One Way v1.3

User made maps to use on servers.
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flying_popcorn
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One Way v1.3

Post by flying_popcorn » Thu Nov 01, 2007 8:52 pm

This is my new map, called "One Way". It is filled with one-way walls and jump-through blocks. It is two team CTF, red vs blue. It was written entirely in a text editor.

Here are some screen shots of the map.

Overhead view of entire map:
Image

Underground view:
Image

Please try it out and tell me what you think. Let me know of any bugs, suggestions, or whatever. Thanks! :)

Edit: updated license in map file
Edit2: uploaded version 1.1 of the map
Edit3: uploaded version 1.2 of the map
Edit4: uploaded version 1.3 of the map
Attachments
oneway.bzw
Version 1.3 of my map, "One Way"
(25.8 KiB) Downloaded 358 times
Last edited by flying_popcorn on Thu Nov 22, 2007 3:24 am, edited 4 times in total.

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Evanejk
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Post by Evanejk » Thu Nov 01, 2007 9:16 pm

looks good put it up sometime

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that exploding tank
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Post by that exploding tank » Fri Nov 02, 2007 1:19 pm

This looks great! I'd like to test it... try putting it on a mofo server or on gnurdux.

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Post by flying_popcorn » Sat Nov 03, 2007 4:37 pm

Thanks!
What do you mean by "put it up sometime" or "try putting it on a mofo server or on gnurdux"? Don't the owners of those servers have to choose a map and put it up themselves?
That would be great if it could get hosted, though :)

Any suggestions/bugs/comments on the map?
Thanks!!!

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Post by Jack1 » Sun Nov 04, 2007 1:00 am

Wow this map is great and we got hosted on the same server. gratz.

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Post by flying_popcorn » Mon Nov 05, 2007 2:43 am

This map it currently being hosted at 0.moooo.org:5161 (Thanks! :) )

After being able to play with real people, I found some problems with the map and fixed them in v1.1.
They are fixed in the new version v1.1 I uploaded to the main post.
In v1.1:
Fixed spawn killing and flag capture spawn killing
Fixed a bug where you would accidentally TK by picking up SR next to a teammate
Fixed an F5 cheat where you could go underwater without dying
and a few other minor things

:wink:

Edit: I found a bug where going in the blue teleporter would take you to the red base... Fixed in 1.2

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that exploding tank
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Post by that exploding tank » Mon Nov 05, 2007 2:03 pm

flying_popcorn wrote:Thanks!
What do you mean by "put it up sometime" or "try putting it on a mofo server or on gnurdux"? Don't the owners of those servers have to choose a map and put it up themselves?
What I meant was that the server owners of these servers (Optic Delusion and Cruel Dog, respectively) usually put up maps regardless of how good they are (for the most part) because they have plenty of bandwidth to share and go around. They also put these maps up pretty quickly.

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Post by flying_popcorn » Thu Nov 22, 2007 3:29 am

I updated the map. Now it's version 1.3
Fixed a bug where you'd spawn on top of the spawn shield instead of inside it... and I fixed a few other minor things.

that exploding tank: Thanks for the info, I didn't know that.

Jack1: Thanks! I'm glad you like it.

This map is currently being hosted at 0.moooo.org:5161 if you want to see it.

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Post by Easy Target » Thu Nov 22, 2007 9:36 pm

looks good, i do intend on playing it... i hope a lot of people go on it...

HAPPY THANKSGIVING
:D :shock: :D :shock: :D :shock: :D :) :D :shock: :D :shock: :wink: :D :( :o 8) :shock: :D :) :wink: :wink: :wink: :roll: :roll: :shock: 8) :lol-old: :o :) :D <======= i like smilies lol
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Post by Joe-Schmoe » Thu Nov 22, 2007 11:11 pm

Easy Target wrote:looks good, i do intend on playing it... i hope a lot of people go on it...

HAPPY THANKSGIVING
:D :shock: :D :shock: :D :shock: :D :) :D :shock: :D :shock: :wink: :D :( :o 8) :shock: :D :) :wink: :wink: :wink: :roll: :roll: :shock: 8) :lol-old: :o :) :D <======= i like smilies lol
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F687/s
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Post by F687/s » Fri Nov 23, 2007 12:46 am

I remember playing this, and I wasn't too impressed...

Problem #1 is that all of the drivethrough walls are still textured at 100% opacity, which makes you wonder which walls you can drive through. Secondly, there are too many levels on the map, and getting from one to the other is cumbersome. Also, to get to the actual moving platforms (reminiscent of Gauntlet), you have to climb up on top of a one-sided mesh invisible from below. Did I mention that n00bs will be climbing out the side walls and dying?

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Post by *Boinkage*! » Fri Nov 23, 2007 3:21 am

Easy Target wrote:looks good, i do intend on playing it... i hope a lot of people go on it...

HAPPY THANKSGIVING
:D :shock: :D :shock: :D :shock: :D :) :D :shock: :D :shock: :wink: :D :( :o 8) :shock: :D :) :wink: :wink: :wink: :roll: :roll: :shock: 8) :lol-old: :o :) :D <======= i like smilies lol
AAAA OVERLOAD CORE DUMP ALERT!!!!*kaboom* Nice use of smilies...

Anyways, the map is pretty neat. It is a little confusing, but I like it
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He cuts the Bic in half.

Then he cuts you in half.

Oops, I meant quarters.

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Post by Red Cobra » Fri Nov 23, 2007 3:55 am

Pretty nice. Reminds me a lot of all the other maps that have conveyer belts that leed to the other base. :D
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