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Incomplete variation of hix

Posted: Sat May 24, 2008 3:25 pm
by Enigma
This is a map I started working on, but I don't think I will try to do anything else to it. As you already know, it's a variation of Hix, and it is incomplete. I say incomplete because, for some reason, the tanks get permanently stuck on the blue base and the green base, but not the red base. They also temporarily get stuck in some places where meshboxes overlap. I have no idea why this happens, and I am no longer inclined to find out. I wrote the map with a text editor, so it is nicely commented. Maybe it will be of use to someone.


Here are two screenshots.
http://home.comcast.net/~devin_d/bzflag/testmap1.png
http://home.comcast.net/~devin_d/bzflag/testmap2.png

Posted: Sun May 25, 2008 12:03 pm
by Simba
Man, that looks fun to play! =)
I hope to see this on a server, someday..
and if it is, you'll probably find me there!

____

~Zaa

Posted: Sun May 25, 2008 7:00 pm
by F687/s
From my experience, HiX variations do not last long on the public server. Mainly because people who want to play HiX usually go to the real thing. ;-)

But I'd like to see the three-player tactics in action before I judge it.

Posted: Sun May 25, 2008 7:48 pm
by Spazzy McGee
F687/s wrote:From my experience, HiX variations do not last long on the public server. Mainly because people who want to play HiX usually go to the real thing. ;-)
It's a shame - ever since the GU servers went down. It used to be a fairly solid front page, and it is still a great team-FFA map. The tactics for the FFA are quite different from the CTF league.

Posted: Mon May 26, 2008 1:47 am
by ahs3
I fixed the base problem, still looking for the problems with the meshbox overlap problem.

I think it is a great map Enigma, i'll see what i can do.

ahs3