Yojimbo's Barrier -- my first map :-) 4 team CTF
Posted: Sat Jun 21, 2008 8:50 am
I have decided to turn my hand to mapmaking at last, and here is my first effort ...
Yojimbo's Barrier v0.2, currently running at bz.gonzul.net:5154 (hosted in New Zealand, everyone else will lag a lot ...)
This is a simple 4 team CTF map, influenced by Pillbox. Each team has their own zone of the map where they spawn; the only ways out of the zone are through the centre passes, or at the edges.
Barrier makes a lot of use of ricochet, with unpredictable rebound slots in the centre, and the intra-zone barrier itself -- which has a large transparent viewslot so you can see into the enemy zone without being able to shoot into it ...
The edge passes are protected by low barriers that are easy to jump over and drive around, but difficult to use to shoot past.
The bases are reasonably safe from camping (I'll add a world weapon to them soon) due to their height above ground. The 'thumb tacks' holding them in place are a great place to stash enemy flags that you don't want to cap, as they are lower than the flag drop height ... throw them up from the ground.
I expect that this will play best with around 5 players on each team; there are three pinch points to defend in each zone. Unfortunately I don't think I'll be able to sustain that many players on my server (the sever/ISP is fine, but there aren't many players who won't lag badly playing into New Zealand)
I'd welcome your feedback on the design
Yojimbo's Barrier v0.2, currently running at bz.gonzul.net:5154 (hosted in New Zealand, everyone else will lag a lot ...)
This is a simple 4 team CTF map, influenced by Pillbox. Each team has their own zone of the map where they spawn; the only ways out of the zone are through the centre passes, or at the edges.
Barrier makes a lot of use of ricochet, with unpredictable rebound slots in the centre, and the intra-zone barrier itself -- which has a large transparent viewslot so you can see into the enemy zone without being able to shoot into it ...
The edge passes are protected by low barriers that are easy to jump over and drive around, but difficult to use to shoot past.
The bases are reasonably safe from camping (I'll add a world weapon to them soon) due to their height above ground. The 'thumb tacks' holding them in place are a great place to stash enemy flags that you don't want to cap, as they are lower than the flag drop height ... throw them up from the ground.
I expect that this will play best with around 5 players on each team; there are three pinch points to defend in each zone. Unfortunately I don't think I'll be able to sustain that many players on my server (the sever/ISP is fine, but there aren't many players who won't lag badly playing into New Zealand)
I'd welcome your feedback on the design