Its High :)

User made maps to use on servers.
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styx
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Its High :)

Post by styx »

Here's another one, a lot of jumping involved, especially for capping.

Again, no options :/
/me tries to remember how to do options again ;)
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A Looney Kumquat
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Post by A Looney Kumquat »

very nice... looks very playable...

for a different version, maybe add some teles or some moving tracks...

but looks great! good work!
-ALK
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CUPCAKE
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Post by CUPCAKE »

Ooo, very nice
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Quantum Tank
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Post by Quantum Tank »

Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able to help. Or if you want I could just upload your map but with the options you want on.
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Post by styx »

QuantumTank: Well, the bases certainly are there, I am using BzEdit1.6.5 (Windows), anyway, about options, I think :

Laser certainly should be limited or not at all.
GM could be very good here, making it a popular flag, so maybe a shot limit of 20 or so.
SB may not have so big a advantage, but there are plenty of building to shoot through, so a limit of 25 maybe.
SW should be fine, not so ruling.

Now about normal options
This was made for normal tank jumping.
Perhaps slightly sped up tanks.
Improved GM turn radius.
Shot speed somewhat faster.
MG improved, but not very much.
Also, (This may cancel what I said about Laser earlier) Laser should not be long ranger, otherwise base camping would be easy from base to base, and it might make it more fun not having such a long ranged laser, like maybe one that can reach 3/4 across the map from a base.
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Triumph of the Soul
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Post by Triumph of the Soul »

Quantum Tank wrote:Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able to help. Or if you want I could just upload your map but with the options you want on.
I got snagged on this problem once too but only when I was testing the map on a server. Adding "-cr" fixed the problem. Unless you are talking about the boxes not even being there. Then I don't know what to do.

Edit: Thanks for pointing out my mistake, blast. I wonder why I didn't notice that before. The correct term is -c.
Last edited by Triumph of the Soul on Thu Aug 16, 2007 8:58 pm, edited 1 time in total.
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Post by blast »

A Distraction wrote:
Quantum Tank wrote:Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able to help. Or if you want I could just upload your map but with the options you want on.
I got snagged on this problem once too but only when I was testing the map on a server. Adding "-cr" fixed the problem. Unless you are talking about the boxes not even being there. Then I don't know what to do.
You'd want -c, not -cr. The -cr is used for CTF with a random map.
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