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Floating Islands of Oceana
Posted: Sat May 19, 2007 11:39 pm
Just something I came up with in BZEdit and added water to.
There's a bunch of floating islands and it's got four-way symmetry. Also a couple of teleports - at the corners for transport, on the second-outer ring to make flag captures a bit more difficult, and a set in the center for...
Well, you'll see.
My second map.
Posted: Sun May 20, 2007 2:02 am
Here are some screenies:
The map is pretty cool
would be hard no doubt if there were people on it besides just me...
I wonder what would happen if i flooded it with bots hehe
Posted: Sun May 20, 2007 2:06 am
They would almost definatly fall into the water since they can't jump
Posted: Sun May 20, 2007 2:29 am
They shouldn't fall into the water...they should
follow the path their on.
Posted: Wed May 23, 2007 1:40 pm
It looks alright, but keep in mind jump distances, routes, and how many players you want. If a player gets stuck on a platform on the bottom but has only one way up he'll be stuck if two or three people have him covered. Plus, he needs to be able to reach the next platform. Looks pretty good to me. Might add some alternate routes in case traffic gets too bad.
Posted: Wed May 30, 2007 10:24 pm
Here's a bit of an update to the map.
Well, okay, I added about twice as many platforms and improved the cosmetics a bit.
Also made every platform shoot-through.
EDIT: Bit of an update to the current version - some corresponding teleporters were uneven.
EDIT 2: Switched the base layout to match that of Missile War.
Posted: Thu May 31, 2007 6:39 am
It reminds me of 'Decks', only you die if you miss jump