New 3 levels of fun by Halo3!

User made maps to use on servers.
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halo3
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New 3 levels of fun by Halo3!

Post by halo3 »

This is my newest map it is being hosted currently on tedius.dyndns.org:5161

there are 3 levels in this map a sky slab the main floor and tunnels. get on and see what traps u might fall into!

please tell me if there is anything you dont or didnt like and i will make sure to fix them asap.

here are some screenies

http://i131.photobucket.com/albums/p291 ... tunnel.png

http://i131.photobucket.com/albums/p291 ... nfloor.png

http://i131.photobucket.com/albums/p291 ... kyview.png
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Last edited by halo3 on Sun Apr 22, 2007 12:33 am, edited 1 time in total.
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Grace F
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Post by Grace F »

The maps pretty good. Very big, I found myself lost in the tunnels below, the radar didn't really help at all.

What I don't like is the spawning, spawning in mid air is just not fun :P I kept spawning on your many World Weapons :)

Playability for me is uncertain, must wait for more people :)

GJ H3
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halo3
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Post by halo3 »

found two problems and i am going to fix them
1. spawn camping and spawn problems the solution is i will put -sb in and make spawn pods

2. little holes in the tunnels the solution is i will put walls behind the cracks.
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Red Cobra
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Post by Red Cobra »

Ok map halo. Are the cones meant to be off-centered? You might want to center them to make it look more cemetric, even though it already is. Nice job in experimenting with meshes. This map doesn't look all that playable to me though.
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halo3
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Post by halo3 »

Red Cobra wrote: Are the cones meant to be off-centered? You might want to center them to make it look more cemetric, even though it already is. Nice job in experimenting with meshes. This map doesn't look all that playable to me though.
well cobra that'll be another thing for me to fix then. and yes i did do a little experamenting with the mesh objects :).
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Post by halo3 »

fixed spawning problems and bugs
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Post by ducktape »

it does look more like a test server then a playable map its kinnda to open. but good job with the meshes.
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Post by halo3 »

thx duck
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Post by halo3 »

found some new problems and working on them now

added flag shot limits and less flags

adding -autoteam

adding -loadplugin fairCTF
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Post by halo3 »

done
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