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Posted: Thu Apr 13, 2006 5:17 am
by L4m3r
So 2.0.7 will be the shortest version run ever? :p

Re: One Question

Posted: Thu Apr 13, 2006 9:42 am
by Tupone
On your Changelog, what does this term mean?

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
Improved bots? Was there a glitch?
It was just a fix. 2.0.4 public servers were not able to allow bots

Posted: Thu Apr 13, 2006 5:28 pm
by Theme97
JeffM2501 wrote:* Fixed bots on a public server - Alfredo Tupone
This is the only bug, AFAIK, that still needs to be fixed.
Are you going to fix the bug that crashes BZF when Roger picks up a team flag other than his own?

Posted: Thu Apr 13, 2006 5:33 pm
by the sorting hat
Thx for the update!

Posted: Thu Apr 13, 2006 6:33 pm
by JeffM
Theme97
that is not the bug we are fixing at all.

the bugs we are fixing have to do with libcurl and keeping conections open ( it's posibly part of why this site is so slow ). And some spawn problems.

Posted: Thu Apr 13, 2006 7:42 pm
by Theme97
Aww.

Is the Roger bug going to be fixed, though?

Posted: Fri Apr 14, 2006 8:44 pm
by Tanner
The player id number should be displayed in the chat in bzadmin.

-Tanner

Posted: Fri Apr 14, 2006 8:44 pm
by DTRemenak
I can't duplicate that bug at all. Joined green team on a ctf server, turned on autopilot right next to the red flag, Roger picked it up and drove off towards the green base with no problems at all.

Posted: Fri Apr 14, 2006 10:26 pm
by L4m3r
DTRemenak wrote:I can't duplicate that bug at all. Joined green team on a ctf server, turned on autopilot right next to the red flag, Roger picked it up and drove off towards the green base with no problems at all.
I've only seen it happen when Roger is a rogue.

Posted: Fri Apr 14, 2006 11:00 pm
by Theme97
L4m3r wrote:I've only seen it happen when Roger is a rogue.
:oops:
Is it still going to be fixed?

Posted: Sat Apr 15, 2006 5:19 pm
by DTRemenak
L4m3r wrote:I've only seen it happen when Roger is a rogue.
Thanks.

Fix checked in to cvs, it'll be in .8.

Posted: Sat Apr 15, 2006 6:35 pm
by L4m3r
DTRemenak wrote:
L4m3r wrote:I've only seen it happen when Roger is a rogue.
Thanks.

Fix checked in to cvs, it'll be in .8.
Nice. This helps a lot with bots in CTF games.

Let me guess... Roger was coded to take the flag to his base, but in the case of rogue that base doesn't exist? :P

Posted: Sat Apr 15, 2006 7:53 pm
by DTRemenak
Actually he was programmed to drop the flag if he didn't have a base, but the function continued executing assuming the flag was not dropped and that he did have a base. Just a wee little missing "else" statement.

Posted: Sat Apr 15, 2006 7:57 pm
by L4m3r
DTRemenak wrote:Actually he was programmed to drop the flag if he didn't have a base, but the function continued executing assuming the flag was not dropped and that he did have a base. Just a wee little missing "else" statement.
Ah, I see.

Posted: Sat Apr 15, 2006 9:35 pm
by Blazing King
when i try to play any of the version my computer crashes and i have a iMac G5

Posted: Sat Apr 15, 2006 9:52 pm
by tw1sted
Blazeing King wrote:when i try to play any of the version my computer crashes and i have a iMac G5
this should go in the bugs and problems forum

Oblisk version?

Posted: Sun Apr 23, 2006 1:05 am
by lunch
Thanks for the new release, but as usual, I can't compile it on Linux.
maybe it's just me, I outta switch distro's or something - couldn't get bz to compile on Mandr___ or suse - running suse 10 now.

Is there a Oblisk version in the works by anyone?

TIA
Steve

Posted: Sun Apr 23, 2006 3:12 am
by pyr0
why cant you compile. there must be some reason that it doesnt work...

and also, try gentoo. if you can get suse going, gentoo shouldnt be too much harder... and you can just use portage to compile it all for you with 1 command... that and ive never had a problem compiling anything on here except for a few times and all had an error that told me how to fix it. (e.g., a cvs compile of 2.0.5 errored telling me of an opengl not found error, recompiled nvidia-glx and it worked fine)

-pyr0

P.S. - if you want to ask people in here about it, i recommend you go to the bugs forum, post about it, someones bound to respond

Posted: Sun Apr 23, 2006 10:59 am
by lunch
pyr0 wrote:why cant you compile. there must be some reason that it doesnt work...
usual habit with installing anything outside of Yast is to read either the INSTALL or README files if they exist - and they usually say to run;

./configure
make
and make install

that hasn't worked for me with bz forever it seems.

This time around, I ran the autogen.sh (script?), then .configure, then make, then as root make install - and am now running 2.0.6

Will take yet another look at Gentoo though pyr0, was interested yrs ago in the longest installation version - but seemed a wee bit over my head then - maybe it's either gotten easier or maybe I can understand a bit more what the documentation is saying this time around!

tks
Steve

Posted: Sun Apr 23, 2006 1:35 pm
by CannonBallGuy
Defman wrote:
pyr0 wrote:why cant you compile. there must be some reason that it doesnt work...
usual habit with installing anything outside of Yast is to read either the INSTALL or README files if they exist - and they usually say to run;

./configure
make
and make install

that hasn't worked for me with bz forever it seems.

This time around, I ran the autogen.sh (script?), then .configure, then make, then as root make install - and am now running 2.0.6

Will take yet another look at Gentoo though pyr0, was interested yrs ago in the longest installation version - but seemed a wee bit over my head then - maybe it's either gotten easier or maybe I can understand a bit more what the documentation is saying this time around!

tks
Steve
I believe you need to run:

Code: Select all

./autogen.sh
./configure
make
It may be different for your OS, but I don't think so.
Perhaps this will work for you. :)

Posted: Sun Apr 23, 2006 3:50 pm
by G-MAN
Great, except when I use it [2.0.6] I'm always lagging on every single server and I'm on a 1.5 Mbps connection [DSL]. When I was on 2.0.4 I never lagged and I was on Dial-Up! If someone can explain to me why this happens, that would be most appreciative. Maybe It has something to do with 3D accelerator or my GPU.

Thanks,
G-MAN