Adventure in the hills rabbit hunt

User made maps to use on servers.
User avatar
Peter
Private First Class
Private First Class
Posts: 354
Joined: Tue Jan 23, 2007 5:44 pm
Location: 127.0.0.1
Contact:

Post by Peter » Wed Nov 07, 2007 9:21 am

Yeah, there are some bugs, that's because the entire map was made in blender by:

1. Adding a plane
2. Subdividing it
3. Subdividing it
4. Subdivide multi fractal
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

User avatar
Joe-Schmoe
Private First Class
Private First Class
Posts: 192
Joined: Mon Jul 24, 2006 1:10 am
Location: This field unintentionally left blank.

Post by Joe-Schmoe » Wed Nov 07, 2007 3:07 pm

ducatiwannabe wrote:Well, I played on it about twenty minutes a few days ago. I'm not very impressed... there are several nooks and crannies that are impossible to hit, and a rabbit sits in that spot and simply ricochets the bullet up... no matter how you try to approach, you can't get the rabbit... or it's almost impossible to, at least.

I like the concept, but playability wise, it's not that great... imho...
I believe this problem could be solved by adding in a ceiling. Then you could ricochet bullets back down on the rabbit...
Join MI6!

User avatar
Peter
Private First Class
Private First Class
Posts: 354
Joined: Tue Jan 23, 2007 5:44 pm
Location: 127.0.0.1
Contact:

Post by Peter » Wed Nov 07, 2007 3:43 pm

That would ruin the whole theme of it.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

dexter
Private First Class
Private First Class
Posts: 212
Joined: Sun Apr 30, 2006 7:36 am
Location: Germany :o)

Post by dexter » Wed Nov 07, 2007 4:40 pm

Well, it's certainly an interesting idea but I think it's definitely gotta have a lot more work put in to it. There is practically no game-play involved at all except for trying to somehow jump from place to place and obviously that isn't exactly 'long lasting' fun.

User avatar
flying_popcorn
Private First Class
Private First Class
Posts: 88
Joined: Wed Dec 14, 2005 2:40 am
Contact:

Post by flying_popcorn » Thu Nov 08, 2007 1:07 am

PETER wrote:That would ruin the whole theme of it.
You could make an invisible ceiling. Then the shots would ricochet but you could still see the sky.

silver surfer
Private First Class
Private First Class
Posts: 168
Joined: Sat Jun 23, 2007 12:20 am

Post by silver surfer » Fri Dec 07, 2007 1:44 pm

dude how did u do that with ibzedit?

User avatar
Triumph of the Soul
Corporal
Corporal
Posts: 294
Joined: Thu Jul 06, 2006 4:32 pm
Location: Minnesota

Post by Triumph of the Soul » Fri Dec 07, 2007 9:03 pm

He didn't do it in iBZEdit. He showed in his first post and it was mentioned other times in the thread that he used Blender to make it and then export to a .bzw file. BZEdit only supports 1.X objects, nothing cool looking, and no slopes.
Image
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed

Post Reply