end at the wall - Daniel Remenak
* Increase range of radar size setting in GUI Option menu - Mark Thomas
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
* Fixed Linux name resolution (server list) problem - Sean Morrison
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
* Windows platform can switch from SDL to native - Alfredo Tupone
* Instruction for X-build from linux to windows - Alfredo Tupone
* bzflag is much less blocking with libcurl - Alfredo Tupone
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
* Fixed /set and /reset command case bug - Daniel Remenak
* Fixed crash on /ban without -banfile - Daniel Remenak
* Shot reload timer on the HUD - Daniel Remenak
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
* Players without TALK can send to the Admin group - Sean Morrison
* Fixed bzfs crash because poll kick/ban - Julio Jimenez
* Allow additional group modify permission lines - Frank Evers
* bzfs creates default groups before parsing groupdb file - Frank Evers
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers

User avatar
Saturos
Art Master General
Art Master General
Posts: 1111
Joined: Mon Apr 19, 2004 2:48 pm
Location: Berlin/Germany
Contact:

Post by Saturos » Fri Sep 30, 2005 8:00 pm

Nice!
Will you build an Obelisk-package like you did for 2.0.2?

[Hohoho! I am in the changelog!! :D]

User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle » Fri Sep 30, 2005 8:16 pm

so will 2.0.4 for mac be coming out soon?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

User avatar
romfis
Private First Class
Private First Class
Posts: 215
Joined: Tue Jan 18, 2005 6:33 pm
Location: Österreich / Wien
Contact:

Post by romfis » Fri Sep 30, 2005 8:18 pm

HI

Good job/work for all BZFlag Programmers... ;)

mfg.
romfis

ts
Dev Monkey
Dev Monkey
Posts: 970
Joined: Fri Jan 14, 2005 6:26 pm

Post by ts » Fri Sep 30, 2005 8:28 pm

:arrow: Saturos: I'm the changelog, too :)

:arrow: eagle: I am sure there will be one or two official Mac versions soon because it compiles on my Mac.
GU league: http://www.guleague.org/
An introduction to TCP: http://www.lafkon.net/tc/

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Fri Sep 30, 2005 8:29 pm

I'm in the changelog too! Go open source!

User avatar
romfis
Private First Class
Private First Class
Posts: 215
Joined: Tue Jan 18, 2005 6:33 pm
Location: Österreich / Wien
Contact:

Post by romfis » Fri Sep 30, 2005 8:45 pm

HI
On the Final Version 2.0.4 for Windows!

what is "2.0.3.20050930-STABLE-W32VC71" ??

and the Message of the day:
* one Message #the next message is..
*Please update your client to the final 2.0.4 version.

here the screenshot:
http://www.bzflag.at/bilder/bugs/2.0.3-stable.png

Please, Help *lol*

mfg
romfis

User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

Post by DTRemenak » Fri Sep 30, 2005 9:02 pm

Code: Select all

JeffM2501	2.0.4 windows binary is on SF
JeffM2501	and posted
bryjen	is still seeing 2.0.3
bryjen	2.0.3-STABLE ;)
JeffM2501	you sure?
JeffM2501	in the bin or the source?
bryjen	in buildDate.cxx BZ_REV
JeffM2501	bahh
JeffM2501	yeah
JeffM2501	my bad
CIA-3	BZFlag: trepan * bzflag/src/date/buildDate.cxx: really 2.0.4
JeffM2501	commited the wrong tree for that part :)
JeffM2501	time to rebuild :)
I suppose it will be updated soon.

User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle » Fri Sep 30, 2005 9:18 pm

ok,that screenshot is cool! cant w8 till 2.0.4 for mac is out :D
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

User avatar
(Un)Guided Missile
Private First Class
Private First Class
Posts: 37
Joined: Sun Jan 23, 2005 2:23 pm
Location: Scotland
Contact:

Post by (Un)Guided Missile » Fri Sep 30, 2005 9:21 pm

eagle wrote:ok,that screenshot is cool! cant w8 till 2.0.4 for mac is out :D
You can just download the source and compile it yourself :)

(or do as I'm doing and skipping 2.0.4 altogether, from 2.0.3 CVS to 2.0.5 CVS for me :))
Cop @ Far, far, far too many servers. (How the heck am I meant to visit them all regularly?)

User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle » Fri Sep 30, 2005 9:26 pm

heh,well ill just be lazy and wait untill it comes out
8)
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

temporal distraction
Sergeant
Sergeant
Posts: 250
Joined: Wed Jan 05, 2005 3:12 pm

THANKS

Post by temporal distraction » Sat Oct 01, 2005 12:13 am

Thanks to the developers for all the hard work. Great job!

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Sat Oct 01, 2005 12:13 am

Mac version will be posted as soon as learner builds it and posts it.
There was a problem with the first windows binary that was posted, it will say 2.0.3 stable, but it really is 2.0.4 stable. The binary was updated, but may take some time to copy to all the mirrors

User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite » Sat Oct 01, 2005 12:46 am

Thank you devs!! I'll be building this soon!
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com

AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am
Contact:

Post by AlliedArmour » Sat Oct 01, 2005 12:48 am

:cry: :cry: It still doesn't work. It crashed dead on me again. I'm missing the new features so much now. :cry: :cry:

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Sat Oct 01, 2005 1:28 am

AlliedArmour
considering you never really reported a bug about it, just said it crashed, there isn't much we can do.

best is to fill out a bug report on SF with as much info as you can get.
It dosn't crash for eveyrone else, so I am guessing it's something specific to your system.

AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am
Contact:

Post by AlliedArmour » Sat Oct 01, 2005 1:52 am

RPG reported the same prob. How do I do a proper bug report?

mr manalishi
Private First Class
Private First Class
Posts: 64
Joined: Tue May 10, 2005 6:13 pm

Post by mr manalishi » Sat Oct 01, 2005 2:14 am

I'm not going to risk making a sourceforge account, partly because of family rules.
RPG AlliedArmour
I have the same thing too, tried windows firewall and everything
CATALYST
DSL MODEM
VERIZON AND EARTHLINK(yes, 2 ISPs meshed together, didn't think they could do that :shock: )
WINDOWS FIREWALL(kept on for safety purposes)
CONNECTION UPDATES ON
AUTOMATIC DOWNLOADS ON
WINDOWS XP FIREWALL EDITION

all that is the max my system will allow without breaking stuff, and ATi CATALYST is my graphics.(that explains the CATALYST thing in that list :wink: )

AlliedArmour
Sergeant
Sergeant
Posts: 831
Joined: Thu Jul 14, 2005 1:29 am
Contact:

Post by AlliedArmour » Sat Oct 01, 2005 2:19 am

Does yours still crash?

User avatar
Mozul
Private First Class
Private First Class
Posts: 9
Joined: Wed Jan 21, 2004 11:50 pm
Location: Redondo Beach, CA, USA
Contact:

lockup with burrow

Post by Mozul » Sat Oct 01, 2005 2:47 am

Hello All. I just installed BZ 2.0.4 and played at secretplace for a while. I had burrow flag and was turning and all of a sudden, I got the mouse cursor on screen and bz no longer responded. I had to Ctrl-Alt-Del to get the process killed. I was being chased, and could have been near a block or something.

User avatar
Saturos
Art Master General
Art Master General
Posts: 1111
Joined: Mon Apr 19, 2004 2:48 pm
Location: Berlin/Germany
Contact:

Post by Saturos » Sat Oct 01, 2005 12:20 pm

Sorry, but what about the Obelisk-Package? Will somebody do one?
Since I was not able to compile 2.0.2 on my own (on Linux) and couldn't find a rpm which was bulilt with SDL-support I was glad to have the Obelisk-thing. It allowed me to minimze the client for example.

So... I would greatly appreciate such a package for 2.0.4. :wink:

User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG » Sat Oct 01, 2005 4:23 pm

Um... I never remember mine crashing. I always use CVS, so naturally it may have crashed once or twice, but that's what you get for playing with CVS.

This stable bulid works fine for me.

Green Manalishi
Private First Class
Private First Class
Posts: 586
Joined: Thu Nov 18, 2004 5:54 pm
Location: Badgerking's, Mystic Valley, Overdoze, Eria Ziel, Stalingrad, Clay Hills, Urban Jungle

Post by Green Manalishi » Sat Oct 01, 2005 5:47 pm

me too.. thanks to everybody working on it.

User avatar
DTRemenak
General
General
Posts: 625
Joined: Thu Jan 16, 2003 4:54 am
Location: U.S.
Contact:

Post by DTRemenak » Sat Oct 01, 2005 6:26 pm

Saturos wrote:Sorry, but what about the Obelisk-Package? Will somebody do one?
Since I was not able to compile 2.0.2 on my own (on Linux) and couldn't find a rpm which was bulilt with SDL-support I was glad to have the Obelisk-thing. It allowed me to minimze the client for example.

So... I would greatly appreciate such a package for 2.0.4. :wink:
We don't do Obelisk. The Obelisk guy (Gregor R?) does the BZFlag Obelisk packages, bug him if you want one.

User avatar
learner
General
General
Posts: 270
Joined: Sun May 11, 2003 2:06 am
Location: Maryland
Contact:

Mac Binary is posted

Post by learner » Sun Oct 02, 2005 3:26 am

The Mac binary is now posted in the files section. The build should work on 10.2+, please report if it doesn't work for you. Thanks to CBG and menotume for narrowing down the background image selection.. save your great screenshots and submit them for future releases if you want.. ;)

A small notice of warning.. some users have already noticed problems with this version crashing on certain maps (regardless of the OS). If you run into that problem, try changing your settings (e.g. select a lower quality, disable lighting, etc) to see if you can find a setting that works. Report any results you find to the BZFlag Bug tracker on the sourceforge project site.

... enjoy!

Post Reply