2.0.5 on Mac OS X

News and info about current and upcoming releases of the game client and server.
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

Post by Spazzy McGee » Wed Nov 09, 2005 5:56 pm

one thing hehe (but nobody is going to care).

in fog, there is no wind, so tecnically the flags shouldn't wave about.



Oh, and i love the server search feature (i requested this in the ideas section of the bzflag wiki ages ago - glad to see it in there at last!)
"Life is what happens to you while you're busy making other plans." - John Lennon

User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite » Wed Nov 09, 2005 10:20 pm

JeffM2501 wrote:we found out why plugins didn't work in that last one (xcode strips API links out of the bzfs binary ).

so I have made

http://my.bzflag.org/builds/2.0.x/bzfla ... .11.08.dmg


please give it a shot
Plugins still don't work. When I try to "/loadplugin /Users/server/Desktop/BZFlag/plugins/airspawn.so" I get this error in the bzfs window:

Code: Select all

Welcome to Darwin!
iMac-G5-Computer:~ server$ /Users/server/Desktop/local_server.command; exit
using password file "/Users/server/Desktop/server/global/server.pass"
using userDB file "/Users/server/Desktop/server/global/server.users"
using group file "/Users/server/Desktop/server/global/groups_cvs.txt"
using spam time of 3
using spam warn amount of 3
using team flag timeout of 120 seconds
dyld: lazy symbol binding failed: Symbol not found: __Z15bz_debugMessageiPKc
  Referenced from: /Users/server/Desktop/BZFlag/plugins/airspawn.so
  Expected in: flat namespace

dyld: Symbol not found: __Z15bz_debugMessageiPKc
  Referenced from: /Users/server/Desktop/BZFlag/plugins/airspawn.so
  Expected in: flat namespace

/Users/server/Desktop/local_server.command: line 1: 18411 Trace/BPT trap          /Users/server/Desktop/BZFlag/BZFlag.app/Contents/MacOS/bzfs -d -conf /Users/server/Desktop/server/hidenseek/bzfs.conf >/Users/server/Desktop/server/hidenseek/server.log
logout
[Process completed]
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5173
Joined: Fri Dec 13, 2002 4:11 am
Location: https://discord.gg/NN9uAvx
Contact:

Post by JeffM » Wed Nov 09, 2005 11:02 pm

oh well then.

User avatar
(Un)Guided Missile
Private First Class
Private First Class
Posts: 37
Joined: Sun Jan 23, 2005 2:23 pm
Location: Scotland
Contact:

Post by (Un)Guided Missile » Sun Nov 20, 2005 4:22 pm

[edit]Removed[/edit]
Last edited by (Un)Guided Missile on Sun Jan 29, 2006 5:36 pm, edited 1 time in total.
Cop @ Far, far, far too many servers. (How the heck am I meant to visit them all regularly?)

Ice Wewe
Private First Class
Private First Class
Posts: 230
Joined: Sun Jan 09, 2005 10:17 pm

Post by Ice Wewe » Mon Nov 21, 2005 1:46 am

I've been able to build BZFlag 2.0.5 on OS X (10.4.3). All you really have to do is install Developer tools, then compile SDL, then compile BZFlag. I've got it made for Darwin-8.3.0, if you want, give me an email that can take large (about 160 MB) attachments, and I'll send you the compiled source. Or you could use Jeff's easy way.

Post Reply