Adventure in the hills rabbit hunt

User made maps to use on servers.
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Peter
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Post by Peter »

Yeah, there are some bugs, that's because the entire map was made in blender by:

1. Adding a plane
2. Subdividing it
3. Subdividing it
4. Subdivide multi fractal
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Joe-Schmoe
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Post by Joe-Schmoe »

ducatiwannabe wrote:Well, I played on it about twenty minutes a few days ago. I'm not very impressed... there are several nooks and crannies that are impossible to hit, and a rabbit sits in that spot and simply ricochets the bullet up... no matter how you try to approach, you can't get the rabbit... or it's almost impossible to, at least.

I like the concept, but playability wise, it's not that great... imho...
I believe this problem could be solved by adding in a ceiling. Then you could ricochet bullets back down on the rabbit...
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Peter
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Post by Peter »

That would ruin the whole theme of it.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
dexter
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Post by dexter »

Well, it's certainly an interesting idea but I think it's definitely gotta have a lot more work put in to it. There is practically no game-play involved at all except for trying to somehow jump from place to place and obviously that isn't exactly 'long lasting' fun.
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flying_popcorn
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Post by flying_popcorn »

PETER wrote:That would ruin the whole theme of it.
You could make an invisible ceiling. Then the shots would ricochet but you could still see the sky.
silver surfer
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Post by silver surfer »

dude how did u do that with ibzedit?
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Triumph of the Soul
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Post by Triumph of the Soul »

He didn't do it in iBZEdit. He showed in his first post and it was mentioned other times in the thread that he used Blender to make it and then export to a .bzw file. BZEdit only supports 1.X objects, nothing cool looking, and no slopes.
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Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
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