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BZFlag beta build 2.0.5b5

Posted: Wed Jan 18, 2006 9:34 pm
by JeffM
Today we have 2.0.5b5.

Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b5.exe
(requires DirectX 7+)

All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/

Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.

Please report any issues you have with this build, even if you think we already know about them!

Thanks for your feedback.

Posted: Wed Jan 18, 2006 9:40 pm
by I_Died_Once
Whats new in this beta release?

Posted: Wed Jan 18, 2006 9:42 pm
by JeffM
stuff....

I didn't look, probably a lot of trepan changes for louman.

we haven't had one in a while so I snaped one off.

Posted: Wed Jan 18, 2006 9:55 pm
by Winny
heh, does what louman want dictate when the builds are launched? :P

Posted: Wed Jan 18, 2006 10:10 pm
by Winny
just downloaded, except, zlibwapi.dll did not install, or is corrput

becuase it was not in the new bzflag directory.


quick fix though, just copy and paste another zlibwapi.dll from another bzflag directory into the data folder and it works

Posted: Wed Jan 18, 2006 10:10 pm
by JeffM
Win Xp
Not exactly like that. He is one of the best map makers out there, and his input on new features is held in high regard, since he actualy uses them to a high degree. Treapan often will do things that he requests to make the maps that everyone loves. He is one of the only mapers that is pushing what bzfs can do, and driving development.

so yes, he has input on features he needs, and if he makes a map that uses the features, we will make a build so that people can use them. His features are well thought out and ones that are needed, so they get done faster.

This build was not triggered by that, this was simply because we haven't done one in a while, and it seemed like a time to do one.

Posted: Wed Jan 18, 2006 10:12 pm
by Winny
JeffM2501


I was kidding

:wink:

ERROR

Posted: Wed Jan 18, 2006 10:26 pm
by Cruel dog
zlibwapi.dll not found. i wonder why... Ans i dont find it in the other bzflag dir, like win xp said

Posted: Wed Jan 18, 2006 10:29 pm
by Winny
Cruel dog

go into your other bzflag directory ( for 2.0.5b4 or something) copy zlibwapi.dll and paste that into the data directory of your 2.0.5b4

it seems to be missing from thsi beta build ( I have already heard of 5 cases from ppl on my msn)

I know I had to go to my 2.0.4 directory to get it, it seems gone form my 2.0.5 section.

Posted: Wed Jan 18, 2006 10:39 pm
by JeffM
it looks like I used the wrong libcurl, I'll fix it an repost

Posted: Wed Jan 18, 2006 10:52 pm
by JeffM
the binary has been replaced with one that uses a libCurl that does not need the zlib thingy.

Posted: Thu Jan 19, 2006 12:53 am
by Cruel dog
Win xp, i looked in my other dir. everywhere. i dont see that .dll
and btw transfer is really really slow, Jeff

Posted: Thu Jan 19, 2006 12:55 am
by JeffM
Cruel dog
it's coming from the froums, so it shares bandwith with secretplace and the list server.

It's best not to look a gift server in the mouth... ya know.

Source?

Posted: Sun Jan 29, 2006 1:30 am
by person1
Where can I get a bundled version of the 2.0.5b5 source.

The only thing I could find was the 2.0.5b5 source bundled at: http://sourceforge.net/project/showfile ... up_id=3248.

This is the first time I have attempted this. Is there any help you can offer.

Posted: Sun Jan 29, 2006 1:38 am
by JeffM
you get the source from cvs, we do not make soruce packages for beta builds.

ok

Posted: Sun Jan 29, 2006 2:10 am
by person1
so how exactly what files do i need. I find it all confusing. I just want to compile them on Linux for now.

Posted: Sun Jan 29, 2006 2:36 am
by RPG
person1
You can't build 2.0.5b5 from CVS, because there was no branch or SF build set for it. You just gotta use the most current CVS.

....?

Posted: Sun Jan 29, 2006 6:27 pm
by person1
so basically if we don't have windows we are screwed? Or if we are trying to run it on a different OS i should say.

Posted: Sun Jan 29, 2006 6:51 pm
by JeffM
person1
no, you just need to use cvs.
most linux installs come with cvs. there is a link on the main page about how to access CVS. there are many threads on this forum for how to get and build 2.0.x.

we don't build source packages, because we know every linux user can just GET the source from cvs. Please don't make it out to be harder then it is.

what you'll do is

in your terminal do this

Code: Select all

 
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag co -P -r v2_0branch bzflag
then just build the code.

That will get you the current 2.0.5bwhaterver code. It's actualy even better then our windows builds since it's up to the momoent code for 2.0.5.

You should note, that windows IS the most popular client, and windows does NOT come with a compiler by default ( like most linux systems do). This is why we build binary versions on windows, and not other OSs. It dosn't mean other OSs are "screwed" it just means we arn't packaging for them, because they can get what they need.

Thank you!

Posted: Sun Jan 29, 2006 7:45 pm
by person1
Thank you!

That was all I was looking for.
I downloaded it sucessfully. I will try and and complile it soon.

I am new to this and that was all I needed to know.

It probably said that somewhere, but I just needed someone to say it to me.

Posted: Wed Feb 01, 2006 10:38 am
by LouMan
JeffM2501 wrote:Win Xp
Not exactly like that. He is one of the best map makers out there, and his input on new features is held in high regard, since he actualy uses them to a high degree. Treapan often will do things that he requests to make the maps that everyone loves. He is one of the only mapers that is pushing what bzfs can do, and driving development.

so yes, he has input on features he needs, and if he makes a map that uses the features, we will make a build so that people can use them. His features are well thought out and ones that are needed, so they get done faster.

This build was not triggered by that, this was simply because we haven't done one in a while, and it seemed like a time to do one.
I am flattered (blush). Thank you for the support and thank you for the timely responses to my requests. Trepan has been most helpful and he has been my mentor in my map making quests throughout the time I have been involved with BZFlag. Without him, I would have quit with map making a long, long time ago.

Posted: Wed Feb 01, 2006 1:09 pm
by Spazzy McGee
how come after i do ./configure it returns
BZFlag-2.1.6.20060201 with the following:
curses: -lncurses
SDL
bzadmin
bzflag client
BZFlag-2.1.6.20060201 seems to be a strange version to me. or am i being idiotic? :?

Posted: Wed Feb 01, 2006 3:14 pm
by A Meteorite
Spazzy Mcgee wrote:how come after i do ./configure it returns
BZFlag-2.1.6.20060201 with the following:
curses: -lncurses
SDL
bzadmin
bzflag client
BZFlag-2.1.6.20060201 seems to be a strange version to me. or am i being idiotic? :?
That's because you downloaded 2.1 in CVS. 2.1 is the new default branch and is incompatible with 2.0.x. Add this option to your checkout of CVS:

Code: Select all

-r v2_0branch
Now you will get 2.0.x code (I think this can be used with update command... not totally sure on that).

Posted: Wed Feb 01, 2006 4:37 pm
by spazz
it won't completely download for me... it stops at 2 mins and it isnt going ANYWERE....

Posted: Wed Feb 01, 2006 5:22 pm
by huw
Thanks. Hopefully I should get my VS2005 CVS working soon and then I won't need these anymore :lol-old:

I played b5 for a while now that my internet connection is working and lag free.

The only problems I get is when starting and exiting the game the screen goes black for 10 seconds like the PC is going to crash

Also can someone help me compile 2.1. I am not getting any replies :(