Trench Warfare version 1.3

User made maps to use on servers.
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jftsang
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Trench Warfare version 1.3

Post by jftsang »

I have a map that is completely ready to use, but just needs someone who can host it.

The map consists of two trenches on either side, each one with an attack slide to the other trench. There are no graphics on the map yet but this will be fixed in due course.

Both trenches are stocked full with wings, shockwaves, guided missiles and oscillation overthrusters. There is nothing in the no-mans-land except from a stone circle.

The idea of the game is not a capture the flag but a free-for-all. The trenches are to prevent spawncamping (although this cannot be totally foolproof, as a WG player could go in and attack the newbs). Wings are shot down with GMs, GMs are prevented from using OOs, OOs are killed by SWs, and SWs are killed by WGs.

No screenshots are available yet.
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Trench.bzw
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Last edited by jftsang on Sat Sep 22, 2007 6:32 pm, edited 1 time in total.
CUPCAKE
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Post by CUPCAKE »

Screenshots:
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bzfi0050.png
The map
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bzfi0051.png
Down below
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dartman
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Post by dartman »

Just played there. It's way too crazy. I couldn't last more than a few seconds without blowing up!
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jftsang
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Post by jftsang »

New version:

This new version has a gap at the side of each parapet so that you do not have to go with the ramps and the steps. It also has a texture on the parapets.
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Tanner
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Post by Tanner »

Hiya,

Noticed some problems:
  • MG in the team area causes spawnkills (lots of them with lots of players and only one big spawn area which MG covers)
  • WG needs 1000 jumps?
  • When SW is on top of the back wall, you're basically dead
  • Not very many fights happen outside the trenches...
  • Very easy to get a high score.
  • Can shoot across the map with MG
  • Too many shots?
  • Get rid of all the extra team flags
  • Maybe some pyramids in the team areas?
It needs work...

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

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jftsang
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Post by jftsang »

Tanner wrote:Hiya,

Noticed some problems:
  • MG in the team area causes spawnkills (lots of them with lots of players and only one big spawn area which MG covers)
  • WG needs 1000 jumps?
  • When SW is on top of the back wall, you're basically dead
  • Not very many fights happen outside the trenches...
  • Very easy to get a high score.
  • Can shoot across the map with MG
  • Too many shots?
  • Get rid of all the extra team flags
  • Maybe some pyramids in the team areas?
It needs work...

-Tanner
Thank you! I will try to answer the problems here and give a solution.
  • The MG thing is something we have to live with I think, unless we can somehow prevent players from taking an MG flag outside their own team area.
  • We expected WG battles. This map is supposed to be a cross between "missile war" servers and "wings" servers, so we need bits from both. WG plays a role in this map, and removing it would remove one of the possibilities. The 1000 jump allows players to avoid GMs.
  • SW radius is a problem, but nobody else has made an objection.
  • Outside the trenches, we have WG fights and OO fights mainly, supported by GM fire. Remember that this map is supposed to be a simulation of real trench warfare.
  • MG is more of a "defensive" weapon.
  • Yes, too many shots.
  • Extra team flags I think is a "bonus" to the attacker (more targets). The map is defender-advantaged, so maybe giving an advantage to an attacker is fairer.
  • In the team areas, I agree we need more things to decorate it.
I have a suggestion: With the new "corridors" on the side why bother with the ramps? If we deleted the ramps then maybe there would be more action.
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Post by jftsang »

Try this new version 1.4c then.

1) MGs and SWs are much shorter than they used to be.
2) WGs now only have a few jumps, but to keep WG fighting gravity is weaker for WGs.
3) TKing has been modified; there is no death penalty for TKing but if there is more than 75% TKing there will be trouble.
4) Textures on attack ramps.
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Trench Warfare by jftsang v1.4c
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