Checkmate
Posted: Thu Jun 26, 2008 5:16 am
Here's a new map that I've worked on over the last few days. It's just a quick one so I don't get burnt out on a much bigger map that's in the works. ;D
Flags and tanks only spawn in the squares where the chessmen are when you begin a game. I tried to pick flags that have some resemblance to the chessman they represent:
The map's pretty open, but Laser has a long reload time so I don't think it's too much of a problem. There are plenty of flags to help counter the more powerful superflags.
The squares are surrounded by a low grid that must be jumped over to get to the other squares. The top face has death physics on it, so accurate jumping is required.
Too bad I can't have a team of rogues and a team of rabbits though. I renamed my textures when I played with some bots to match the color scheme, but they didn't seem to be in the mood to play.
Flags and tanks only spawn in the squares where the chessmen are when you begin a game. I tried to pick flags that have some resemblance to the chessman they represent:
Code: Select all
King - SW
Queen - L
Bishop - WG
Knight - GM
Rook - F
Pawn - SH, CL, ST, SE
The squares are surrounded by a low grid that must be jumped over to get to the other squares. The top face has death physics on it, so accurate jumping is required.
Too bad I can't have a team of rogues and a team of rabbits though. I renamed my textures when I played with some bots to match the color scheme, but they didn't seem to be in the mood to play.