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Warehouse CTF v1.0

Posted: Sat Dec 08, 2007 4:47 pm
by eagle
Hey! I just thought I would post a map I just made here, tell me what you think. It's called Warehouse CTF. 3 shots, jumping, no radar. I'll post some screenies later.

Posted: Sat Dec 08, 2007 4:56 pm
by eagle
Few changes and screenies:

Posted: Sat Dec 08, 2007 4:59 pm
by silver surfer
yeh its just a room with crates.... congratz... looks boring needs more

Posted: Sat Dec 08, 2007 5:01 pm
by eagle
you're supposed to sneak around the crates, what do you mean boring?

Posted: Sat Dec 08, 2007 5:18 pm
by CUPCAKE
Very nice. I'm interested in trying it.

Posted: Sat Dec 08, 2007 5:20 pm
by eagle
thanks, Ill see if I can get someone to host it. :)

Posted: Sat Dec 08, 2007 5:43 pm
by Gabriel G
Good job eagle, looks very nice with the textures. :o

What flags do you have on the map?
I could probably open it in text EDIT or notepad to see though. No time :wink:.

Anyway, good job again. Can't wait to see it's playability.

Posted: Sat Dec 08, 2007 5:48 pm
by ducktape
silver surfer wrote:yeh its just a room with crates.... congratz... looks boring needs more
Its alot better then what ibzedit can even begin to make.

I like it eagle looks awesome. Cant wait to play it.

Posted: Sat Dec 08, 2007 6:39 pm
by Easy Target
actually ducktape, you can do a lot of that with bzedit.

You just have to,once your done making map, open it in notepad and then do a little handcoding.

Thats just what ducatiwannabe does too. He makes all his maps in bzedit and then opens in notepad to edit the aesthetics of them.

Eagle: i really like your map, looks like it would have good stealth opportunities.

One thing that i think would be kinda cool, if you can do it, would be to add a conveyor belt. Cuz many a warehouses have conveyor belts to transport stuff. I think that would be cool.

great job
keep it up. :D

Posted: Sat Dec 08, 2007 7:47 pm
by ducktape
Easy Target wrote:actually ducktape, you can do a lot of that with bzedit.

You just have to,once your done making map, open it in notepad and then do a little handcoding.
Actually, You cant add textures or Wings3D type stuff in ibzedit. You have to hand code as you said. So yes I was right.

Posted: Sat Dec 08, 2007 8:22 pm
by Destroyer1313
Haha, funny, I was just thinking of starting a warehouse map. Looks nice!
btw, Where did you get those crate textures? I haven't been able to find any.

Posted: Sat Dec 08, 2007 8:34 pm
by Easy Target
ducktape wrote:
Easy Target wrote:actually ducktape, you can do a lot of that with bzedit.

You just have to,once your done making map, open it in notepad and then do a little handcoding.
Actually, You cant add textures or Wings3D type stuff in ibzedit. You have to hand code as you said. So yes I was right.
lol ya i guess u were right...

I was just saying that its not impossible lol but... you were correct..

well played my worthy adversary 8)

Posted: Sat Dec 08, 2007 9:01 pm
by eagle
Thanks for all the feedback :)


Destroyer1313
The crate texture is from http://www.teppic.homelinux.net/textures/Crate.png
Easy Target
I agree, A conveyor might be cool. I was thinking of, later, making the place twice as big...maybe a conveyor going from one area to another.

Posted: Sat Dec 08, 2007 9:04 pm
by eagle
SkaterGOD/DOOD23
the map has wg, narrow, and some other random good flags.

Posted: Sat Dec 08, 2007 9:56 pm
by ahs3
Its up for now at ahs3.no-ip.biz:5050

Enjoy! :D


--ahs3

Posted: Sat Dec 08, 2007 11:03 pm
by Easy Target
I like it, its a lot of fun to play and offers good enuff cover! keep it up! :wink:

Posted: Sun Dec 09, 2007 12:12 am
by ducatiwannabe
My only complaint is that it's another CTF! 8) But I love how well you made it. Nice texturing and such.

Posted: Sun Dec 09, 2007 1:27 am
by Jefenry
Hey, I played it earlier tonight, and only had one major problem- Spawn Camping! Not only is it fairly easy to do without a flag, but SW is impossible. I sat in the red base and killed 5-6, and there was nothing they could do about it until I left. I would set up a spawn zone the size of your map, and let the people spawn anywhere. Maybe add some shot limits as well.
Other than that, great map. I especially like the texturing.

Posted: Sun Dec 09, 2007 1:01 pm
by eagle
I'm going to fix the spawn camping problem...I was thinking the spawn zone would be half the size of the map for one team. I'm taking out OO SW and L

Posted: Sun Dec 09, 2007 3:15 pm
by eagle
here's the map updated:

Posted: Sun Dec 09, 2007 4:15 pm
by dexter
ducatiwannabe wrote:My only complaint is that it's another CTF! 8)
What's wrong with CTF? ;)

Posted: Sun Dec 09, 2007 4:44 pm
by Easy Target
whodaman? wrote:
ducatiwannabe wrote:My only complaint is that it's another CTF! 8)
What's wrong with CTF? ;)
I dont think that theres a problem with ctf, I think ducatiwannabe was just saying that theres a whole lot of them, and not a lot of people are coming out with ffa maps

Ducatiwannabe====> The game is called Battle Zone Flag, originally created for the capture the flag mode sooo.... You might want to take it up with Tim Rikers if you have a problem with ctf lol :wink:

Great map by the way Eagle really loving it

although, i must agree with jefenry, TONS OF SPAWN CAMPING, other than that i really really like it! :P

Posted: Mon Dec 10, 2007 9:16 pm
by eagle
Spawn camping was somewhat fixed, no SW SB OO and other annoying flags. Also people dont only spawn in their bases...that should be good enough for now. 8)

Posted: Mon Dec 10, 2007 9:21 pm
by Easy Target
quick question eagle, when you transported your textures and saved them, did u change the file extension, or leave it as jpg?

I tried and changed it to png, but it wont load onto my map, i'm gonna try keeping it jpg

Posted: Mon Dec 10, 2007 9:40 pm
by CUPCAKE
It needs to be a PNG to be a texture on BZFlag. Otherwise, it shouldn't work.