BZFlag 2.0.4 Released

News and info about current and upcoming releases of the game client and server.
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BinarySpike
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Post by BinarySpike » Sun Oct 02, 2005 3:47 am

Heh, I'm in the changelog toooo :D I wonder how they got my name...



The Mac binary is now posted in the files section. The build should work on 10.2+, please report if it doesn't work for you. Thanks to CBG and menotume for narrowing down the background image selection.. save your great screenshots and submit them for future releases if you want..
Are you gona desupport 10.2 after this? (Jeff was talking about it to me)...

I'll be willing to do a 10.2 compile if you guys desupport it...
(i've installed five libraries now that people told me was impossible... and gotten several Panther only apps to run on my Jaguar)

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Post by JeffM » Sun Oct 02, 2005 4:31 am

2.0.x will probably be the last version to support 10.2 with our shiped binarys, that should give people time to upgrade. Die hard 10.2's can build from source if they want to. It's not like we are going to go out of our way to NOT make it work in 10.2, it's just a PITA to build it and have the binary support 10.2 when you are using something later like 10.4

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Post by learner » Sun Oct 02, 2005 5:33 am

It's on the chopping board, but not for certain yet. Maintaining the 10.2 build is a pain due to the variety of issues like broken headers, old libraries, an old compiler, and old build system tools. The newer versions of Mac OS X also have better drivers as well as a slew of other improvements across the board that make it a worth-while upgrade. Still, for those who can't there's no need to fret just yet.. Maybe sometime next year, maybe not. ;-)

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Post by Shadowpillar » Sun Oct 02, 2005 9:46 am

forget using the Opkg this time
take a look at www.autopackage.org I'd prefer if autopackage was used for linux installer stuff (because distros dont update the games often, hell ubuntu is still stuck on 1.10, last I heard, breezy wont fix this either)
Autopackage also integrates nicely with gnome and KDE's menus.

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Post by Saturos » Sun Oct 02, 2005 10:00 am

Well, with lots of help I finally managed to compile 2.0.4 from source. So I don't need any Obelisk, auopackage or whatever stuff. But thanks for replying to my request!

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Re: Mac Binary is posted

Post by Guest » Sun Oct 02, 2005 11:12 am

learner wrote:The Mac binary is now posted in the files section. The build should work on 10.2+, please report if it doesn't work for you. Thanks to CBG and menotume for narrowing down the background image selection.. save your great screenshots and submit them for future releases if you want.. ;)
In turn, I would like to thank the following for helping me take hundreds of screenshots:
jpa-
brad2901
toughshooter
lil dog
Although the screenshot used was taken solely by menotume. :)
:roll: 8)

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Post by BinarySpike » Sun Oct 02, 2005 2:17 pm

2.0.4 works directly from the download... although Global loggin didn't work and that stupid couldn't find port error came up...
(I had to forcequit then I everything worked fine...)



Oh, is there anywhere I can get all the map objects?
(even the new world weapon events?)

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Early OSX10.3.9 report: Great!

Post by optic delusion » Sun Oct 02, 2005 3:21 pm

Running both server and client under OSX10.3 seemed perfect, in the first hour.
Recent list-server problems using CVS and no-ip account seem resolved.
Only surprise was the server acted like -loadplugin commands did not exist, and gave "unknown command" for /listplugins.
Take a look at my Defender game mode concept.

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plugin support

Post by learner » Sun Oct 02, 2005 4:08 pm

Mac OS X 10.2 doesn't support the dynamic plugin mechanism that the server uses to load plugins. So this required disabling plugin support in order to simply build the server for the Mac release. When 10.2 support is dropped or if we start making version-specific releases (which are a pain), then the server can be built with plugin support.

If people want to run servers using plugins, they'll have to download and compile the server themselves. This is recommended regardless since the plugin api is constantly being improved upon and new facilities are being added much faster than bzflag will be making releases.

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NP

Post by optic delusion » Sun Oct 02, 2005 4:40 pm

Well, that answers some of the questions I never asked about why I could not compile the client under 10.3. At least now I have an updated client.
It should be no problem to do a fresh server compile using
./configure --disable-client --enable-plugins

Thank's Learner, and All of the Dev team!


Edited.
Yes, plugins work with CVS server only.
Last edited by optic delusion on Mon Oct 03, 2005 12:44 pm, edited 2 times in total.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Post by khazhyk » Sun Oct 02, 2005 6:01 pm

woo hoo, 2.0.4 is finally realeased!! great job devs!


BTW, whoever changed the download page on bzflag.org spelt "really" wrong
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Post by eagle » Sun Oct 02, 2005 7:42 pm

where is 2.0.4 for mac?
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Post by learner » Sun Oct 02, 2005 8:03 pm

It's on the BZFlag SourceForge project site in the Files section under the bzflag Mac OS X group. The main website leads you there, this website leads you there, google leads you there. Hard to not find it if you actually look for it... http://sf.net/projects/bzflag

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Post by A Meteorite » Sun Oct 02, 2005 8:03 pm

eagle wrote:where is 2.0.4 for mac?
Go here to download: http://prdownloads.sourceforge.net/bzfl ... g?download
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Post by Workaphobia » Mon Oct 03, 2005 5:50 am

Just downloaded from CVS, compiling tommorrow. Can't wait to try it out. A big thanks to all the devs.

(Bah, it's too late at night for complete sentences)
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Re: lockup with burrow

Post by cookiecutter » Mon Oct 03, 2005 11:17 am

Mozul wrote:Hello All. I just installed BZ 2.0.4 and played at secretplace for a while. I had burrow flag and was turning and all of a sudden, I got the mouse cursor on screen and bz no longer responded. I had to Ctrl-Alt-Del to get the process killed. I was being chased, and could have been near a block or something.
Exact same thing is happening to me. All of a sudden bzflag just freezes.

I'm guessing it's because I have windows ME, which according to the readme is not supported. Can someone verify if that is true?

EDIT: Tested on an XP machine and it works fine. So I'm gonna switch OS's on my machine. I'm long overdue really...
Pwnz@Secretplace
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Re: lockup with burrow

Post by Bozo » Tue Oct 04, 2005 2:00 am

cookiecutter wrote:
Mozul wrote:Hello All. I just installed BZ 2.0.4 and played at secretplace for a while. I had burrow flag and was turning and all of a sudden, I got the mouse cursor on screen and bz no longer responded. I had to Ctrl-Alt-Del to get the process killed. I was being chased, and could have been near a block or something.
Exact same thing is happening to me. All of a sudden bzflag just freezes.

I'm guessing it's because I have windows ME, which according to the readme is not supported. Can someone verify if that is true?

EDIT: Tested on an XP machine and it works fine. So I'm gonna switch OS's on my machine. I'm long overdue really...
I'm having the same problem. Just chatted with a dev and it seems the only commonality they know of is that those with the problem are all on win 9x (includes ME). They haven't been able to reproduce the lockups. Guess I'll go back to 2.0.2 for now. I don't want to buy a new OS, and I haven't been able to get the linux versions to work. Oh, well.
"They laughed at Einstein. They laughed at Newton. Of course, they also laughed at Bozo ..." -Carl Sagan

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Post by Sharpshooter » Tue Oct 04, 2005 5:10 am

Unfortunately, a "bug" or whatever it is came back on my client that I thought 2.0.2 got rid of (was in 2.0.0). Once in a while when I join a server, It says "getsokname: failed. Cannot get tcp port?". So I have to forcequit BZFlag and then restart.
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Post by RPG » Tue Oct 04, 2005 10:01 pm

Try using 2.0.4! Why do you always use the old verions?

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Post by Sharpshooter » Tue Oct 04, 2005 10:42 pm

Well RPG, I forgot to say im using 2.0.4, but I said that WHEN I had 2.0.2, it looked like it got rid of it, and now it looks like it's back.
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Post by crazyme » Wed Oct 12, 2005 3:03 am

Who is it who compiles the Mac binaries? Thanks to that person. However, I do have a request. I'm running 10.2 on an older laptop, and I don't have enough VRAM to run BZFlag fullscreen. I was wondering if you could compile a copy with windowed mode as default instead of fullscreen. Thanks!

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Post by JeffM » Wed Oct 12, 2005 3:07 am

we can't just "compile" it with windowed mode by default as window mode is a command line option not a build option.

Best thing for you would be to make a small shell script that runs bzfs with the -window -geometry XXXxYYY option ( insert your sizes ). or edit your config to allways have those values.

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Post by crazyme » Wed Oct 12, 2005 3:22 am

Actually, I've looked through the code before, and tweaked it so that it would start in window, but I could never get it to compile on any of my computers, even unedited. I'll try out the -window command.

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Post by crazyme » Wed Oct 12, 2005 3:26 am

Cool! That never worked in 2.0.2 or 2.0.3 CVS! Thanks Alot!

Edit: Scratch that. I just realized why it didn't work. Once you invoke the app in terminal, you can't get into the window to use the app. Any ideas?

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Post by A Meteorite » Thu Oct 13, 2005 2:02 am

crazyme wrote:Cool! That never worked in 2.0.2 or 2.0.3 CVS! Thanks Alot!

Edit: Scratch that. I just realized why it didn't work. Once you invoke the app in terminal, you can't get into the window to use the app. Any ideas?
I know you can use this:

Code: Select all

/Applications/BZFlag.app/Contents/MacOS/bzflag -window
If BZFlag is named something else use that - you need .app at the end, though.

Hope that helps! :)
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