BZFlag 2.0.6 "Good enough for now" Released

News and info about current and upcoming releases of the game client and server.
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JeffM
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BZFlag 2.0.6 "Good enough for now" Released

Post by JeffM » Mon Apr 10, 2006 1:29 am

The third and hopefully final maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge and it's mirrors now

The windows installer version, and source archives can be found at
http://sourceforge.net/project/showfile ... up_id=3248

if your favorate platform is not there ( yes you mac people ) just wait and they will be uploaded when they are done ( buging us will not make it go any faster )

The version is compatible with existing 2.0 clients and servers.

Changelog:

* game variables no longer accept invalid values. - Jeff Myers
* Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
* /reset uses the values from the config and the map as default - Jeff Myers
* Sreenshots now remember where they left off - Jeff Myers, Thomas Sowell
* Have windows dump std::error out to a file - Jeff Myers
* Various API enhancmentes - Jeff Myers and others ( from patches )
* Not applauding when capturing his own flag - Alfredo Tupone
* Fixing crash on invalid captured flag - Alfredo Tupone
* Fixed bots on a public server - Alfredo Tupone
* Don't send admin the server password when wrong - Alfredo Tupone
* Client config file can be saved on request - Alfredo Tupone
* Allow for longer help files (50 lines) - Angelina Carlton
* Allow selective /reload of databases - Bernt Hansen
* Fix wrong kick if pausing having V and moving - Julio Jimenez
* Prevent long distance tank warping through walls - Sean Morrison
* Display paused state when screen capturing while playing - Sean Morrison
* Added new logDetail plugin - Bernt Hansen
* Fixed issue with denial-of-service message attacks - Sean Morrison
* Support for -window on Mac command line executions - Sean Morrison
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
* FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
* Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
* Known players not authenticated are detected - Tupone Alfredo
* Added /checkip command - Frank Thilo
* "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
* Show shot reload indicators when driving with a tank - Daniel Remenak
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
* Simple server list searching - Daniel Remenak
* Added GUI option for email display length - Mark Thomas

now that this release is done we can spend our time improving the game in the 2.1.x line to be released as 2.2.0
Last edited by JeffM on Sat May 13, 2006 6:44 pm, edited 1 time in total.

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Post by pyr0 » Mon Apr 10, 2006 2:32 am

yayyyy ... thank you jeff, and everyone else


question, when do you think 2.1.x will have active servers hovering about, and will it be installed elsewhere? (2.0.4 was overwritten by2.0.5 which was fine with me :) ) I'd like to test it as its made

-pyr0


thanks though, tis not me not appreciating it, just being curious while i do appreciate it

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Post by tw1sted » Mon Apr 10, 2006 12:09 pm

awsome jeff

hopefully this is the final relese!

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Post by Spazzy McGee » Mon Apr 10, 2006 1:05 pm

there already is a CVS version 2.1.0 - i downloaded it a while back by accident, but AFAIK it is not compatible withh current versions.
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Post by Saturos » Mon Apr 10, 2006 1:16 pm

Yay! *going to compile 2.0.6*

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Mac Client Trouble

Post by Gun Jumper » Mon Apr 10, 2006 2:56 pm

Just d/l'd what I assume is the "official" Mac version and it crashed on startup in OS 10.3.8. The machine is a 1.25ghz G4.

The crash report shows Link (dyld) errors: undefined references to "_asinf" and "_atanf" expected to be defined in libSystem.B.dylib

Please send help.
Last edited by Gun Jumper on Mon Apr 10, 2006 3:51 pm, edited 1 time in total.

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Post by optic delusion » Mon Apr 10, 2006 3:02 pm

No reason to compile unless your linux. There are full 2.0.6 builds for windows, and mac, posted on the sourceforge files page. I'm pretty sure that the CVS is still broken too. If you must compile, use the source posted yesterday at sourceforge. not the cvs.

The mac build is PPC only, and appears to run very well there. It will not run using rosetta translation on an intel mac.

Edit: Both of the users that I know are operating OSX 10.4.6, and report good results.
Last edited by optic delusion on Mon Apr 10, 2006 3:06 pm, edited 1 time in total.
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One Question

Post by Legolas_ » Mon Apr 10, 2006 3:06 pm

Hi, Congrats on the Release.

On your Changelog, what does this term mean?

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
Improved bots? Was there a glitch?

Thanks in advanced for the info

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Post by hottentot » Mon Apr 10, 2006 4:38 pm

I get the following message while running ./configure on Linux:
configure: WARNING: Client build has been requested, but GL is not fully available (missing gl.h)
... disabling client generation
gl.h is not missing. Replacing gl.h in configure by the complete path gives the same warning. Does somebody knows what I should do?

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Post by Soraya » Mon Apr 10, 2006 11:31 pm

hey jeff, what about the cool shots in the screenies?
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Post by person1 » Tue Apr 11, 2006 1:20 am

The graphics are being developed by trepan is working on them, they are separate and will be released later when done.

http://my.bzflag.org/bb/viewtopic.php?t=7274
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Post by JeffM » Tue Apr 11, 2006 2:10 am

those screenshots were not from any oficial build but just his private version. If he decides to commit the code, then it woould go into what ever release was after he did that.

I do not expect to see those effects in any 2.0.x version. They would be in 2.2.0 at the earlyest.

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Post by huw » Tue Apr 11, 2006 3:18 pm

Thanks for the update.

Why do all the good releases happen when I'm on holiday and away from the pc? :lol-old:

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Post by Soraya » Tue Apr 11, 2006 9:14 pm

so...are we skipping 2.1.x? or what? :)
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Post by A Meteorite » Tue Apr 11, 2006 9:21 pm

Soraya wrote:so...are we skipping 2.1.x? or what? :)
No, 2.1 is BZFlag in development - 2.2 is what it will be when it's released.
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Post by JeffM » Tue Apr 11, 2006 9:37 pm

odd numbers are allways development versions.

even versions are releases.

it's always A.B.C

A is the major version, we don't change that often and it can be even or odd. ( 1.10.0 and 2.0.0 )

B is the minor version, we change that when we make a new incompatable release. It is even for final and maintenance releases ( such as 1.10.0 and 2.0.4). It is odd for development versions of that new release ( 1.11.x, and 2.1.x were all development versions )

C is the revision. If the minor version is even ( a release or maintenance version), then the revision is even for oficial releases, and odd for beta versions ( 2.0.4 was a full release, 2.0.5 was beta ) If the minor version is odd ( a development version ), then the revision can be even or odd, and is just incremented as we get closer to final release ( you will see 2.1.6, 2.1.7, 2.1.8 )

so yes the final relases will always seem to "skip" the odd versions, that is because we use those odd versions for names during development.

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Re: One Question

Post by Theme97 » Wed Apr 12, 2006 5:07 pm

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
I can still go on AutoPilot when joining a server. Is this what is supposed to have been fixed?
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Post by CannonBallGuy » Wed Apr 12, 2006 7:07 pm

No. It's up to the server owners whether or not you can use Roger on their server.
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Post by brad2901 » Wed Apr 12, 2006 10:56 pm

CBG, there was/is a bug allowing people to use autopilot whether or not the server owner has it disabled.

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Post by CannonBallGuy » Wed Apr 12, 2006 11:16 pm

Then why would I get "AutoPilot is not allowed on this server" on some servers..? o.O
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Post by khazhyk » Wed Apr 12, 2006 11:20 pm

there is a certian way to do it, they do it before the client figures out auto is disabled
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Post by JeffM » Wed Apr 12, 2006 11:29 pm

looks like we have a couple big bugs we have to fix so there will most likely be a 2.0.8 soon ( this weekend maybe ).

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Post by khazhyk » Wed Apr 12, 2006 11:49 pm

why not just make it 2.0.6R2?
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Post by JeffM » Thu Apr 13, 2006 12:36 am

because numbers are cheap, and it is less confusing.

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Post by RPG » Thu Apr 13, 2006 2:00 am

What were the bugs?

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