BZFlag 2.1.10 for OSX (10.4)

News and info about current and upcoming releases of the game client and server.
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Joop
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Post by Joop » Mon Dec 25, 2006 5:50 am

Does someone had the verson for windows?????
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Post by Tropican8 » Mon Dec 25, 2006 11:45 pm

Rover Blaster wrote:Does someone had the verson for windows?????
JeffM2501 wrote:we will do windows builds when we get closer to a time when the code has settled down and need to do some serious testing.

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Post by ramires_pl » Mon Dec 25, 2006 11:56 pm

And this topic is "BZFlag 2.1.10 for OSX" not for Windows.
if i can compile it for windows i just do, but i cant ...
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Post by Joop » Tue Dec 26, 2006 5:26 am

relax guys..i was just asking...it is like i just offended you in a bad way
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Da Best
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Post by Da Best » Sun Dec 31, 2006 11:12 pm

IS there a version avaible for Os X 10.2.8?

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Post by hookah » Mon Jan 01, 2007 6:56 am

Da Best wrote:IS there a version avaible for Os X 10.2.8?

Rofl, i think that if yours computer is good at least with 500 MHz - 2.6 GHz and you have good video card with 4.0 shaders. Then it should work :)
It is no use what os is on computer.
Oh and i have question why do you use OS X 10.2.8 you can Install there 10.3.6 if you are on bad computer.
Watch i do a example. I have 3 computers at home. MacMini Intel Core 2 Duo, MacBook Pro and iBook. I can't at moment say how good my computers are because i need to sit next to them and watch "About this mac" but i can easily say that on my iBook 500 MHz PowerPC G3 with 640 MB of SDRAM and with Mac OS X 10.3.6 BZFlag 2.0.8 works.
But the baddest thing is that my video card is too bad with 2.0 shaders i think so. And my grapchic in Bzflag on this computer is bad but it is normal to play on it:)

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Post by A Meteorite » Mon Jan 01, 2007 10:21 pm

Da Best wrote:IS there a version avaible for Os X 10.2.8?
This will work only if the Xcode target development included the 10.2 SDK and was statically built with gcc 3.3 (because of 10.2 gcc/library problems).

Considering 10.4 is in the topic title, it doesn't look like it... but have you tried it?
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Post by Da Best » Tue Jan 02, 2007 1:54 am

i tried. It automatically quits upon opening it

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Post by whispershadow » Sun Jan 28, 2007 3:55 pm

I tried out this version, It seems just like an old version of bzflags. The shots look lame and the graphics went DOoown. I like the low-grav flag, but thats about it. I must be missing something. What is so special under the hood that makes this one cool?
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Post by joevano » Sun Jan 28, 2007 4:28 pm

whispershadow wrote:I tried out this version, It seems just like an old version of bzflags. The shots look lame and the graphics went DOoown. I like the low-grav flag, but thats about it. I must be missing something. What is so special under the hood that makes this one cool?
Where did you "TRY" this version? The Super-Pre-Alpha was just posted for windows (yesterday) and there are only a couple of test servers up. There are no available OS X binaries (which this thread is about), at this time, so you must compile it yourself. Read here for what is in it... (well it's not a complete list, but a start)

http://my.bzflag.org/bb/viewtopic.php?t=10099

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Post by khazhyk » Sun Jan 28, 2007 4:43 pm

the shots are rendered differently, and in my opinion look better. if you've been using experimental in 2.0.x, the high setting here equates to that.
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Post by whispershadow » Mon Jan 29, 2007 6:21 pm

No, i tried that mac version in the origonal post. The shots, for me, are just colored circles, nothing special. I have the graphics on high already.
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Post by A Meteorite » Mon Jan 29, 2007 11:52 pm

whispershadow wrote:No, i tried that mac version in the origonal post. The shots, for me, are just colored circles, nothing special. I have the graphics on high already.
They must be on experimental in 2.1.x in order to see the new shots.
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