PETER's and Grand Hustla's joint map

User made maps to use on servers.
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Peter
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PETER's and Grand Hustla's joint map

Post by Peter » Sun Apr 22, 2007 2:51 am

Me and Grand Hustla have decided to team up and make a map , this is what we have so far , please tell us any comments , suggestions , suggestions for name ect ect....



PS: Do you think joint map making is a good or a bad thing ?
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GHPTMAP.bzw
(17.25 KiB) Downloaded 138 times
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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ducktape
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Post by ducktape » Sun Apr 22, 2007 3:01 am

Scrieenes?
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Peter
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Post by Peter » Sun Apr 22, 2007 3:10 am

erm , i dont know hot to on windows, the bzw file is better anyways.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Grace F
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Post by Grace F » Sun Apr 22, 2007 3:12 am

Its very artistic :)
When I first heard you guys were both doing it I though you guys were having half the map each, doing whatever it was you wanted with it, then bringing them both together. Creating 1 very messed up map ;) I guess your map is going to be a CTF, I certainly think it is based on how symetrical it is.

For those in need of screenies here they are:
ImageImageImage

Do I think joint map making is a good/bad thing. I reckon it is because you have 2 opinion rather than 1. If your working together then you both need to know what's going on.

I'd like to see a map that has half the map created by 1, the other half created by another and merging them together. See what happens.

That actually sounds like a good idea to me :)
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Peter
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Post by Peter » Sun Apr 22, 2007 3:20 am

Well the way it works is we will sit down on skype for about an hour , and send back and forth bzw files agreeing on what to do
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Peter
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Post by Peter » Sun Apr 22, 2007 3:26 am

Also there are tunnles underneth the bases , basicly , we agree on what fetures to include , add them sepratly and then agree on who's version is best.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Grace F
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Post by Grace F » Sun Apr 22, 2007 3:36 am

ok I see. I didn't realise there were tunnels i'll post 1 in a sec.

EDIT:
I spotted this, I don't know what but it looks as if part of the wall is raised, but further down it meets with the floor. hmm :|
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Here are a couple screenies of the tunnels.
Image Image
Last edited by Grace F on Sun Apr 22, 2007 3:55 am, edited 3 times in total.
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Mostly Harmless!
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Post by Mostly Harmless! » Sun Apr 22, 2007 3:40 am

Neat map. On joint mapmaking, the process isn't important, as it is the outcome that we use. So it is just as good as making a map by oneself.

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Post by Peter » Sun Apr 22, 2007 3:43 am

Thanks , you said the process is'nt importnant , the process produces the outcome.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Post by Grace F » Sun Apr 22, 2007 3:57 am

Teammwork determines the map quality.
Process can be linked to 'time' and how long you spend on each bit. With Teammwork and a good 'Plan', it should work well with a good finished product at the end.
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