High Rise Havoc

User made maps to use on servers.
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LouMan
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High Rise Havoc

Post by LouMan » Fri Aug 03, 2007 8:43 pm

Attached is a new map called High Rise Havoc that I threw together in the past few days (I finally had a little bit of free time). It's a 2 team CTF between 2 opposing, semi-constructed buildings on 2 islands. It's a mostly vertical map with 16 floors. To run the map, you'll need to save the attached textures and reference the map's material files to wherever you have put the textures. I hope to have this running on a norang server soon :)
Attachments
HighRiseHavocR1.zip
Map File (R1)
(173.66 KiB) Downloaded 147 times
HighRiseHavocTextures.zip
Textures
(317.31 KiB) Downloaded 133 times
Screenshot1.jpg
Screenshot 1
(359.63 KiB) Downloaded 163 times
Screenshot2.jpg
Screenshot 2
(374.32 KiB) Downloaded 203 times
Last edited by LouMan on Sat Aug 11, 2007 3:16 am, edited 2 times in total.

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macsforme
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Post by macsforme » Fri Aug 03, 2007 9:10 pm

Looks great! No surprises there. :-) Looking forward to playing on it.

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Spazzy McGee
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Post by Spazzy McGee » Fri Aug 03, 2007 9:20 pm

That's a very cool idea. It'll be interesting to see it in play - generally people haven't liked 'jump up the tower' maps, but this could well be an exception.

All in all it's a very cool map. Another great job.
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Grace F
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Post by Grace F » Fri Aug 03, 2007 11:25 pm

:shock: Great Idea! Great Map!
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A Vicious Muffin
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Post by A Vicious Muffin » Sat Aug 04, 2007 12:12 am

Amazing. Those cranes look nearly life-like. Another great map. :)
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ducktape
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Post by ducktape » Sat Aug 04, 2007 1:10 am

oh my! thats awesome! great job.
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CUPCAKE
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Post by CUPCAKE » Sun Aug 05, 2007 2:54 pm

Astounding map!

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Spazzy McGee
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Post by Spazzy McGee » Mon Aug 06, 2007 1:29 am

Last edited by Spazzy McGee on Tue Aug 07, 2007 6:12 pm, edited 1 time in total.
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The Frog Master
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Post by The Frog Master » Mon Aug 06, 2007 1:37 am

Once again, absolute top quality, can't wait to have a go
Ummmm, yea, errrrrr, hi, hey, is this thing on??
Probably not, oh well, ahhhh, wellll, the thing is... ahh tarnation, who cares.

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big_daddy2
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Post by big_daddy2 » Tue Aug 07, 2007 6:04 pm

BEST MAP I EVER SAW :shock:

you out did your self louman, very nice work :)

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Contamination
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Post by Contamination » Tue Aug 07, 2007 6:39 pm

holy cow, that lookes sweet. can't wait to try it out. :D :twisted:

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LouMan
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Post by LouMan » Tue Aug 07, 2007 8:46 pm

Updated map file in original post: added freeCtfSpawns (to help with spawn kill issue) and changed _flagAltitude parameter. Thanks, by the way, for the nice comments :)

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LouMan
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Post by LouMan » Sat Aug 11, 2007 3:20 am

Updated map file attachment to Revision 1 in original post.

Changes:

1) Max altitude death physics to prevent 1 jump to team base from ground.
2) Added oncap world weapon at each base (big SW).
3) Removed Genocide and Shockwave flags.

Note that Thumper has set this map up on:

bzflag3.norang.ca:5187

(thanks Thumper!)

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Post by CUPCAKE » Sat Aug 11, 2007 2:09 pm

LouMan wrote:Changes:

1) Max altitude death physics to prevent 1 jump to team base from ground.
I was wondering about that. It did seem a bit too easy.

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