Kitchen

User made maps to use on servers.
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CUPCAKE
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Kitchen

Post by CUPCAKE » Sat Oct 06, 2007 3:32 pm

I've finally finished the kitchen map. It includes windows, but no door. I guess thats its the type of kitchen that you don't leave...
It took me a while to get every flat surface flat (finally figured out that I always have to use "flatten" with Wings3D), and then a bit more time to get the meshes and zones all in.
This is a FFA map, 5 players per team. It is possible to get up to the top of the fridge without wings, but I still added a few wings flags to make it easier for more people.

And one again I am releasing the map under this license.
Attachments
Kitchen scrn3.png
The fridge (CUPCAKE brand)
(231.69 KiB) Downloaded 192 times
Kitchen scrn2.png
On top of the stove
(184.46 KiB) Downloaded 202 times
Kitchen scrn1.png
The kitchen
(216.43 KiB) Downloaded 227 times
Kitchen.bzw
The map file
(554.13 KiB) Downloaded 217 times
Last edited by CUPCAKE on Tue Oct 16, 2007 11:14 am, edited 1 time in total.

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Quantum Tank
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Post by Quantum Tank » Sat Oct 06, 2007 3:55 pm

Great textures, also the "full" fridge now is nice. The floor seems a tiny bit open given its size, so you might want to put a couple obstacles here and there.

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ahs3
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Post by ahs3 » Sat Oct 06, 2007 4:00 pm

Good Job, looks great.

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Post by CUPCAKE » Sat Oct 06, 2007 4:45 pm

Quantum Tank- Technically, there are no textures. I just have materials with the different colors. I'll think about putting things in there, but what should I put? Maybe some chairs for the table.
Also, I think that I'll try adding a closed door...

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Post by Destroyer1313 » Sat Oct 06, 2007 5:37 pm

It looks nice :) Do you have hard edges on those? It could look a bit better with some hard edges, as everything just seems to kinda blend in. But other than that, gj!
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blast
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Post by blast » Sat Oct 06, 2007 6:17 pm

It would be interesting to see how the map looks without lighting turned on.
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Post by macsforme » Sat Oct 06, 2007 6:45 pm

Yeah, I'd say definitely go for some textures. It will help the overall contrast look better.

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Post by CUPCAKE » Sat Oct 06, 2007 6:47 pm

Without lighting, it really is hard to see for certain things... but I don't really know how to fix that. My main problem is that the walls aren't flat, so ricochets don't work very well on them... i can't find the wall meshes, so I can't flatten them.

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A Vicious Muffin
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Post by A Vicious Muffin » Sat Oct 06, 2007 8:38 pm

You might want to add a death physics driver on the stove for show, but other than that, it looks fine. Not sure how the gameplay will go, but it looks nice.
Last edited by A Vicious Muffin on Sun Oct 07, 2007 3:45 am, edited 1 time in total.
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Post by CUPCAKE » Sat Oct 06, 2007 8:44 pm

I don't think I quite understand what you mean... Are you talking about SW ww zones? That would be a bit weird...

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A Vicious Muffin
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Post by A Vicious Muffin » Sun Oct 07, 2007 3:47 am

Sorry-see edited post.
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Post by CUPCAKE » Sun Oct 07, 2007 12:16 pm

Oh... There already is one.

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Post by CUPCAKE » Tue Oct 16, 2007 11:17 am

Okay,I've updated the screenshots and map file in the first post. Also, I've added textures seeing as without light, it was impossible to see where you were for some places. The screenshots show a some strangeness on the floor, but I've fixed that. It has been tested it without lighting and its now possible to know where you're going.

What I ended up doing is re-making the walls using wings, and then giving different objects different materials so that I could give them textures later.

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Peter
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Post by Peter » Tue Oct 16, 2007 4:01 pm

Looks great! You could add a rotating texture matrix for the sink water, just a thought.
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Post by ducktape » Tue Oct 16, 2007 4:51 pm

Wow looks great!! is it hosted anywhere?
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Post by CUPCAKE » Tue Oct 16, 2007 7:13 pm

PETER: the sink water doesn't have a texture, its just a material. You can see the sink texture through it.

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Peter
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Post by Peter » Tue Oct 16, 2007 8:39 pm

Then add a water texture to it :P
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Post by CUPCAKE » Tue Oct 16, 2007 9:08 pm

I've tried it with the water texture, and it really doesn't look as good. I think its best to have clear water in the house, after all.

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Post by Lt-Kirby2007 » Sat Oct 20, 2007 8:34 pm

firstly mate, sorry i aint bin on bzflag in a while - bin busy with college work lol hope u havnt missed me too much lol. second, i hav to say u seem to be getting better and better at map making every time i see u. loving the fridge. i will fill my tank up on ur nice steak fillet in the fridge lol tasty :D good work mate
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Post by Big Cheese » Sat Oct 20, 2007 10:55 pm

You better close the fridge door before all the cold air escapes :D

Anyways nice map, looks like you've put alot of time into making it. Cannot wait to see the final version.
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Post by *Boinkage*! » Fri Nov 23, 2007 5:02 pm

For floor obstacles, you could put stuff like spilled flour, an empty can, and a dog ;p.

The map looks nice, but why not put a mousetrap in? Put a steak fillet on it ;p.
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Post by ahs3 » Fri Nov 23, 2007 8:32 pm

Its up for now at:

bzfmaps.net:5065


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