V map release

User made maps to use on servers.
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ahs3
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V map release

Post by ahs3 » Sun Aug 19, 2007 5:40 pm

I have this map hosted temp, just for testing. I think i have worked out all the bugs.

It is hosted at.

ahs3.no-ip.org:5154

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Here's Some Screenshots

http://ahs3.no-ip.org/bzweb/vmap/

EDIT: Updated Map File for fix for Team Flag hiding.

EDIT: Updated Map, Death all around the V.
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vmap.bzw
Updated for team flag problem.
Updated with death all around the V.
(17.85 KiB) Downloaded 126 times
Last edited by ahs3 on Tue Aug 21, 2007 1:23 am, edited 2 times in total.

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ducktape
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Post by ducktape » Sun Aug 19, 2007 7:31 pm

awesome I really like this map. gj man.
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SkillDude
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Post by SkillDude » Sun Aug 19, 2007 7:43 pm

I saw a person on there earlier lagged through the wall, onto a part where the physics driver meshbox wasn't located and stuck his flag in the WAY corner. I think you need to make that cover the whole outside portion of your map.

Other than that, it's simple and fun.

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Post by Quantum Tank » Sun Aug 19, 2007 8:32 pm

Yeah I tried that out (it was just for experimental reasons) and I managed to get the team flag onto the deadly zone where nobody can get it, you might want to fix that somehow. But otherwise that map is great.

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CannonBallGuy
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Post by CannonBallGuy » Sun Aug 19, 2007 9:46 pm

Make the object(s) with death physics, completely surround the v-shape, not just cover the floor around it.
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A Looney Kumquat
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Post by A Looney Kumquat » Mon Aug 20, 2007 2:34 am

make a clear death physics meshbox tha totally covers the entire V, even the top...
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Post by CannonBallGuy » Mon Aug 20, 2007 8:59 am

A Looney Kumquat wrote:make a clear death physics meshbox tha totally covers the entire V, even the top...
Thanks for just repeating what I said, with poor grammar.
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Quantum Tank
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Post by Quantum Tank » Mon Aug 20, 2007 2:03 pm

Yes, you should get rid of that thin platform that runs along the outside of the V, people can plant their flag there without dying.

(Sorry CBG if that was what you said... I wanted to make sure he knew you meant that platform)

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Post by ducatiwannabe » Mon Aug 20, 2007 3:03 pm

Or you could just make it a flat meshpyr (amid) with the death physics which ensures the flag won't be staying on any death zone. Either or, CBG's idea is probably better. The "lagging through the wall" was likely somebody using F5...

Not a bad map at'all.

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ahs3
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V map release

Post by ahs3 » Tue Aug 21, 2007 1:31 am

Problems fixed see update above,

I have added Death meshbox, all around the exterior of the V, and fixed the team flag hiding.

Thanks everyone for your help and suggestions.

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