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High Rise Havoc

Posted: Fri Aug 03, 2007 8:43 pm
by LouMan
Attached is a new map called High Rise Havoc that I threw together in the past few days (I finally had a little bit of free time). It's a 2 team CTF between 2 opposing, semi-constructed buildings on 2 islands. It's a mostly vertical map with 16 floors. To run the map, you'll need to save the attached textures and reference the map's material files to wherever you have put the textures. I hope to have this running on a norang server soon :)

Posted: Fri Aug 03, 2007 9:10 pm
by macsforme
Looks great! No surprises there. :-) Looking forward to playing on it.

Posted: Fri Aug 03, 2007 9:20 pm
by Spazzy McGee
That's a very cool idea. It'll be interesting to see it in play - generally people haven't liked 'jump up the tower' maps, but this could well be an exception.

All in all it's a very cool map. Another great job.

Posted: Fri Aug 03, 2007 11:25 pm
by Grace F
:shock: Great Idea! Great Map!

Posted: Sat Aug 04, 2007 12:12 am
by A Vicious Muffin
Amazing. Those cranes look nearly life-like. Another great map. :)

Posted: Sat Aug 04, 2007 1:10 am
by ducktape
oh my! thats awesome! great job.

Posted: Sun Aug 05, 2007 2:54 pm
by CUPCAKE
Astounding map!

Posted: Mon Aug 06, 2007 1:29 am
by Spazzy McGee

Posted: Mon Aug 06, 2007 1:37 am
by The Frog Master
Once again, absolute top quality, can't wait to have a go

Posted: Tue Aug 07, 2007 6:04 pm
by big_daddy2
BEST MAP I EVER SAW :shock:

you out did your self louman, very nice work :)

Posted: Tue Aug 07, 2007 6:39 pm
by Contamination
holy cow, that lookes sweet. can't wait to try it out. :D :twisted:

Posted: Tue Aug 07, 2007 8:46 pm
by LouMan
Updated map file in original post: added freeCtfSpawns (to help with spawn kill issue) and changed _flagAltitude parameter. Thanks, by the way, for the nice comments :)

Posted: Sat Aug 11, 2007 3:20 am
by LouMan
Updated map file attachment to Revision 1 in original post.

Changes:

1) Max altitude death physics to prevent 1 jump to team base from ground.
2) Added oncap world weapon at each base (big SW).
3) Removed Genocide and Shockwave flags.

Note that Thumper has set this map up on:

bzflag3.norang.ca:5187

(thanks Thumper!)

Posted: Sat Aug 11, 2007 2:09 pm
by CUPCAKE
LouMan wrote:Changes:

1) Max altitude death physics to prevent 1 jump to team base from ground.
I was wondering about that. It did seem a bit too easy.