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BZFlag 2.1.10 for OSX (10.4)

Posted: Mon Nov 20, 2006 5:13 am
by ramires_pl
Hi

i build latest version from cvs.

http://bzflag.pl/dmg/

version 2.1.10

Posted: Mon Nov 20, 2006 10:09 am
by Saturos
Intel or PPC?

Posted: Mon Nov 20, 2006 11:54 am
by ramires_pl
soory, i forgot

This is version is for PPC
(compiled on G5 Dual)

Posted: Mon Nov 20, 2006 3:15 pm
by Tropican8
Hmm, some 2.1 compiles across all OSes might be interesting. Curious to know what the devs are up to.

Posted: Mon Nov 20, 2006 3:34 pm
by ramires_pl
hmm, i dont know, cause i wa first time made it.
i dont have older version od xcode project to check what is new and what stay witout update.


with certainty this version have newest render module. Some protocols are changed and other. i must read changes from 2.0.8 > 2.1.10

Posted: Thu Nov 23, 2006 3:04 am
by lodxcol
I tried it out, there are only a few differences so far, like the shots when fired look different, and when they ricochet it looks really cool. That's basically it, so far.

Posted: Thu Nov 23, 2006 6:30 am
by A Meteorite
view wrote:I tried it out, there are only a few differences so far, like the shots when fired look different, and when they ricochet it looks really cool. That's basically it, so far.
Actually, it goes way way beyond that. There is a multitude of changes under the hood. There's even a new gamemode!

Posted: Thu Nov 23, 2006 4:27 pm
by Tropican8
A Meteorite wrote:There's even a new gamemode!
Details?!

Posted: Thu Nov 23, 2006 6:31 pm
by A Meteorite
Tropican8 wrote:
A Meteorite wrote:There's even a new gamemode!
Details?!
Yeah, it's called "Open FFA" and they renamed FFA to "Team FFA". In Open FFA, you pick a color just because you can. There are no teams. Like slayer mode in other games pretty much.

Not to mention there's a new low gravity flag. :)

Posted: Thu Nov 23, 2006 7:36 pm
by Spazzy McGee
oh, ho!

It looks to me like this is going to be something special. The devs must have been working thier socks off. ;)

when

Posted: Tue Nov 28, 2006 1:16 am
by soad freak
when will it be officialy released?

Re: when

Posted: Tue Nov 28, 2006 1:20 am
by A Meteorite
soad freak wrote:when will it be officialy released?
"When it's done."

Yeah, that's what the developers say... but if I have any worthwhile estimation skills I would say about 6-8 months. Of course, that's not "when it's done" - just when I think it'll get done. :)

Posted: Tue Nov 28, 2006 3:05 am
by Enigma
A Meteorite wrote:
Tropican8 wrote:
A Meteorite wrote:There's even a new gamemode!
Details?!
Yeah, it's called "Open FFA" and they renamed FFA to "Team FFA". In Open FFA, you pick a color just because you can. There are no teams. Like slayer mode in other games pretty much.

Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.

Posted: Tue Nov 28, 2006 5:22 am
by Hannibal
Slayer++ wrote:
A Meteorite wrote:Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.
Hmm..thats a very good question. I guess it would depend largely on server settings for the flag and what the gravity is normally. Staying in the air longer also allows for a higher flight, and a farther one, increasing/decreasing your chances of landing on a building.

Posted: Fri Dec 08, 2006 6:46 am
by Goodbye2U
Hannibal wrote:
Slayer++ wrote:
A Meteorite wrote:Not to mention there's a new low gravity flag. :)
Is that a bad flag or a good flag? It seems like staying in the air longer would give people more time to gather under me and wait for me to land, rather than help me get away or give me an advantage.
Hmm..thats a very good question. I guess it would depend largely on server settings for the flag and what the gravity is normally. Staying in the air longer also allows for a higher flight, and a farther one, increasing/decreasing your chances of landing on a building.
Or, it could annoy the heck outta everyone(namely the guy who isn't used to the new gravity :wink: )
Still, it sounds like fun!

Screenies? Please? I can't find the 2.1.x files...

Posted: Mon Dec 18, 2006 4:15 am
by SpedyRF
:shock: low gravity!?!? *drool* is there a version for windows?

Posted: Mon Dec 18, 2006 6:23 am
by hookah
hehe guys who have Intel try to download it works too on Intel macs. I had tested today. I use MacMini Intel Core 2 DUO and it works fine. But there is need much to work on it......
......You have to add that players could change display size in BZ there. But the funniest moment i think is when you leave and it ask's you.

Posted: Mon Dec 18, 2006 5:08 pm
by CannonBallGuy
Spedy wrote::shock: low gravity!?!? *drool* is there a version for windows?
There always is, grab CVS and compile...

Posted: Tue Dec 19, 2006 12:05 am
by bzflaginator
{janis} wrote: But the funniest moment i think is when you leave and it ask's you.
Heh. If I can remember that far, I believe that was in the first versions of the game :P.

The low gravity flag will more than likely only help those ducati-pillbox style players as they can jump over shots they cant dodge making them very hard to kill now. Is it acting as a bad flag?? If so, if theres a way, it should be able to change between bad and super seeing how on different servers it can act in various ways. I wonder if we could create a ducati map with just that flag on there :o .

Posted: Tue Dec 19, 2006 12:06 am
by bzflaginator
And I wish someone would take the initiative to make an XP build :?

Posted: Tue Dec 19, 2006 5:27 am
by Tropican8
Dark Zodiac wrote:And I wish someone would take the initiative to make an XP build :?
Anyone could...I even made directions for Win32 that are floating around somewhere - for mingw, that is. Not to mention the directions already in CVS :wink:

Posted: Tue Dec 19, 2006 10:42 pm
by bzflaginator
Yes but thats not what Im saying. No one wants to :(

Posted: Wed Dec 20, 2006 1:47 am
by ramires_pl
weird. every sounds have an aftersound and this is a bit awful.

only i have this aftersounds?

Posted: Wed Dec 20, 2006 2:03 am
by JeffM
we will do windows builds when we get closer to a time when the code has settled down and need to do some serious testing.

Posted: Wed Dec 20, 2006 2:25 am
by bzflaginator
Good deal jeff. Appreciated.