CTF MAP

User made maps to use on servers.
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Morfeusz_pl
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CTF MAP

Post by Morfeusz_pl » Sun Apr 22, 2007 3:41 pm

HI ALL

I made new CTF map :)

How about this map :?:
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ctf.jpg
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ctf.bzw
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Peter
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Post by Peter » Sun Apr 22, 2007 4:16 pm

Looks realy good and playable , i am glad to see the making tree's out of prymids and thin tall walls thing is catching on , the first time i saw that was at BZolympics. I would like to play on there alot, i hope others feels the same way.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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Mostly Harmless!
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Post by Mostly Harmless! » Sun Apr 22, 2007 5:33 pm

Neat map. Looks playable.

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.

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Grace F
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Post by Grace F » Mon Apr 23, 2007 12:39 am

If your bases are at ground level I suggest raising them as they blink ingame.

Other than that it does look playable.
GJ :)
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Mostly Harmless!
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Post by Mostly Harmless! » Mon Apr 23, 2007 4:56 am

Wouldn't raising the bases change their accessibility?

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.

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Grace F
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Post by Grace F » Mon Apr 23, 2007 7:35 am

Raising the base to 1 would mean you'd have to jump onto it.

If its at 0 (ground level) the base flickers. Not a problem just annoying :P
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ducatiwannabe
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Post by ducatiwannabe » Mon Apr 23, 2007 4:34 pm

If you keep the base on the ground and make it's height (sizewize) 0.1, you can still drive on to it, but it won't conflict with the grass texture or whatever.

Simplistic, but looks playable. More artistic things might hold people's attention longer.

8) Good job.

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Morfeusz_pl
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Post by Morfeusz_pl » Mon Apr 23, 2007 6:59 pm

THANKS ALL !

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