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Massacre

Posted: Mon Jun 04, 2007 1:39 am
by R3laX
Name: Massacre
Style: Capture The Flag/Red vs. Green
Options:

Code: Select all

world
size 1100
end

options
-j
-c
+r
-ms 6
-set _reloadTime 4.0
-set _maxFlagGrabs 0
-set _wallHeight 0
-set _radarLimit 0
-set _skyColor gray61
-set _tankSpeed 45
-set _shotSpeed 200
-set _shotRange 1220
-set _drawMountains 0
-set _shockOutRadius 90
-set _shockInRadius 70
-set _noClimb 0
-sl G 6
-autoTeam
-sb
-fb
-mp 0,12,12,0,0,30
end

Posted: Mon Jun 04, 2007 1:40 am
by Peter
Screenies?

Posted: Mon Jun 04, 2007 7:59 pm
by R3laX
PETER wrote:Screenies?
Image

Posted: Mon Jun 04, 2007 8:41 pm
by Peter
I now realize that I have played on it, it is very good, having no radar works very well with it. One sugestion I might make though is to have 2 team flags for each team.

PS: I just learnt how to make that kind of screenshot, looks awsome!

Posted: Mon Jun 04, 2007 9:55 pm
by Grace F
For those of you who haven't played it. It's called Massacre for a reason ;) Just wait till it's populated.

Posted: Wed Jun 06, 2007 3:27 pm
by Stij
A CTF map with no radar? Interesting...

Posted: Wed Jun 06, 2007 3:54 pm
by ducatiwannabe
As for the actual map, it looks pretty cool. As for the no radar CTF? Ehh.... I'm "ughish" on this. A team should be able to keep track of their flag at all times. Still, since this only has two *main* routes, it will make finding the flagholder slightly easier. So far, all the CTFs that I've seen with no radar would be better as free for alls or just team battles (without team flags).

Posted: Wed Jun 06, 2007 5:23 pm
by L4m3r
ducatiwannabe wrote:As for the actual map, it looks pretty cool. As for the no radar CTF? Ehh.... I'm "ughish" on this. A team should be able to keep track of their flag at all times. Still, since this only has two *main* routes, it will make finding the flagholder slightly easier. So far, all the CTFs that I've seen with no radar would be better as free for alls or just team battles (without team flags).
Well, there's a big defensive advantage because of the colored notch on the HUD that indicates the direction of your flag. On a confined map like this, that would prove useful for finding your own flag before your opponents do. :)

Posted: Thu Jun 07, 2007 12:02 pm
by ducatiwannabe
True, however most players in this game have no idea that that tool even exists. I don't think many of them use it...

Nice map.

Posted: Thu Jun 07, 2007 12:09 pm
by WarPig
i love it! cant wait to have a go! wheres it hosted? how do you make thos type of screenies?

Posted: Thu Jun 07, 2007 1:36 pm
by Grace F
WarPig wrote:i love it! cant wait to have a go! wheres it hosted? how do you make thos type of screenies?
Type 'Massacre' in using the search option on BZFlag. As for the screenie, I think he uses Blender, but then again, lot's of programs could be used to prodce a finished product like that.

Posted: Thu Jun 07, 2007 3:28 pm
by WarPig
of course! how silly i should have known. thanks! mmm...blender and me just dont go together :( i must try a scrennie like that. it makes the map look so much better

Posted: Thu Jun 07, 2007 6:32 pm
by TheOneAndOnly
I can see tht map being rly sucessful
Nice Work!