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BZFlag beta build 2.0.7b2

Posted: Sun May 07, 2006 12:50 am
by JeffM
Today we have 2.0.7b2.

Windows installer, source tarballs, and debian packages (i386, and AMD64) can be found at
http://beta.bzflag.bz/builds/2.0.7/

2.0.7 contains ONLY a few small fixes for bugs that were found in 2.0.6. Like the spawning issue, and a problem with libCURL. it has NO ( zero, zip, nada, none, squat ) new features. This will be released as an oficial 2.0.8 soon, but it's good to get some people testing it first.

please let us know if you have any problems.

I would REALY like to know if any debian AMD 64 users have the "shots go thru players" problem with this debian package.

Thanks.

Posted: Sun May 07, 2006 1:06 am
by A Meteorite
I would like to report it works well in Mac OS X. :)

Posted: Sun May 07, 2006 1:08 am
by Winny
If anyone wants a slightly faster mirror I have uploaded it to bzfusion.net:
(windows build)

www.bzfusion.net/bzflag/bzflag-2.0.7b2.exe

Posted: Sun May 07, 2006 1:37 am
by The Red Baron
still has the "Everyone go NR when your observing" bug

Posted: Sun May 07, 2006 2:01 am
by A Meteorite
The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.

Posted: Sun May 07, 2006 2:59 am
by The Red Baron
A Meteorite wrote:
The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.
Yea, I've talked with him, and we're planning on trying to fix it.

Posted: Sun May 07, 2006 4:36 pm
by Destroyer1313
I dont know, I havent tried it yet. Wow, 2.0.7b2. THAT much closer
to the 2.1.x releases! Cant wait for it! :D

Posted: Sun May 07, 2006 4:37 pm
by JeffM
The Red Baron
there is nothing we can do in the code to fix it ( at least not for this release). the problem is your router. you missed all the testing and trying to fix it.

Posted: Sun May 07, 2006 7:59 pm
by Saturos
I've built 2.0.7 on suse linux 9.3 today and it works like a charm. I seem to have better FPS too... consider me happy. :wink:

Posted: Mon May 08, 2006 12:54 am
by Goodbye2U
Since this a bug fix only, I don't experience any change.
(exept that I have better confidence with it running without crashing :D )

Posted: Mon May 08, 2006 8:16 am
by netochka nezvanova
how about the walk walking thing?

going through walls when you make a screenshot

Posted: Mon May 08, 2006 4:45 pm
by JeffM
This version does what it can to prevent the physsics sim from doing that when you take a screen shot ( it sends you into a "mini-pause" to stop you from moving when the screeny is saving.

the core problem ( large lag spikes on the client make the wall detection go wacky). we can't fix till 2.2 because it would be incompatable with old clients. It is going to require changes to the entire physics simulation system.