Incomplete variation of hix

User made maps to use on servers.
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Enigma
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Incomplete variation of hix

Post by Enigma » Sat May 24, 2008 3:25 pm

This is a map I started working on, but I don't think I will try to do anything else to it. As you already know, it's a variation of Hix, and it is incomplete. I say incomplete because, for some reason, the tanks get permanently stuck on the blue base and the green base, but not the red base. They also temporarily get stuck in some places where meshboxes overlap. I have no idea why this happens, and I am no longer inclined to find out. I wrote the map with a text editor, so it is nicely commented. Maybe it will be of use to someone.


Here are two screenshots.
http://home.comcast.net/~devin_d/bzflag/testmap1.png
http://home.comcast.net/~devin_d/bzflag/testmap2.png
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testmap.bzw
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Simba
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Post by Simba » Sun May 25, 2008 12:03 pm

Man, that looks fun to play! =)
I hope to see this on a server, someday..
and if it is, you'll probably find me there!

____

~Zaa

F687/s
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Post by F687/s » Sun May 25, 2008 7:00 pm

From my experience, HiX variations do not last long on the public server. Mainly because people who want to play HiX usually go to the real thing. ;-)

But I'd like to see the three-player tactics in action before I judge it.

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Spazzy McGee
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Post by Spazzy McGee » Sun May 25, 2008 7:48 pm

F687/s wrote:From my experience, HiX variations do not last long on the public server. Mainly because people who want to play HiX usually go to the real thing. ;-)
It's a shame - ever since the GU servers went down. It used to be a fairly solid front page, and it is still a great team-FFA map. The tactics for the FFA are quite different from the CTF league.
"Life is what happens to you while you're busy making other plans." - John Lennon

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ahs3
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Post by ahs3 » Mon May 26, 2008 1:47 am

I fixed the base problem, still looking for the problems with the meshbox overlap problem.

I think it is a great map Enigma, i'll see what i can do.

ahs3

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