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windows source

Posted: Tue Oct 25, 2005 7:35 pm
by Winny
where do I access the updated windows source to compile with mingw

????????

thanks

Posted: Tue Oct 25, 2005 8:14 pm
by JeffM
same as you do for any source code. Get it out of CVS. It is all the same source.

www.bzflag.org -> cvs access link on the left hand side.

Posted: Tue Oct 25, 2005 8:28 pm
by Winny
and it will complie with mingw right ?

Posted: Tue Oct 25, 2005 8:31 pm
by Saturos
A tipp: The forum has a search-feature.
You could try to search the boards for the answers to your questions instead of creating 28094046 topics per day... :roll:

Posted: Wed Oct 26, 2005 2:35 am
by JeffM
there is also this realy cool
"README.MINGW32" included in the source.

dude you realy need to start searching before you post. it is geting VERY anoying.

Posted: Wed Oct 26, 2005 6:54 pm
by Winny
should I quit the forums if you can't stand me that much

EDIT: read old post, man this was a dumb response...

Posted: Wed Oct 26, 2005 8:12 pm
by JeffM
no, just take a little time to search before you ask that's all :)
in general most of the things you ask have been asked before.

Posted: Wed Oct 26, 2005 8:25 pm
by Winny
umm on the soure fouge site it says whan prompted for a password for cvs press enter

I do that but I keep getting prompted for a password ?????

Posted: Wed Oct 26, 2005 10:25 pm
by JeffM
there is a full guide on exactly how to get CVS on the CVS access page that is linked on the www.bzflag.org mainpage.

just read it.

Posted: Thu Oct 27, 2005 6:59 pm
by Winny
I read that and when I am prompted for a password I press enter and I keep getting asked for a password until the process aborts because I don't have the correct password

I have read the cvs site

Posted: Thu Oct 27, 2005 7:50 pm
by JeffM
if it keeps asking you, then you have not done it correctly.

you must do it as 2 lines, just like this

cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag login

cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag co -P bzflag

make sure you use bzflag for the module name.

you will also probably want to add -r v2_0branch after the -P part, so you get the 2.0.x compatable code, not the 2.1.x code.

Posted: Thu Oct 27, 2005 7:53 pm
by Winny
umm jeff while I have your attention will the 2.1.x be compatible with the 2.0.x server list and clients ?

and is there a makefile in the 2.1.x code for windows in the current download ?

Thx

Posted: Thu Oct 27, 2005 7:57 pm
by JeffM
as has been said in many other places here, no 2.1.x is NOT compatable with 2.0.x. And will be incompatble with itself as the protocll changes as new features are added.

if it was compatable it would still be 2.0.x. The version numbers do mean something.

Basicly compatable version have the same second number. We change that number when the code becomes incompatable.

2.1.x is development for 2.2.0, then next "big" version. What we have been doing with 2.0.2, 2.0.4, etcc. has just been making revisions of the 2.0.0 line. That is why they are are all 2.0.something

there is a nice big sicky post about what all the version numbers mean here
http://my.bzflag.org/bb/viewtopic.php?t=1043

in the Game Releases and Versions forum.