This is my first map which I named Two Walls. I wrote it in Kate (Kde Advanced Text Editor)
There are two ways to get onto the enemies base to capture their flag. One is to go through either of the underground tunnels on the sides of the map. The other way is to work your way through the middle and climb up some stairs to one of the two teleporters against the enemies wall.
Im just starting out mapmaking. Comments and suggestions would be appreciated.
Edit: Updated map
Two Walls
Two Walls
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- newmap4.bzw
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- newmap3.bzw
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- newmap2.bzw
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- newmap.bzw
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Last edited by a flea on Sat Nov 17, 2007 1:15 am, edited 2 times in total.
- ducatiwannabe
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I really enjoy this map and its layout. Nicely done. Maybe lower tankspeed a little to make jumping easier...
Tips:
Don't make pyramids that poke through bases, it can cause errors, or make a tank spawn "sealed".
Try not to make as many jumps from one area to the next. Ten to fifteen jumps is often looked at as too much for the standard player... they want it easy. Maybe around 2-4.
Of course, you will need to get your textures to load on other computers, not just your machine. It looked like a local path to the textures, which is why these screenshots don't give it its full merit.
But those are only tips and suggestions. I like it very much so!
Screenies:
Tips:
Don't make pyramids that poke through bases, it can cause errors, or make a tank spawn "sealed".
Try not to make as many jumps from one area to the next. Ten to fifteen jumps is often looked at as too much for the standard player... they want it easy. Maybe around 2-4.
Of course, you will need to get your textures to load on other computers, not just your machine. It looked like a local path to the textures, which is why these screenshots don't give it its full merit.
But those are only tips and suggestions. I like it very much so!
Screenies:
- Attachments
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- bzfi0005.png
- View of base and red team's side...
- (508.31 KiB) Downloaded 132 times
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- bzfi0006.png
- View of the middle of the map and all its steps.
- (405.3 KiB) Downloaded 138 times
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- bzfi0007.png
- Overhead view.
- (431.02 KiB) Downloaded 144 times
Thanks for the comment and screenies!ducatiwannabe wrote:I really enjoy this map and its layout. Nicely done. Maybe lower tankspeed a little to make jumping easier...
Tips:
Don't make pyramids that poke through bases, it can cause errors, or make a tank spawn "sealed".
Try not to make as many jumps from one area to the next. Ten to fifteen jumps is often looked at as too much for the standard player... they want it easy. Maybe around 2-4.
Of course, you will need to get your textures to load on other computers, not just your machine. It looked like a local path to the textures, which is why these screenshots don't give it its full merit.
But those are only tips and suggestions. I like it very much so!
Screenies:
I think I fixed the texture issue so it will load. I also slowed down the tank speed a little.
- Easy Target
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- ducatiwannabe
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I haven't tested jumping from the middle, but it's likely you could reach them from there. That is, of course, if you didn't want to use the jump pad below the base (A box with physics that bounces your tank up to the base), which you would have had no way of knowing unless you had explored around the map, due to our lack of information. But there's a way up.Easy Target wrote:The bases look a little inaccessible, maybe make them lower so that tanks can easily reach them.
- ducatiwannabe
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- Easy Target
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maybe, probably just try to make the bases a little more easily accessible, so that even an idiot (like me) would be able to go there... I like the design all in all. probably make the base somewhere closer to the ground, or... you could add jumps to get to it if you dont have a jump pad or anything like that...
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