BZFlag 2.1.10 for OSX (10.4)

News and info about current and upcoming releases of the game client and server.
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BZFlag 2.1.10 for OSX (10.4)

Post by ramires_pl » Mon Nov 20, 2006 5:13 am

Hi

i build latest version from cvs.

http://bzflag.pl/dmg/

version 2.1.10
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Post by Saturos » Mon Nov 20, 2006 10:09 am

Intel or PPC?

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Post by ramires_pl » Mon Nov 20, 2006 11:54 am

soory, i forgot

This is version is for PPC
(compiled on G5 Dual)
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Post by Tropican8 » Mon Nov 20, 2006 3:15 pm

Hmm, some 2.1 compiles across all OSes might be interesting. Curious to know what the devs are up to.

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Post by ramires_pl » Mon Nov 20, 2006 3:34 pm

hmm, i dont know, cause i wa first time made it.
i dont have older version od xcode project to check what is new and what stay witout update.


with certainty this version have newest render module. Some protocols are changed and other. i must read changes from 2.0.8 > 2.1.10
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Post by lodxcol » Thu Nov 23, 2006 3:04 am

I tried it out, there are only a few differences so far, like the shots when fired look different, and when they ricochet it looks really cool. That's basically it, so far.

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Post by A Meteorite » Thu Nov 23, 2006 6:30 am

view wrote:I tried it out, there are only a few differences so far, like the shots when fired look different, and when they ricochet it looks really cool. That's basically it, so far.
Actually, it goes way way beyond that. There is a multitude of changes under the hood. There's even a new gamemode!
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Post by Tropican8 » Thu Nov 23, 2006 4:27 pm

A Meteorite wrote:There's even a new gamemode!
Details?!

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Post by A Meteorite » Thu Nov 23, 2006 6:31 pm

Tropican8 wrote:
A Meteorite wrote:There's even a new gamemode!
Details?!
Yeah, it's called "Open FFA" and they renamed FFA to "Team FFA". In Open FFA, you pick a color just because you can. There are no teams. Like slayer mode in other games pretty much.

Not to mention there's a new low gravity flag. :)
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Post by Spazzy McGee » Thu Nov 23, 2006 7:36 pm

oh, ho!

It looks to me like this is going to be something special. The devs must have been working thier socks off. ;)
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when

Post by soad freak » Tue Nov 28, 2006 1:16 am

when will it be officialy released?

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Re: when

Post by A Meteorite » Tue Nov 28, 2006 1:20 am

soad freak wrote:when will it be officialy released?
"When it's done."

Yeah, that's what the developers say... but if I have any worthwhile estimation skills I would say about 6-8 months. Of course, that's not "when it's done" - just when I think it'll get done. :)
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Post by Enigma » Tue Nov 28, 2006 3:05 am

A Meteorite wrote:
Tropican8 wrote:
A Meteorite wrote:There's even a new gamemode!
Details?!
Yeah, it's called "Open FFA" and they renamed FFA to "Team FFA". In Open FFA, you pick a color just because you can. There are no teams. Like slayer mode in other games pretty much.

Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.

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Post by Hannibal » Tue Nov 28, 2006 5:22 am

Slayer++ wrote:
A Meteorite wrote:Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.
Hmm..thats a very good question. I guess it would depend largely on server settings for the flag and what the gravity is normally. Staying in the air longer also allows for a higher flight, and a farther one, increasing/decreasing your chances of landing on a building.
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Post by Goodbye2U » Fri Dec 08, 2006 6:46 am

Hannibal wrote:
Slayer++ wrote:
A Meteorite wrote:Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.
Hmm..thats a very good question. I guess it would depend largely on server settings for the flag and what the gravity is normally. Staying in the air longer also allows for a higher flight, and a farther one, increasing/decreasing your chances of landing on a building.
Or, it could annoy the heck outta everyone(namely the guy who isn't used to the new gravity :wink: )
Still, it sounds like fun!

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Post by SpedyRF » Mon Dec 18, 2006 4:15 am

:shock: low gravity!?!? *drool* is there a version for windows?
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Post by hookah » Mon Dec 18, 2006 6:23 am

hehe guys who have Intel try to download it works too on Intel macs. I had tested today. I use MacMini Intel Core 2 DUO and it works fine. But there is need much to work on it......
......You have to add that players could change display size in BZ there. But the funniest moment i think is when you leave and it ask's you.

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Post by CannonBallGuy » Mon Dec 18, 2006 5:08 pm

Spedy wrote::shock: low gravity!?!? *drool* is there a version for windows?
There always is, grab CVS and compile...
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Post by bzflaginator » Tue Dec 19, 2006 12:05 am

{janis} wrote: But the funniest moment i think is when you leave and it ask's you.
Heh. If I can remember that far, I believe that was in the first versions of the game :P.

The low gravity flag will more than likely only help those ducati-pillbox style players as they can jump over shots they cant dodge making them very hard to kill now. Is it acting as a bad flag?? If so, if theres a way, it should be able to change between bad and super seeing how on different servers it can act in various ways. I wonder if we could create a ducati map with just that flag on there :o .
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Post by bzflaginator » Tue Dec 19, 2006 12:06 am

And I wish someone would take the initiative to make an XP build :?
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Post by Tropican8 » Tue Dec 19, 2006 5:27 am

Dark Zodiac wrote:And I wish someone would take the initiative to make an XP build :?
Anyone could...I even made directions for Win32 that are floating around somewhere - for mingw, that is. Not to mention the directions already in CVS :wink:

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Post by bzflaginator » Tue Dec 19, 2006 10:42 pm

Yes but thats not what Im saying. No one wants to :(
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Post by ramires_pl » Wed Dec 20, 2006 1:47 am

weird. every sounds have an aftersound and this is a bit awful.

only i have this aftersounds?
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Post by JeffM » Wed Dec 20, 2006 2:03 am

we will do windows builds when we get closer to a time when the code has settled down and need to do some serious testing.

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Post by bzflaginator » Wed Dec 20, 2006 2:25 am

Good deal jeff. Appreciated.
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