BZFlag Map Review Blog

External websites, for and about BZFlag
Post Reply
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

BZFlag Map Review Blog

Post by clarahobbs » Wed Apr 29, 2009 4:23 pm

I have just created the BZFlag map review blog. Please come check it out!
FKA Ratfink

dexter
Private First Class
Private First Class
Posts: 212
Joined: Sun Apr 30, 2006 7:36 am
Location: Germany :o)

Re: BZFlag Map Review Blog

Post by dexter » Sat May 02, 2009 8:08 pm

If you're into this, you can maybe try and revive this: http://mybzflag.net/

User avatar
Crallion
Private First Class
Private First Class
Posts: 201
Joined: Mon Mar 09, 2009 6:26 am
Location: The USA
Contact:

Re: BZFlag Map Review Blog

Post by Crallion » Fri Jun 19, 2009 6:54 am

To revive MDG, he would have to have access to the site.
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

To err is human. To really foul up requires the root password.

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: BZFlag Map Review Blog

Post by joevano » Fri Jun 19, 2009 8:27 am

That could possibly be arranged... ;)
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

Re: BZFlag Map Review Blog

Post by Spazzy McGee » Fri Jun 19, 2009 2:54 pm

MDG was good while we were motivated to write for it. It got kinda to the point where we'd written about everything we were interested in - and that nobody was releasing fun enough maps to review. Most maps being released just got a response of "meh, it's okay... nothing special", so nobody wrote the review.

Besides, we found it's kind of hard to write reviews of new releases - because you never see them get played. 90% of released maps never get hosted, let alone played on. And in my opinion, you can't get a good feel for a map by just roaming about it. You need to see it, and play it, with a few other players.
"Life is what happens to you while you're busy making other plans." - John Lennon

User avatar
Crallion
Private First Class
Private First Class
Posts: 201
Joined: Mon Mar 09, 2009 6:26 am
Location: The USA
Contact:

Re: BZFlag Map Review Blog

Post by Crallion » Fri Jun 19, 2009 5:41 pm

And the answer to dexter's suggestion is? (in a yes or no format)
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

To err is human. To really foul up requires the root password.

User avatar
blast
General
General
Posts: 4708
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: BZFlag Map Review Blog

Post by blast » Fri Jun 19, 2009 6:32 pm

One of the problems with a BZFlag related blog targeted at a single topic (like map making) is that you're going to run out of things to post. Compared to some games, we're not highly active (in terms of both development and people playing), so there is less to talk about. I'm having the same problem with my blog, which was mostly targeted at development.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Crallion
Private First Class
Private First Class
Posts: 201
Joined: Mon Mar 09, 2009 6:26 am
Location: The USA
Contact:

Re: BZFlag Map Review Blog

Post by Crallion » Sat Jun 20, 2009 12:26 am

What we need is to combine a bunch of the many BZ sites and blogs and take out all of the features that are hard to maintain. (I can think of a bunch of things that we could cull out of MDG).

Then we give a bunch of people that are the most active with BZ and are decently trusted the perms to admin the site. When someone feels that they are no longer going to be as active as they were before, they find a replacement, so on and so forth for eternity.

Anyone agree? (If so, say aye)
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

To err is human. To really foul up requires the root password.

User avatar
adameros
Private First Class
Private First Class
Posts: 55
Joined: Sat Dec 29, 2007 5:59 am
Location: Bothell, WA
Contact:

Re: BZFlag Map Review Blog

Post by adameros » Fri Aug 07, 2009 4:51 pm

Can't wait to see the review for the Turret Defense map.

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Re: BZFlag Map Review Blog

Post by zaphod » Mon Aug 10, 2009 8:26 am

a site which I believe deservers a revival too is the ::: "Mapatorium"!
at the time it was THE map-maker site where you could present your maps with screenies and description to a bunch of competent guys and got votes for it with great input!
a revival of this site would be certainly appreciated by all mapmakers and players that are curious to get a serious idea of mapmaking! I have never seen something getting close to this!


.
.
.
.
Image

User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 742
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: BZFlag Map Review Blog

Post by allejo » Sun Aug 16, 2009 1:52 am

I would be happy to help with mapatorium and mdg if anyone else is interested I helping.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest