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Dr Robotniks Neocity
Posted: Sun Jan 06, 2008 12:41 am
This map is based off of a small city. 20 shots. Ricochet. Smal but visualey simple map for intense combat. This is my 2d map. (First is unreleased).
World size: 250
Style: free For All
32 max players (crowdy, I know. But that is the purpose of this map)
THIS MAP IS RELEASED UNDER THE GPL (Glorious Peoples License)
GPL GPL GPL GPL
IT BELONGS TO ALL!!!
Posted: Sun Jan 06, 2008 12:45 am
just for future reference, you can attach map files to your post, so you wont have to put it on a filehost site
Posted: Sun Jan 06, 2008 12:48 am
Posted: Sun Jan 06, 2008 2:06 am
I haven't taken a look at it, the idea of 32 players, each with 20shots and...a small map.
Maybe, take the shot limit down a bit? lol
Otherwise this is what will happen to an average player; "Spawn-Death-Spawn-Death-Spawn-Shoot-Death-Spawn-Death-Quit"
Posted: Sun Jan 06, 2008 2:56 am
ok I will lower tonight
Posted: Sun Jan 06, 2008 2:58 am
Posted: Sun Jan 06, 2008 3:27 am
so, anyone willing to hoast?
Posted: Sun Jan 06, 2008 4:22 am
See that "Edit" button on the top right of your post? Use it.
Sounds kinnda like the "Box City" maps, but i like thos so i might like this.
Posted: Sun Jan 06, 2008 8:33 am
Dr Robotnik wrote:so, anyone willing to hoast?
Where's the map? If we can't see it, we can't host it.
Posted: Sun Jan 06, 2008 9:54 am
agreed with constitution. lets see some screenies and also the map file
i am curious
Posted: Sat Jan 12, 2008 5:26 pm
here are the pics:
Posted: Sat Jan 12, 2008 7:03 pm
as of now, I dont really see how it looks like a city (based on screen shots) maybe you should either:
-add textures using my.bzflag.org/w
-or you can give us an aerial view of the map so we get the full jist of it.
if you dont know how to take aerial shots, go into observer mode and press the shift key and while this press the down arrow, this will make you fly up. then press ctrl and down or up arrows, this will change view.
-hope that helps.
Posted: Sat Jan 12, 2008 7:55 pm
It reminds me alot of "The Art of Getting Lost" except with a lot less stuff, and not as aesthetically pleasing. There are a few boxes eratically placed at the center of the map, so there could be a few possibilities for some gameplay there, but the rest of the map (about 85% of it) is open. There's nothing there. I suppose this isn't a problem set the world size to 125 though...
Other than all that, the map looks good. For what you were trying to go for though, I think you could have done a little more with it. Anyone can just make a bunch of boxes in BZEdit. I did like a map by anomaly that looked like this, only with textures and meshes, so we'll have to wait and see if this one picks up on that style.