2.0.5 on Mac OS X

News and info about current and upcoming releases of the game client and server.
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stfu_n00b
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2.0.5 on Mac OS X

Post by stfu_n00b » Mon Oct 24, 2005 9:25 pm

Can anyone help with installing 2.0.5 on Mac OS X?

-stfu_n00b
-Paul
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Post by A Meteorite » Mon Oct 24, 2005 9:49 pm

The only way to get 2.0.5 on Mac OS X is through CVS. Do you have the Developer Tools installed? (it came with your computer/copy of Mac OS X)
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Post by cosmos » Tue Oct 25, 2005 8:11 am

A Meteorite wrote:The only way to get 2.0.5 on Mac OS X is through CVS. Do you have the Developer Tools installed? (it came with your computer/copy of Mac OS X)
for what it is worth Hepcat will begin "supporting" cvs builds and regular os x clients as that is the main platform used here. solely for those without dev tools or the time/patience to build it themselves.

obviously not official releases either :)

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Post by temporal distraction » Tue Oct 25, 2005 7:15 pm

Please keep us informed as to where and when these are release. With significant new eye-candy introduced in this beta, I'd say there's going to be interest in seeing it early.

and THANKS!

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Can't find SDL on Mac OSX?

Post by capt_crunch » Wed Oct 26, 2005 4:49 am

I tried building bzflag under Tiger, but it appears that I need the SDL library installed. Any idea where to find this? I googled for it but didn't find it.

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SDL

Post by optic delusion » Wed Oct 26, 2005 4:57 am

Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Link to DMG file for SDL

Post by capt_crunch » Wed Oct 26, 2005 5:47 pm

Thanks for the link. Here's the link to the dmg file for SDL; it's very easy to install. The build is going fine now that SDL is there.

http://www.libsdl.org/release/SDL-1.2.9.dmg

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..

Post by netochka nezvanova » Thu Oct 27, 2005 1:39 am

does this mean that noone has compiled the 2.05 for osx jet....
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Re: ..

Post by A Meteorite » Thu Oct 27, 2005 3:02 am

netochka nezvanova wrote:does this mean that noone has compiled the 2.05 for osx jet....
No, both me and Delusion can/has compiled 2.0.5 on Mac OS X. (although I can't get plugins to work still...)
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Post by stfu_n00b » Sat Oct 29, 2005 4:42 am

bro totally upload it somewhere or like send it through aim to me. id be your best friend forever aka until the next version comes out.
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ya

Post by Legolas_ » Sat Oct 29, 2005 3:04 pm

ya metorite don't hog the build to yourselves! upload it :)

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Re: ya

Post by A Meteorite » Sat Oct 29, 2005 3:19 pm

Legolas_ wrote:ya metorite don't hog the build to yourselves! upload it :)
Well... for the first time the xcode project is actually working. :o I get as error, but it's the same as if I compiled on the command line. I'll go back a few days in CVS and see if that fixes it... btw, this is the error:
My command-line and Xcode wrote:Making all in bzfs
source='WorldWeapons.cxx' object='WorldWeapons.o' libtool=no \
depfile='.deps/WorldWeapons.Po' tmpdepfile='.deps/WorldWeapons.TPo' \
depmode=gcc3 /bin/sh ../../misc/depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../include -DINSIDE_BZ -pipe -pedantic -fno-exceptions -W -Wall -Wundef -Wno-import -g -O2 -O3 -ffast-math -fomit-frame-pointer -fexpensive-optimizations -fno-exceptions -c -o WorldWeapons.o `test -f 'WorldWeapons.cxx' || echo './'`WorldWeapons.cxx
WorldWeapons.cxx: In function 'int fireWorldWepReal(FlagType*, float, PlayerId, TeamColor, float*, float, float, int, float)':
WorldWeapons.cxx:64: error: call of overloaded 'broadcastMessage(const uint16_t&, int, void*&)' is ambiguous
bzfs.h:65: note: candidates are: void broadcastMessage(uint16_t, int, const void*, bool)
WorldWeapons.cxx:36: note: void broadcastMessage(uint16_t, int, const void*)
make[2]: *** [WorldWeapons.o] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1
If I can fiix the error by even going back a few days, I would be willing to post Mac builds here. (I doubt they will work on anything other than Tiger - that's what it will be built on)
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Post by stfu_n00b » Sun Oct 30, 2005 9:10 pm

i am running tiger. upload it.
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Post by Enigma » Mon Oct 31, 2005 5:07 am

I have also built 2.0.5 on tiger. I would post it on my adelphia webspace but I only have 10mb of storage.

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Post by A Meteorite » Mon Oct 31, 2005 5:17 am

Slayer++ wrote:I have also built 2.0.5 on tiger. I would post it on my adelphia webspace but I only have 10mb of storage.
Have you done the latest CVS? I keep getting errors with it now...

The last buiild I could do was on the 26th of this month. I messed up my CVS folder, and when I use the -R time/date option to go back it won't build. If I go back any later files start dissapearing from the repository...
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build

Post by Snapdeus » Mon Oct 31, 2005 6:12 am

slayer, if you have the build up still, could you link me to your website?

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Post by temporal distraction » Mon Oct 31, 2005 11:09 pm

Slayer++ wrote:I have also built 2.0.5 on tiger. I would post it on my adelphia webspace but I only have 10mb of storage.
http://www.yousendit.com/

Here's a website that will let you transfer large files. You upload it to their server and it sends a message to the recipient. You could "send" your 2.0.5 build and then post the link to the file for the few folks who want it.

You could use my e-mail for the "receiver" address - I don't care if that address gets spammed.

ATD

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Post by Enigma » Wed Nov 02, 2005 7:56 am

Ok, here it is http://users.adelphia.net/~devin_d/. :o

A few of the image files were removed so it would fit and are are listed on the download page. You will just have to add these yourself.

This was checked out of cvs today.

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Post by netochka nezvanova » Wed Nov 02, 2005 3:03 pm

great it worked!

got the runtime sdl framework from here http://www.libsdl.org/release/SDL-1.2.9.dmg

thanks


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Post by JeffM » Thu Nov 03, 2005 8:45 am

now I don't expect this to work on anything other then 10.4 and maybe 10.3, but here goes.

http://my.bzflag.org/builds/2.0.x/bzfla ... .11.02.dmg

This is a cvs build of the 2.0.x branch as of tonight. It should not link to X11 like the last one I made. It also is plugin enabled, and has premade binarys for some of the sample plugins ( in the plugins dir ). Also included is all the man pages in HTML format, as well as the misc dir full of good "stuff".
I'm just expermentin with difrent package styles.

Please let me know how it works out.

Guest

Post by Guest » Thu Nov 03, 2005 10:44 am

Downloading now. (Im on 10.3.9)
JeffM2501 wrote: Please let me know how it works out.
Will do. :)

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Post by temporal distraction » Thu Nov 03, 2005 11:14 am

Seems to work good on 10.4.3

Thx Jeff!

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My 10.3.9 wouldn't even open the disk image.

Post by optic delusion » Thu Nov 03, 2005 11:37 am

My 10.3.9 wouldn't even open the disk image.

Something is obviously wrong on my mac.
Last edited by optic delusion on Thu Nov 03, 2005 12:58 pm, edited 1 time in total.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

Guest

Post by Guest » Thu Nov 03, 2005 11:39 am

Worked like a charm on my 10.3.9.
I'll carry out more "testing" later. 8)

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Post by JeffM » Wed Nov 09, 2005 6:32 am

we found out why plugins didn't work in that last one (xcode strips API links out of the bzfs binary ).

so I have made

http://my.bzflag.org/builds/2.0.x/bzfla ... .11.08.dmg


please give it a shot

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