BZFlag 2.0.8 "Oops, Happy Mother's Day" Released

News and info about current and upcoming releases of the game client and server.
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JeffM
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BZFlag 2.0.8 "Oops, Happy Mother's Day" Released

Post by JeffM » Sat May 13, 2006 7:18 pm

The fourth and hopefully realy final maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge and it's mirrors now

The windows, mac, and source installers can be found at
http://sourceforge.net/project/showfile ... up_id=3248

[edited by learner on 2006.04.14]

The version is compatible with existing 2.0 clients and servers.

This is a bug fix update only. This release fixes the "spawn" bugs and some other big bugs that were found after 2.0.6. There are NO new features.
Last edited by JeffM on Mon Sep 17, 2007 9:21 pm, edited 1 time in total.

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Sat May 13, 2006 9:43 pm

yay a new version!
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TGPH

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Post by tw1sted » Sat May 13, 2006 9:44 pm

that was quick...


HAPPY MOTHERS DAY!!!

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Sat May 13, 2006 10:57 pm

ok well i tried it and it appeard that i sometime spawned where i wasnt suposed to like underground then i would come back up and be fine and some times to close to the outer wall and then be fine
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Post by A Meteorite » Sat May 13, 2006 11:47 pm

The Knights Who Say Ni wrote:ok well i tried it and it appeard that i sometime spawned where i wasnt suposed to like underground then i would come back up and be fine and some times to close to the outer wall and then be fine
The only way for spawning to be fixed is when the server moves to 2.0.8 - servers make all the spawn calculations.
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Post by MonsterMan++ » Sun May 14, 2006 4:14 am

I'm not going to upgrade to 2.0.8 so soon after I downloaded 2.0.6. I'll only upgrade if there are new features that are really good. How many bugs are fixed?
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Post by CannonBallGuy » Sun May 14, 2006 10:18 am

MonsterMan++
I think the main bug fix was just serverside, though there could be important client fixes too. Look up the changelog (or whatever it's called).
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Mac binary posted

Post by learner » Sun May 14, 2006 10:49 am

The Mac OS X download for 2.0.8 is now available for download as well.

This compilation should work on 10.2+, although still PPC-only due to network communication problems through Rosetta. This compile includes improved curl support, but if you get a communication error when joining a server, you will still need to cmd-opt-esc to get out and reconnect. The communication problem is being looked into and should be fixed for the next major release update.

This compile also (for the first time for Mac server operators) includes bzfs plugin support with all the sample plugins provided in the application bundle's Contents/Plugins directory. You can download the latest from the BZFlag project site on Sourceforge:

http://sourceforge.net/project/showfile ... _id=416688

Cheers!
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Post by Spazzy McGee » Sun May 14, 2006 11:31 am

MonsterMan++: why not upgrade? it's good to stay up-to-date, afterall AFAIK there is going to be a long wait before the next release.
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Post by Major Link » Sun May 14, 2006 3:12 pm

Oh wow! :D

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Post by the sorting hat » Sun May 14, 2006 6:01 pm

wow thats fast!
Its super!

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Post by JeffM » Sun May 14, 2006 7:42 pm

MonsterMan++
there is a bug that will keep conetions open from your client, you should upgrade. if you run a server you should upgrade to get the new spawns.

2.0.8 also has code to help deal with client side functions generating fake lag spikes in the physics simulations.

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Post by sussi » Sun May 14, 2006 9:18 pm

could you say some words about the "fake lag spikes" ?

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Post by pyr0 » Sun May 14, 2006 10:16 pm

im curious about them as well... I've been hitting 3000ms on occassion lately running 2.0.7 and now 2.0.9... it's quite annoying

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Gentoo ebuild for 2.0.8

Post by Teppic » Sun May 14, 2006 11:02 pm

Here you go folks...
Attachments
bzflag-2.0.8.ebuild.tar.gz
BZFlag 2.0.8 ebuild and instructions
(1.21 KiB) Downloaded 457 times

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Post by JeffM » Sun May 14, 2006 11:11 pm

sussi
certan functions (screenshot) in the game could make a lag spike on the client and cause the physics simulation to let you go thru objects. We made some changest to minimise that. It can't be fully fixed in the curent protocoll ( since the client is trusted ), but we did what we could to minimise it.

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Post by The Sorrow » Tue May 16, 2006 1:19 am

WOO HOOO :D :D :lol-old: :lol-old:

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Post by Destroyer1313 » Thu May 18, 2006 12:35 pm

Yay, Lag cheat is almost gone? Will it be eliminated in
2.1.x?
Dormant. Not really. Kinda.

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Post by JeffM » Thu May 18, 2006 3:16 pm

you can not remove lag. it is part of the internet. You can minimise it.

no lag changes were made in 2.0.8, you are probably just having a good day.

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Post by Destroyer1313 » Thu May 18, 2006 4:36 pm

Hmm.. Ok, but are there any improvements to the infamed f5 cheat?
Can you do something to, ahem, prohibit movement? :roll:
Dormant. Not really. Kinda.

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JeffM
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Post by JeffM » Thu May 18, 2006 4:42 pm

yes. 2.0.8 has the changes we can do for that and still remain comptable with the older 2.0.x versions.

please read the other posts, as they explained it already.

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Post by Saturos » Thu May 18, 2006 8:52 pm

The fourth and hopefully realy final maintenance release for the 2.0.x line[...]
I just noticed that it's the fifth release. :P
scnr

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Post by JeffM » Thu May 18, 2006 9:02 pm

it's the fourth maintenance release.

we don't count the 2.0.0 as one, since it' is the one that we are "maintaining"
2.0.2 was first one.

it is the fith release in 2.0.x line.

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Post by Saturos » Fri May 19, 2006 7:50 pm

Okay, sorry. My bad. :|
And to give this post a sense: I compiled 2.0.8 on my SuSE 9.3, it works wonderful and I am loving it. ;)

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Post by Goodbye2U » Sat May 20, 2006 2:58 am

I like it! Not much different(as you said), but I like it!

Anyway, does this mark the start of the production of the 2.1.x line?
I'm thinking I need a better sig than this...

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